[Static] New House [WIP]

Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

Ok, than its just as I thought. Thanks for clearing up my mind.
lucky.BOY
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Re: [Static] New House [WIP]

Post by lucky.BOY »

Well you can make tris yourself, for example to make sure there is not too much thin triangles, but exporter saves you work. You dont have to avoid tris, yo know.

I think what Rhino meant above is to either make a polygon (an 8-gon specifically) in that area, or cut it into quads and tris if you like. just dont make there a single quad, that is not welded with the rest of the mesh.

There really isnt any way you can make the floor unoptimized, unless you add verts, which you have no reason for.

And yes, you dont do your model his own UV image, you simply take a pallete with texture you want on your surface, and then UV the surface onto that pallete.
LITOralis.nMd
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Re: [Static] New House [WIP]

Post by LITOralis.nMd »

I'd like to give Elirah props on learning to model and getting such a good apartment block together on his first big attempt.

I really hope you build this like the T Buildings, with the ground floor, the levels, and the roof, all individual objects, and here is why:

This apartment block is so universal, is built in so many locales around the world, I suggest the creation of several different roofs, one looking sorta Asian, one looking bleak Soviet/Warsaw Bloc, one looking like Western Europe/NATO countries, and making each variant available to future mappers on PR.
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

It's currently all separated. I just shown the levels, for the top and the ground are just a bit modified. If I'am ready with the level, I'll show you the other models too, for they are not that different.
I wanted to do them like the T-Buildings, due I like the fact you can build them as high as the mapper needs to, and thus brings some variation already.
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

So, now I finished the floor:

Image


All interior is welded up, with the floor and so on.
But something I need last little help and advice maybe:

Image

So, lucky.BOY told me like that. It saves some tris though, but i was curious about that, due the fact that it isnt welded. Where I can move the red faces without manipulating the green one. Is that a huge deal or is it ok, just as lucky.BOY told.
And one thing left. Where this is the midfloor it needs a complete ground or cover. I could do this with 4 quads (what you did see in one of the previous images, where you told me to do the ground for each room). Those 4 quads you actually see, when you are in the room and look top.
Hope you understand me, for my english is maybe a bit messy (not my native language).

Greetings Elirah
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

Floor looks good :)

I take it the ceiling is like that too ye?

The front should be welded up like this:
Image

If it isn't there will be a tiny gap between the two faces, sometimes a very large gap.

Last bit about the ground floor and roof I don't understand what your asking, sorry.
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

Hm, ok. So everything should be welded, whether it costs more tris or not?
I did just as lucky told me, or thats at least how I understood his first picture he posted.

In the last mess I wrote, how I am be able to make the ceiling, should I make it on top of the mesh, or make it under the current mesh, where if ill stack them up, so Ill get more floors than one, ill see the ground and the ceiling.

"English I have to learn" - Yoda says.
Stealthgato
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Re: [Static] New House [WIP]

Post by Stealthgato »

Nice job.
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

Elirah wrote:Hm, ok. So everything should be welded, whether it costs more tris or not?
In some cases its better not to weld, like when its going to affect smoothing on a rounded object but most of the time, especially when it comes to walls and other main parts of the structure its best to weld, even if it dose cost extra tris, the model will be better for it.
Elirah wrote:In the last mess I wrote, how I am be able to make the ceiling, should I make it on top of the mesh, or make it under the current mesh, where if ill stack them up, so Ill get more floors than one, ill see the ground and the ceiling.
You should make the floors and ceilings of each room part of the floor statics its on. This isn't how it is on the \objects\staticobjects\pr\citybuildings\housingblock_ statics but they also don't have welded up floors as they should, and a bunch of other issues.
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

Many thanks Rhino.
Todays task for me is to finish the mesh, post them, and then I'll go to 3Ds Max and mess around with texturepalettes YAY. :D

Something different. Is the welding also needed in the col mesh?
For if it is not welded, you may save tons of tris. Just a sidequestion.
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

col meshes I also do weld up, as although I have no proof on it, I believe its easier for the server to process like that.

The main thing about col meshes is they are as simple as possible :)
Image
rodrigoma
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Re: [Static] New House [WIP]

Post by rodrigoma »

[R-DEV]Rhino wrote:col meshes I also do weld up, as although I have no proof on it, I believe its easier for the server to process like that.

The main thing about col meshes is they are as simple as possible :)
i have no idea how modelling works, but would it be possible to make the collision meshes of the balconies smaller than the actual static so its easier to get out, instead of that awkward jumping and crouching you have to do in other balcony buildings in PR now?
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

yes its possible to make a col mesh smaller or even a different shape than the static...
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

To achieve that I can stack them on top of each other, I believe I found a simple yet optimized solution (I pretty much hope that).
However here pictures of the mesh, from different angles:

Topview:
Image

Side_1:
Image

Side_2:
Image


Bottomview:
Image



The last things I'll edit are the stairs.
Hopefully the mesh is now good and optimized at it is.

Greetings Elirah
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

from what I can see it looks good to me, can we get a shot from within a room or two thou with backface cull on thou just to be sure?

Cheers :)
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

You mean that you want to know that the normals of the faces are facing to the right sight? I checked all of them. However here 3 Pictures

Image

Image

Image
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

I would weld the stairs upto the wall as well, although what you have is quite good if you have what I think you have, but welding is just much more of a cleaner approach :)

Also looks like you don't need that edge in front of the stairs?
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

But if ill weld the stairs to the wall, tricount gonna explode?
But i can do that, which would mean the edge in front of the stair gonna disappear.
All the black lines are edges, so you should know what i got.
Rhino
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Re: [Static] New House [WIP]

Post by Rhino »

I know its a pretty mixed message I'm sending out here but the main thing you don't want to have is unnecessary verts, edges etc, where they don't do anything for the model. This dose help improve the model and isn't actually that many extra tris tbh :)
Image
Elirah
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Re: [Static] New House [WIP]

Post by Elirah »

Reworked the stairs, though for now, I don't have a clue how I'll gonna make the backface of the stairs. Reworked the balcony too, could delete some vertices.

Image



Image


In the second picture I just stacked it up sou you got an idea how it's gonna look like (you can make the building as high as you want).

Greetings
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