[WIP] Muttrah City in CryEngine3 (image heavy)
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[WIP] Muttrah City in CryEngine3 (image heavy)
Hey guys,
First and foremost: I know that the idea isn't very original, but I've always been interested in how the Project Reality maps would look in a more advanced engine. Thats the reason I decided to start the attempt to recreate the well-liked by everyone Muttrah City(no pun intended) using the CryEngine3 Free SDK. All credit goes to [R-Dev]Rhino, who created that awesome piece of map <3.
As I was certainly not going to rip-off any of PRs original assets, I had (and still have to) build and create everything from scratch. I've started modeling just some months ago, so viewer discretion is advised .
Here is some of the work I've done lately:
(THIS IS WIP CONTENT; SO PLEASE DON'T POINT OUT STUFF LIKE MISSING TEXTURES)
T-Building:
(definately needs some more texture work, I'm aware of that)
L-Building:
House of Pain:
Appartment-Building:
Appartment-Building 2:
MEC-spawn Buildings:
MEC-spawn Layout:
MEC spawn in CE3:
_______________________________________________
UPDATE:
Playing around with lighting/TOD a bit
______________________________________________________________
UPDATE 2:
Feedback and/or other contributions are appreciated.
+ It would be nice to know if this kind of work is considered plagiarism or if its ok to do.
Best regards,
BigNaptizzle
First and foremost: I know that the idea isn't very original, but I've always been interested in how the Project Reality maps would look in a more advanced engine. Thats the reason I decided to start the attempt to recreate the well-liked by everyone Muttrah City(no pun intended) using the CryEngine3 Free SDK. All credit goes to [R-Dev]Rhino, who created that awesome piece of map <3.
As I was certainly not going to rip-off any of PRs original assets, I had (and still have to) build and create everything from scratch. I've started modeling just some months ago, so viewer discretion is advised .
Here is some of the work I've done lately:
(THIS IS WIP CONTENT; SO PLEASE DON'T POINT OUT STUFF LIKE MISSING TEXTURES)
T-Building:
(definately needs some more texture work, I'm aware of that)
L-Building:
House of Pain:
Appartment-Building:
Appartment-Building 2:
MEC-spawn Buildings:
MEC-spawn Layout:
MEC spawn in CE3:
_______________________________________________
UPDATE:
Playing around with lighting/TOD a bit
______________________________________________________________
UPDATE 2:
Feedback and/or other contributions are appreciated.
+ It would be nice to know if this kind of work is considered plagiarism or if its ok to do.
Best regards,
BigNaptizzle
Last edited by BigNaptizzle on 2012-09-01 13:17, edited 5 times in total.
Reason: Changed name to "House of Pain" by request.
Reason: Changed name to "House of Pain" by request.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
wow.... just wow. You remade all the structures? That must have taken a while. Keep it up, cant wait to see it when its near completion.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Seems great!
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
BEAUTIFUL, now I can see that PR statics are not so bad looking compared with the same statics in that excellent engine.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
This make me think how awesome PR would be on CryEngine 3...
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
fix'd it for yaTrek762 wrote:This make me think how awesome PR will be on CryEngine 3...
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Kevokpo wrote:BEAUTIFUL!!! ...
1234567
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Thanks for all the positive comments, I'm gonna update the OP as soon as I've got additional stuff to show you .
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
You have a pretty massive job ahead of you... Good luck (this could get extremely interesting, by the way).
IMO if you're going to remake all the buildings, you might as well make more of them enterable.
IMO if you're going to remake all the buildings, you might as well make more of them enterable.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Which one is that? I know im noob and all, but I have to find out, eventuallysweedensniiperr wrote:HOW CAN YOU NOT CALL IT THE HOUSE OF PAIN?
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
wow that looks cool. i totally want to see how the mountains will turn out with the view distance.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Its this onelucky.BOY wrote:Which one is that? I know im noob and all, but I have to find out, eventually
Popularly called House of Pain due to allot of people dying in that building in BF2
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
You did all of this by yourself?
Now, that's astonishing. Looking forward to the final result.
Now, that's astonishing. Looking forward to the final result.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Dude, I think I speak for the rest of the PR community when I say that this is some seriously impressive stuff! Keep it up!
Ragdoll Enhancement Project
Part 1:
http://www.youtube.com/watch?v=pN2KeIQnCFA
Part 2:
http://www.youtube.com/watch?v=Mg2yVsEnDZI
Part 1:
http://www.youtube.com/watch?v=pN2KeIQnCFA
Part 2:
http://www.youtube.com/watch?v=Mg2yVsEnDZI
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
WOW, impressive!
The thing is that IF PR moves on CryEngine 3, your work could be used as one of the first map for PR "2"
A real legacy map!
The thing is that IF PR moves on CryEngine 3, your work could be used as one of the first map for PR "2"
A real legacy map!
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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