Also, it was my body flying at end
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Something i forgot to mention is that with current deviation suppression fire works only when there is large volume of fire incoming accurately. That is only feasible if 3 people are shooting atone target wich in turn means that supressing a whole squad would require 976597635 people to do it effectively. In this testing, the ratio is 1:1, or in other words, fatality of bullets has gone up. If you feel like a rambo and return fire, yes its possible but chances are that the other guy will stil get you, even if you are using chrouch trick or prone to crouch... Crossing open terrain in such situations is certain death aswell.Forst of all, feeling is much more realistic. On a psychological side, this encourages people to take that into account and act differently. I often play defensively, by the rules so to speak... I take cover, return fire, etc., however to this point it was pretty much pointless as the fixed guy would walk away with no scratch. Firefights are balanced because of this. Returning fire does have an effect, volume of fire also does have it. It is unforgiving, mistakes are punishable by death or atleast wounds. It is one step closer to realism on all levels of firefights. It is what PR should have been in the first place. I have had an ongoing firefight with enemies pouring in from all sides and an extremely accurate matksman watching their backs, pinning us to the very ground in a building. Another bonus is that room clearing is actually feasible with these changes. One would think increasing deviation would encourage people to aim for the head or take accurate shots but it did the reverse effect. I havent seen so much suppressing fire used on me in the last 6 months combined. It makes people want to hit you, because its actually possible, thus keeping my head down. I could really go on about different scenarios ive went through today but i think you get the point.
Exactly how I feel at the moment."Oh, he shot first, his deviation is already settled, let's not try to pop out and return fire"
Words quickly change from "deaviation" to "im going to die". If he is a good player, and starts shooting at you while you are in inadequate cover, you are practically dead. Key is to move from cover to cover and have your awareness at the max, always being prepared to return fire. Finding cover is priority, not crouching in the middle of the street and shooting at eachother until one goes down and the other one needs a medic.Pvt.LHeureux wrote:Yeah basing on Arnoldio's feedback it looks like supressing fire will be way more used because people will feel like that they have a chance to fight back. There is currently tons of players not returning fire at the enemy making for non-dynamic firefights because they always feel :
"Oh, he shot first, his deviation is already settled, let's not try to pop out and return fire"