Videos from Deviation Test

Share your in-game experiences playing PR:BF2.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Videos from Deviation Test

Post by rPoXoTauJIo »

Yay, my sniper skills confirmed, from 14:10.
Also, it was my body flying at end :D
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Videos from Deviation Test

Post by Arnoldio »

Please, people who werent at the testing, stay clear of suggesting how ti feels and what should be done. Since this has gone public, ill copy what i sent the DEVS as feedback. Keep in mind that i am the kind of player that plays PR purely for the thrill of being in combat, not for showing off skill, or gather points, like certain members of the community... So, my feedback is mainly about how the changes made me feel and the immersion is what i believe the main point of PR.
Forst of all, feeling is much more realistic. On a psychological side, this encourages people to take that into account and act differently. I often play defensively, by the rules so to speak... I take cover, return fire, etc., however to this point it was pretty much pointless as the fixed guy would walk away with no scratch. Firefights are balanced because of this. Returning fire does have an effect, volume of fire also does have it. It is unforgiving, mistakes are punishable by death or atleast wounds. It is one step closer to realism on all levels of firefights. It is what PR should have been in the first place. I have had an ongoing firefight with enemies pouring in from all sides and an extremely accurate matksman watching their backs, pinning us to the very ground in a building. Another bonus is that room clearing is actually feasible with these changes. One would think increasing deviation would encourage people to aim for the head or take accurate shots but it did the reverse effect. I havent seen so much suppressing fire used on me in the last 6 months combined. It makes people want to hit you, because its actually possible, thus keeping my head down. I could really go on about different scenarios ive went through today but i think you get the point.
Something i forgot to mention is that with current deviation suppression fire works only when there is large volume of fire incoming accurately. That is only feasible if 3 people are shooting atone target wich in turn means that supressing a whole squad would require 976597635 people to do it effectively. In this testing, the ratio is 1:1, or in other words, fatality of bullets has gone up. If you feel like a rambo and return fire, yes its possible but chances are that the other guy will stil get you, even if you are using chrouch trick or prone to crouch... Crossing open terrain in such situations is certain death aswell.

That brings me to a bonus point, wich says that heavier weapons are now a great advantage. I've been a grenadier the whole round on Muttrah and i really was in a superior position up to ranges of 200m, even further in some cases as it really allowed me to return fatal fire at a reasonable accuracy in shorter timespan that the enemy could return an equal ammount of fire. Now dont get me wrong, i wasnt a deathmachine, though i did have considerable ammount of kills and better KD compared to the rest of the squad i used every piece of cover that i could and returned fire ONLY when supression stopped, either by the enemy ceasing fire or realoading. It gave me a very narrow window of tim, maybe less than a seccond to turn around the corner and fire the grenade into approximate area of incoming fire. No use of binocs, no acquisition of target, just returning fire and hoping for the best. That was 1v1 scenario and as soon as another enemy would get a clear sight on me, id be in big trouble. Grenadiers, marksmen, ARs, LATs and such become a priority for both parties engaging. With the potential removal of binocs, SL becomes one of those priority targets as he can direct his powerful troops onto yours.
Last edited by Arnoldio on 2012-09-19 10:45, edited 1 time in total.
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ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Videos from Deviation Test

Post by ALFABETAS »

Same old spay and pray for lucky shot hit...
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Videos from Deviation Test

Post by risegold8929 »

Based on Arnoldio's comments, I am looking forward to this new deviation update. It sounds like everything is slowly coming into place.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Videos from Deviation Test

Post by Pvt.LHeureux »

Yeah basing on Arnoldio's feedback it looks like supressing fire will be way more used because people will feel like that they have a chance to fight back. There is currently tons of players not returning fire at the enemy making for non-dynamic firefights because they always feel :

"Oh, he shot first, his deviation is already settled, let's not try to pop out and return fire"
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Videos from Deviation Test

Post by risegold8929 »

"Oh, he shot first, his deviation is already settled, let's not try to pop out and return fire"
Exactly how I feel at the moment.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Videos from Deviation Test

Post by =Romagnolo= »

Thanks for the videos and the information guys! I was very curious about it.

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Videos from Deviation Test

Post by Arnoldio »

Pvt.LHeureux wrote:Yeah basing on Arnoldio's feedback it looks like supressing fire will be way more used because people will feel like that they have a chance to fight back. There is currently tons of players not returning fire at the enemy making for non-dynamic firefights because they always feel :

"Oh, he shot first, his deviation is already settled, let's not try to pop out and return fire"
Words quickly change from "deaviation" to "im going to die". If he is a good player, and starts shooting at you while you are in inadequate cover, you are practically dead. Key is to move from cover to cover and have your awareness at the max, always being prepared to return fire. Finding cover is priority, not crouching in the middle of the street and shooting at eachother until one goes down and the other one needs a medic.
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