=HCM= Shwedor wrote:You show a barren landscape picture of the modern falklands, but every paper I have read has stated the Argentinians DID have crude prepared defensive positions, maybe not the Atlantic Wall, but still not completely without cover.
Indeed, I have two big problems from making bunker areas. The first is the scale of the map, being 1:30 from what it was in r/l, so things like the defences for Goose Green I need to try and fit in, in a tiny space, not easily done...
The second is that since the terrain is mesh terrain, which is very hard to work with, dinging it little positions isn't straight forward like with normal terrain where you just morth the grid.
I didn't spend that might time on the map, my orignal plan was to get this map/mod done in a much smaller time scale than it took, and spent 90% of my time on the mod itself rather than the map. As such, dosen't have that much detail I know, would like much better rock formations for example, 99% of the rocks where placed with 3DsMaxs scatter tool.
Over time I hope people from the community can add more detail to the map, anyone is welcome to open it up in the editor and add more static detail to it then submit it to the next version
=HCM= Shwedor wrote:Nothing but empty ground with no cover from planes or armor.
I thought you where complaining about there wasn't enough armour?
=HCM= Shwedor wrote: The flight time for aircraft is hardly an issue in urrent PR imo, and I don't see it being fixed in Falklands. All you have done is trade off a 20min spawn time for a 15min flight/5min spawn time, at least for the Argentinians.
lol, 15min flight from Argentina? Possibly if your in a chopper but no choppers spawn there
Its more like a 3min flight tops and that's in the A-4. Its only 9km.
And umm, everyone complains about how small 4km maps are for jets
![Razz :p](./images/smilies/imported_icon_razz.gif)