[WIP] Muttrah City in CryEngine3 (image heavy)

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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

OP updated:

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

Quite pretty indeed
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ShockUnitBlack »

Google SketchUp is win.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ledo1222 »

So the Cryengine 3 let you import Google sketch up models, into it?!

I SWEET JESUSE

:D

I CAN MAKE ANYTHING :D
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

Sketchup has the ability to export models as .obj which is common place global format now, that's how
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Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Zemciugas »

ledo1222 wrote:So the Cryengine 3 let you import Google sketch up models, into it?!

I SWEET JESUSE

:D

I CAN MAKE ANYTHING :D
There's even a whole massive in-depth tutorial going from 0 to fully ingame, covering everything in the sdk forums.

Crydev.net • View topic - SketchUp for CryENGINE 3 | Extensive tutorials
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baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by baltimore »

good job , keep doing
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

If you wish i have some models unfinished in sketchup that i can finish and export for your use.

an example of an unfinished model
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by rodrigoma »

just imagine if we could sketchup for bf2 PR...
Custom statics for everyone!
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

haha would be awesome :)
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ShockUnitBlack »

You can but it involves retrograding from 3DSMax 12 or something down to Max 7, which is, to my limited knowledge, extremely difficult.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

No need for max here you can use sketchup
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

'[USF wrote:Doc.Pock;1810795']If you wish i have some models unfinished in sketchup that i can finish and export for your use.

an example of an unfinished model
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fixed this up a bit and textured it. damn it looks awesome in editor. i think im in love with CE3 as of today
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Bluedrake42 »

lol @ bignaptizzle trying to pretend this isn't for PR2 ;P
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Spush »

Cryengine 3 is lame, refractor 2 engine is where it's at :cool: .
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by sharpie »

Yeaaaaaaaaaaaaaaaaaa buddeh
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by KiloJules »

OP you are fucking awesome! Good luck with the project - looking forward to see the whole thing!
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