[Map] Sand Storm / Al Fallujah Region [released]

Maps created by PR community members.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

dude the map is looking awesome, looking forward to it
but i really still think the sand is too yellow, very weird
this is how sand should look like:
http://www.meridianphotographicgallery. ... 0Dunes.jpg
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

my main concern in that sand storm wont show to be a owerkill for PC's... :? ??:

As for colour ot the sand, if you ever seen desert sand in real (i have seen desert smples from Lybia) it comes in some really wierd solours, yellow, red, green, even blue, depending on certain mineral grains in it...
Last edited by DJJ-Terror on 2006-09-15 09:19, edited 1 time in total.
Who want to get things done will find a way and who dosen't will find an excuse.

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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

If anything it should help FPS right? It keeps the veiw distance down.

Anyways, I think it looks a lot better than how it used to look.
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Does the sand storm smoke effect is static? or does it feel like pull out by the wind?? just curious.
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

its like eg. wreck smoke just dont goes up but to side...
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

this map will be in 0.4, right.
║--║-╔══-╔═╗--║--║----║--¹--╔══╗-╔══╗--
║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
composition4
Posts: 34
Joined: 2006-08-23 21:06

Post by composition4 »

this map looks incredable.how about you post a video on youtube of it so we can all see what the sandstorm looks like ingame its kind of hard to tell from still pictures
opesoulja
Posts: 57
Joined: 2006-09-20 03:30

Post by opesoulja »

well i've experianced sandstorms in baghdad and kandahar and his effect looks fine...don't fret the color just make it work...good stuff
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

tnx,

Map shud be packed for testing any day now.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
opesoulja
Posts: 57
Joined: 2006-09-20 03:30

Post by opesoulja »

actually the more i look at the first set of pictures the more i think you are spot on...i've got pictures of some completely orange sandstorms in kandanhar that sucked visibility to nothing. i couldn't see 3 feet in front of me. afghanistan sucked butt bubbles
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Work is 99,9 % done and will be ready for testing tomorow.

Posting few pics of final flag to conquest - Mosque.


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8)
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Good job, must feel great to have finished. Big well done. Does it include any custom statics? If so there will be issues regarding testing with that.

Also hope that 0.1% includes the minimap! :)

look forward to experiencing this effect.

congrats again
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

well other than new statics ready for 0.4 theres one new effect (sandstorm) and two reworked statics and ill zip'em up for testing.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Yea I though I saw some reworked statics there. Its that house left in the 1st pic and right in the last pic yea? Who made them/can you enter them?
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

no, no... that's the house you got in those piles of rubble topic...

I edited bridge to be used as gates.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

non, in the LEFT of 1st screenshot. Looks like an open window and I didnt recognise the building pattern.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Nice work, and the effect is looking much better now than it was on a few screns ago
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Yeah effect is good (mucho like the idea of a sniper-unfriendly map) but I agree with a previous poster who suggested that visibility should be further reduced.

Granted, the game would be unplayable with visibility at 3 foot or so, but certainly bringing it back even further would be good- sand storms cause complete blankouts, after all.

Also, they make a tremendous amount of noise... for realism's sake it'd be kinda cool if the shouted voiceovers ("Medicccccc!" etc) were very muted and if most of the sound effects were also deadened with a huge sandy roaring noise constantly filling your ears :D
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

OK, map is uploaded to gloryhoundz ftp and its ready 4 testing...

this is how it looks in

16 player

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in 32 player

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and in 64 player version.

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:15_cheers :firing:
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Any servers running it?
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