![Image](https://dl.dropbox.com/u/16051712/Project%20Reality%20Polish%20Forces/WIP/Leopard%202A4/Leo2A4_1.png)
![Image](https://dl.dropbox.com/u/16051712/Project%20Reality%20Polish%20Forces/WIP/Leopard%202A4/Leo2A4_2.png)
![Image](https://dl.dropbox.com/u/16051712/Project%20Reality%20Polish%20Forces/WIP/Leopard%202A4/Leo2A4_3.png)
![Image](https://dl.dropbox.com/u/16051712/Project%20Reality%20Polish%20Forces/WIP/Leopard%202A4/Leo2A4_4.png)
Credits to the Ukkis for the model and PSD
![Razz :P](./images/smilies/icon_razz.gif)
We got it from you so we are thanking you[R-COM]H.sta wrote:Its the Finns who made it
looks good though![]()
Of course, I will credit Ukkis. I just didn't know who was the author (Fresz gave me the model). Anyway, I'm going to add this to the first post.'[R-COM wrote:Hulabi;1807935']It would've been nice if you asked us first before sharing / modifying the model and .psd but meh, just remember to credit ukkis for the model and the original .psd
Also, before you edit the model itself in any way, ask ukkis for permission first.
Not to sound selfish or anything, but you know, it's his model after all.
what i mean is modeling the new A6 turret and some small modifications that makes and Leo2A4 to and Leo2A6Trek762 wrote:If you mean texturing the BF2 one, then no problem, but you have to make me a R-DEV![]()
You should be able to use the standard PR track texture, there are several tracks on it with four different parts for each of them: top, bottom, sides and teeth. Just position the UVmaps of the tracks correctly on the texture template, and it should be ok.Trek762 wrote:I haven't had the texture for tracks, so I used the PR one. But that's not it.
Leo will be on some maps, and PT-91 will be on some otherssimeon5541 wrote:This beast looks really good,
but what will be with this beauty :
http://filesqwe.freehost.pl/pt91-new.html
? :[