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Giving triangle counts isn't something I like to do as it very much depends on the model your making, rather than the object type IMO but I can see looking at your model it can be very much more optimized than it is while still looking pretty much the same. But to give you an idea the 1st person SUSAT (geom0, lod0) model (not scoped in) is 974 tris (very low poly, could do with a bit more detail tbh), its scoped in mesh is (geom0, lod1) is 2,088 tris. Its 3rd person model (geom1) lod0 is 475 tris, lod1 is 359 tris, lod2 101 tris and its lod3, final lod being part of the 2D lod for the entire rifle being a total of 4 tris. For the ACOG its 1st person non scoped in model (geom0, lod0) is 2,034 tris and its 1st person, scoped in model (geom0, lod1) is 2,381 tris. Its 3rd person model (geom1) lod0 is 583 tris, lod1 is 397 and lod2 is 154, with its lod3 being part of the 2D final lod which is for the entire rifle being 4 tris.xyz wrote:@Rhino
At this stage this model was made only for comparsion with oryginal PCS-6 model. So it will be optymized. Since I'm very new to modeling for BF I'd like to know few things..
How many triangles should fit in. LOD1: LOD2: LOD3: for scope, since i don't know triangle count for other elements of weapon.
Good to see you hereRagni<RangersPL> wrote:Hmmmm.... new PCS6Obviously, mine wasn't pretty enough
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No. Beryl will have EoTech+3x magnefier (just liek on TAR21)simeon5541 wrote:Wait,Beryl will not use these optics ?