Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

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Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Predator.v2 »

Are local server using the games fps or some different local server fps maxed around 30-40?
I have tried the new deviation setting locally and i think the general 4 seconds for prone deviation seems to be the same. Btw, interesting changes that far.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by lucky.BOY »

Im pretty dissapointed there are no video streams or uploads permitted. 128 player test are on youtube and maybe some people made there minds about it based on those videos, too. Should that be forbidden too, ideally? I dont think so.


On the other hand, after seeing how some people are raging after reading a encrypted BETA changelog, I can understand this a bit more.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Arnoldio »

Its closed beta testing. C-L-O-S-E-D. People have been handpicked from the pool of applications. People who they think are suitable and will play for the testing itself not just to be in and then write some half-assed report.

Im pretty sure if someone records it and then uploads it after the confirmations of changes/1.0 release it shouldnt be such a problem... But then again, everybody else would be getting the changes.
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Orgies beat masturbation hands down. - Staker
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Nugiman »

Will we have a normal game running with 64 players? Or will it be less testers?
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Spook »

Well, since this test focuses on deviation, I guess there will be Inf Only maps. would not make any sense to bring in vehicles right?

But then again, 64 players on a skirmish map would be crazy. Either some big Inf maps without allowing vehicles like Ghost Train or Assault on Mestia for 64 players. Or several rounds of different skirmish maps with 32 ppl.

I don't know, we will see tonight.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Rudd »

Im pretty keen to have kashan 16 :)
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Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Stealth Clobber »

Qinling Alternate.

(kidding of course)
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by =Romagnolo= »

I know this is CLOSED, but I am really curious about it! If a an anonymous PM reaches me with some thoughts about these new changes, I won't be mad :P
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by K4on »

don't worry, there will be something like a blog about this later... :p


UPDATE:
Serverpassword is the first red word in the testers confirmation PM
Last edited by K4on on 2012-09-16 17:53, edited 1 time in total.
blackice55
Posts: 22
Joined: 2011-06-02 02:06

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by blackice55 »

I type the first word in red... not working?!? :-(

nevermind forget maj.
Last edited by blackice55 on 2012-09-16 18:02, edited 1 time in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by K4on »

UPDATE:
For the last couple of hours, all other players can hop on the server now:


Needed files:
https://dl.dropbox.com/u/1696532/deviation_test.zip


How to install:

1.
Make sure PR:BF2 isn't running.

2.
Make a backup of weapons_server_patch2.zip* which is located here:
"[...]\Battlefield 2\mods\pr\objects"
(*Anders' SoundMod users: weapons_server_patch2_am.zip should get backuped too)

3.
Then copy the downloaded weapons_server_patch2.zip* to that directory
(*Anders' SoundMod users: weapons_server_patch2_am.zip needs to be exchanged too)

4.
Done!

Keep in mind that you'll have to revert these changes before playing on a regular server again.

ServerIP:
5.9.5.3:16577
Serverpassword: Keep
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by BloodyDeed »

Alright, thanks to the many guys who joined today.
It gave as a good input to the development.

All testers who signed up before received a PM from K4on with a small survey about the changes.
If anyone else want to comment on this feel free to drop me a Private Message.
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Post by Wicca »

Good job K4on and bloody!

I really like to see progress and structured tests like these. Do make some more.
Xact Wicca is The Joker. That is all.
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