[weapon-wip-germans] RPzB Panzerschreck
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[weapon-wip-germans] RPzB Panzerschreck
Panzerschreck was the popular name for the Raketenpanzerbuchse , an 88 mm calibre reusable anti-tank rocket launcher developed by Nazi Germany in World War II.
The Panzerschreck was designed as a lightweight infantry anti-tank weapon. The weapon was shoulder-launched and fired a rocket-propelled, fin-stabilized grenade with a shaped charge warhead.
The Panzerschreck was designed as a lightweight infantry anti-tank weapon. The weapon was shoulder-launched and fired a rocket-propelled, fin-stabilized grenade with a shaped charge warhead.
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Re: [weapon-wip-germans] RPzB Panzerschreck
Oh dear lord the background color hurts my eyes. Can we see a wire plus uv map?
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Re: [weapon-wip-germans] RPzB Panzerschreck
looks like quite a big smoothing error on the front of the shield under the barrel, and on other parts of the shield.
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Re: [weapon-wip-germans] RPzB Panzerschreck
[R-DEV]Spush wrote:Oh dear lord the background color hurts my eyes.
no uv yet ill get later today a wire up[R-DEV]Spush wrote: Can we see a wire plus uv map?
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Re: [weapon-wip-germans] RPzB Panzerschreck
spush see additional files
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Re: [weapon-wip-germans] RPzB Panzerschreck
Right Ice_killer, some big things you need to change to finish this.
Firstly to the model. Imo you can spend more triangles on this than you have, especially for the first person view. The shield is going to be right in the players face and all the moment it is quite jagged spend more triangles chamfering the corners to make it look round, same for the tuber, use 18 sides at least for the cylinder if you are already not. Also attach the shield to the barrel physically, it looks a bit strange floating right now.
The shape of the shield also looks quite off to me, it is more rounded and square than yours
http://topwar.ru/uploads/posts/2012-05/ ... 0544e6.jpg
I cant see exactly because of the renders, but it looks like you are missing the sight that goes on the user's side of the shield.
http://iiwwzone.prv.pl/panzerschreck.JPG
The uvw map, this is the biggest problem as it has very basic mistakes. Firstly, it only covers like 60% of the pixels of the map - this is all wasted space. You should be aiming for something like this
http://img.photobucket.com/albums/v294/ ... er_UVW.jpg
Now that has some problems too, some parts are a little too close, but you get the idea, any parts with nothing on it is uvw space that you could use, right now yours would look super blury up close on a 1024^2 sheet (which it should be on).
Another thing to focus on for the UVW map is things that are right in the players face, the shield and iron sights mainly, these should be the biggest pieces on the sheet, also the barrel should uvw shell should go from end to end of the map (top to bottom or side to side)
http://img706.imageshack.us/img706/887/screen001n.jpg
These are the parts you have to give lots of space as they are right up in the players face, if you give them the same amount of room as everything else they will look super blury in the 1p.
Good luck.
Firstly to the model. Imo you can spend more triangles on this than you have, especially for the first person view. The shield is going to be right in the players face and all the moment it is quite jagged spend more triangles chamfering the corners to make it look round, same for the tuber, use 18 sides at least for the cylinder if you are already not. Also attach the shield to the barrel physically, it looks a bit strange floating right now.
The shape of the shield also looks quite off to me, it is more rounded and square than yours
http://topwar.ru/uploads/posts/2012-05/ ... 0544e6.jpg
I cant see exactly because of the renders, but it looks like you are missing the sight that goes on the user's side of the shield.
http://iiwwzone.prv.pl/panzerschreck.JPG
The uvw map, this is the biggest problem as it has very basic mistakes. Firstly, it only covers like 60% of the pixels of the map - this is all wasted space. You should be aiming for something like this
http://img.photobucket.com/albums/v294/ ... er_UVW.jpg
Now that has some problems too, some parts are a little too close, but you get the idea, any parts with nothing on it is uvw space that you could use, right now yours would look super blury up close on a 1024^2 sheet (which it should be on).
Another thing to focus on for the UVW map is things that are right in the players face, the shield and iron sights mainly, these should be the biggest pieces on the sheet, also the barrel should uvw shell should go from end to end of the map (top to bottom or side to side)
http://img706.imageshack.us/img706/887/screen001n.jpg
These are the parts you have to give lots of space as they are right up in the players face, if you give them the same amount of room as everything else they will look super blury in the 1p.
Good luck.
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Re: [weapon-wip-germans] RPzB Panzerschreck
It should also be noted on top of what Tim has said that you shouldn't do a UVW map until the model is confirmed to be all good, and ready for UVing otherwise your just wasting everyones time especially your own.
Ice you also really need to work on fixing your basic errors, I and many other people keep on telling you about them, but you keep on ignoring pretty much all the feedback your given, and move on to a new model, making all the same mistakes over and over again. If you continue down this path you wont just find me giving you very little / no feedback, but everyone else too as there wont be any point, hence why all my feedback so far too you has just been very quick, as no one wants to waste their time giving feedback to someone not willing to take it in.
Ice you also really need to work on fixing your basic errors, I and many other people keep on telling you about them, but you keep on ignoring pretty much all the feedback your given, and move on to a new model, making all the same mistakes over and over again. If you continue down this path you wont just find me giving you very little / no feedback, but everyone else too as there wont be any point, hence why all my feedback so far too you has just been very quick, as no one wants to waste their time giving feedback to someone not willing to take it in.
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Re: [weapon-wip-germans] RPzB Panzerschreck
ice_killer wrote: The Panzerschreck was designed as a lightweight infantry anti-tank weapon.]
Lolwut
Thing weighs a ton.
If it's possible the kit really should have reduced stamina.
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Re: [weapon-wip-germans] RPzB Panzerschreck
I think stamina is soldier related, not kit, so that doesn't work.
And that line from it being lightweight, it's what wikipedia says, so.. it must be true
And that line from it being lightweight, it's what wikipedia says, so.. it must be true
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Re: [weapon-wip-germans] RPzB Panzerschreck
[R-DEV]Rhino wrote:It should also be noted on top of what Tim has said that you shouldn't do a UVW map until the model is confirmed to be all good, and ready for UVing otherwise your just wasting everyones time especially your own.
Ice you also really need to work on fixing your basic errors, I and many other people keep on telling you about them, but you keep on ignoring pretty much all the feedback your given, and move on to a new model, making all the same mistakes over and over again. If you continue down this path you wont just find me giving you very little / no feedback, but everyone else too as there wont be any point, hence why all my feedback so far too you has just been very quick, as no one wants to waste their time giving feedback to someone not willing to take it in.
wait whut??? ive been gone for what about 2 years ???? so thats kinda bullshit about feedback ....
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Re: [weapon-wip-germans] RPzB Panzerschreck
tim, here is a close up of the sight whit aim dot
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Re: [weapon-wip-germans] RPzB Panzerschreck
No, he means from recently, Rhino gave feedback in your other threads.ice_killer wrote:wait whut??? ive been gone for what about 2 years ???? so thats kinda bullshit about feedback ....
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Re: [weapon-wip-germans] RPzB Panzerschreck
'[R-DEV wrote:Tim270;1804107']Right Ice_killer, some big things you need to change to finish this.
Firstly to the model. Imo you can spend more triangles on this than you have, especially for the first person view. The shield is going to be right in the players face and all the moment it is quite jagged spend more triangles chamfering the corners to make it look round, same for the tuber, use 18 sides at least for the cylinder if you are already not. Also attach the shield to the barrel physically, it looks a bit strange floating right now.
The shape of the shield also looks quite off to me, it is more rounded and square than yours
http://topwar.ru/uploads/posts/2012-05/ ... 0544e6.jpg
I cant see exactly because of the renders, but it looks like you are missing the sight that goes on the user's side of the shield.
http://iiwwzone.prv.pl/panzerschreck.JPG
The uvw map, this is the biggest problem as it has very basic mistakes. Firstly, it only covers like 60% of the pixels of the map - this is all wasted space. You should be aiming for something like this
http://img.photobucket.com/albums/v294/ ... er_UVW.jpg
Now that has some problems too, some parts are a little too close, but you get the idea, any parts with nothing on it is uvw space that you could use, right now yours would look super blury up close on a 1024^2 sheet (which it should be on).
Another thing to focus on for the UVW map is things that are right in the players face, the shield and iron sights mainly, these should be the biggest pieces on the sheet, also the barrel should uvw shell should go from end to end of the map (top to bottom or side to side)
http://img706.imageshack.us/img706/887/screen001n.jpg
These are the parts you have to give lots of space as they are right up in the players face, if you give them the same amount of room as everything else they will look super blury in the 1p.
Good luck.
thanks
i had an old book next to me whit some panzerschreck picture's in it, from what i cut tell it did not curve mutch, but this 1 shows it beter.
ill edit the corners( i like to think its easyer to ad then remove)
ill edit the pointed out things,
thanks
edit
top view added
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Re: [weapon-wip-germans] RPzB Panzerschreck
Not to be rude or anything, but I just wanted you to post up some wires/uv so you can get some feedback from the other modelers which can help you improve your skill. We've all been through this form of grilling from each other and it's great practice and feedback. So far you're doing great, but improving is always better.ice_killer wrote:wait whut??? ive been gone for what about 2 years ???? so thats kinda bullshit about feedback ....
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Re: [weapon-wip-germans] RPzB Panzerschreck
Just a friendly bump, hope we didn't scare you away, were making some great progress on this weapon.
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Re: [weapon-wip-germans] RPzB Panzerschreck
you did not scare me, im just busy whit work . so a lot less time to be online
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