[Attchment] EOTech X3 Magnifier

Discussion pertaining to the PR Polish Forces faction.
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MTOOO
Posts: 26
Joined: 2012-06-22 16:05

[Attchment] EOTech X3 Magnifier

Post by MTOOO »

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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Attchment] EOTech X3 Magnifier

Post by Stealthgato »

Will this be able to benefit from BUIS system to flip to the side?
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Attchment] EOTech X3 Magnifier

Post by Wakain »

looks nice, curious about above question as well
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Attchment] EOTech X3 Magnifier

Post by Fresz »

Stealthgato wrote:Will this be able to benefit from BUIS system to flip to the side?
No, maybe in future
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Attchment] EOTech X3 Magnifier

Post by lucky.BOY »

Model looks great, im not convinced by the texture though, looks stretched on some places...
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Attchment] EOTech X3 Magnifier

Post by PoisonBill »

Looks pretty nice, I like those dents and details! :) Is this the magnifier for the reddot?
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Attchment] EOTech X3 Magnifier

Post by simeon5541 »

Am I only one who is unable to see any of pictures from first post ?
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: [Attchment] EOTech X3 Magnifier

Post by titsmcgee852 »

Nope same with me. Man that weapon looks badass :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Attchment] EOTech X3 Magnifier

Post by Rhino »

Looks good but you shouldn't have a normal bump on the text/logo (although looks like you might not ingame, but you do in your p3d) and a 1024^2 texture is grossly oversized, even for a 1p texture for something so small. To put it into context, most vehicle textures are 1024^2.

Also looks like you need to fix some of your smoothing groups from your ingame SS?
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Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Attchment] EOTech X3 Magnifier

Post by Zemciugas »

Grober wrote:https://docs.google.com/spreadsheet/ccc ... 2SlE#gid=0

With old version of texture
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Woah, looks amazing! Really good job.
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KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: [Attchment] EOTech X3 Magnifier

Post by KaB »

The kind of weapon that makes you feel you're a real man.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Attchment] EOTech X3 Magnifier

Post by Tim270 »

Also a LOT of UV stretching going on, something really look out for.
Elirah
Posts: 50
Joined: 2010-03-20 16:46

Re: [Attchment] EOTech X3 Magnifier

Post by Elirah »

Also, the scratches coming the out, and not going in, if you know what I mean.
For me it seems that the scratches coming out of the mesh and not going inside.
Or my eyes just have no idea whats going on.
waldov
Posts: 749
Joined: 2012-06-26 04:01

Re: [Attchment] EOTech X3 Magnifier

Post by waldov »

Looks awesome
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: [Attchment] EOTech X3 Magnifier

Post by Moszeusz6Pl »

Does this UV stretching really looks so bad so it need redoing? Or can we just left it as it is?

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