[Map] Sunset City [released]

Maps created by PR community members.
.:XDR:.FRIJJ
Retired PR Developer
Posts: 212
Joined: 2006-05-17 13:47

[Map] Sunset City

Post by .:XDR:.FRIJJ »

As many of you know after alot of comp issues and stuff i have finally got this baby finished, well almost ;) . It started life as one of my suggestions that seemed to get a good response so i thought what the hell. Then Matt went to work to create some stunning custom textures and a static which i needed on this map to pull it off.

What i wanted to achieve was a PLA city map (a first for any BF2 mod team from what i can gather) with stunning views to make your jaws drop. And then to make it playable without lagging. I think i have achieved this now take alook and give me your thoughts :)

The level is pretty much complete, just running lightmaps in high, a proper game loading map and the 16,32,64 player modes. I have set a standard base at each end flag set up for testing. I'll post a linky later so you can have a wee walkaround, but there are a couple of new statics that will not show until the new PR release.

And now for the screenies ;)

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Main U.S. Base
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Some in-game Landscape Shots
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Main PLA Base
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The Temple
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Some lower City Areas
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Inner City
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Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

whoa!

That is one really nice map you did there buddy.

I love this picture, especially like how the bridge goes over the waterfront of the city and how the city just rises up.

Also, nice new static in that 2nd to last pic, it looks really nice :)
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

such a good job. This will be amazing to play.

These nam flashbacks are returning!
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I could use some of those statics... I need those resources for my Taipei map! And didn't Dongshan Island have some sort of Chinese town, which is around half the size of your city. Stop stealing my Asian city glory! Argh!

PS: Can I have those custom skins?
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Any chance this is going to be in .4?
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Wow...Its awsome, but one problem. You stolez my sky setting, and our fog looks similar.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

hey Dylan you stole that sky from me so dont get too defensive!!!

ahaha,,,its is called sunset city though....... :cry:

well mine looks about the same...
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

:-P Well I am not going to keep him from using it. Its perfect for his map.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Yay! Now that the americans has taken Dragon valley we don't need to play it any more, right? :-D
1SFG-MetalMatt
Posts: 24
Joined: 2006-09-16 01:17

Post by 1SFG-MetalMatt »

Whoa! Sweet Map. I've always wanted to see PLA city map. Can't wait to play it. Is it possible that will be in v.04?
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Freedom is never free. Freedom is the most costly gift & most precious gift we have!
Jack Bauer ROCKS!!!
Nachtwolf
Posts: 21
Joined: 2006-09-15 21:18

Post by Nachtwolf »

Guerra norte wrote:Yay! Now that the americans has taken Dragon valley we don't need to play it any more, right? :-D
Well, they can be pushed back to Dragon valley. So Dragon valley could read : After securing the city, PLA forces are moving back to dragon valley :) .

I think we need some maps on US ground or bases, chances are PLA would try to get rid of the US military bases in Korea and Japan. A set of maps could even be made where US forces are being pushed back and suffering attacks on Hawaii.

Also, MEC vs PLA, taking place on the Afghanistan-pakistan/china border would be nice.
The Durango '95 purred away a real horrowshow.
A nice warm vibraty feeling all through your guttiwuts!
1SFG-MetalMatt
Posts: 24
Joined: 2006-09-16 01:17

Post by 1SFG-MetalMatt »

Nachtwolf wrote:Also, MEC vs PLA, taking place on the Afghanistan-pakistan/china border would be nice.

Interesting idea, Nachtwolf.
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Freedom is never free. Freedom is the most costly gift & most precious gift we have!
Jack Bauer ROCKS!!!
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Nachtwolf wrote:Well, they can be pushed back to Dragon valley. So Dragon valley could read : After securing the city, PLA forces are moving back to dragon valley :) .

I think we need some maps on US ground or bases, chances are PLA would try to get rid of the US military bases in Korea and Japan. A set of maps could even be made where US forces are being pushed back and suffering attacks on Hawaii.

Also, MEC vs PLA, taking place on the Afghanistan-pakistan/china border would be nice.
Hey dude..I live on Hawaii..Unless if you give me a gun, no PLA soldiers are allowed.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

HAHA! Dylan....great use of grammar as well!!! (sorry I teach english)
.:XDR:.FRIJJ
Retired PR Developer
Posts: 212
Joined: 2006-05-17 13:47

Post by .:XDR:.FRIJJ »

he he :)

I am going to try to get this finished for PRM .402 mainly as it uses a few new statics that are not available in the current version. Also i am getting a few guys to do a mass testing on it to make sure it runs ok. Luckily i run a BF2 clan and admin a BF2 League so i have plenty of willing peeps, it will be a mass multi-clan fun war :)

Yeah umm the sky well i have noticed alot of people now using this sky texture now but i did start this back in June and it does fit in with the the city. Also as with any heavy static map i am concearned with lag issues so i need a sky texture that i could also use a good fog colour.

I believe the new custom textures/statics will be available to everyone on the next release but they are very simple to do as i also added a few myself. I used the power company signs and replaced them with some PLA propaganda. Also the same goes for the big poster boards in the level.

The chinese archway was something i suggested for matt to do and he has done a fine job here, again this wil be available in the next release as far as i know :)

But i thank you all for your comments, it still requires some more tweeking before the official PR release but i am sure its going to be a good map :)

I am sure with this and the many other maps we are all making for PR it is going to make this mod stand out from the rest.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Dont worry I was just kidding about your sky texture. Your map > My map, but we are both bob the builders and our skys are =.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hey frijj, can I use some of those skins and statics? You might want to lighten up on the Communist stuff though, the government of China isn't that boasting about their government system. This isn't North Korea you know.
.:XDR:.FRIJJ
Retired PR Developer
Posts: 212
Joined: 2006-05-17 13:47

Post by .:XDR:.FRIJJ »

Griffon its mainly a run down city as we all know more modern chinese city's look more western based, there is very little PLA propaganda material used, more run down signs so to speak :)

As far as the custom textures they are coming out in the next PR release, so just build your city and then just add them on the release :)

There is also some real nice extra statics you can use also in the next release too :)
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

Looks fantastic! I can't wait to see it on the servers.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yes! I thought you were gonna include those as custom objects for your map. Now that I look at it, that actually is a stupid idea for someone in your position. I need to wait another month then i guess...
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