![Wink ;)](./images/smilies/icon_e_wink.gif)
What i wanted to achieve was a PLA city map (a first for any BF2 mod team from what i can gather) with stunning views to make your jaws drop. And then to make it playable without lagging. I think i have achieved this now take alook and give me your thoughts
![Smile :)](./images/smilies/icon_e_smile.gif)
The level is pretty much complete, just running lightmaps in high, a proper game loading map and the 16,32,64 player modes. I have set a standard base at each end flag set up for testing. I'll post a linky later so you can have a wee walkaround, but there are a couple of new statics that will not show until the new PR release.
And now for the screenies
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/header2.jpg)
Main U.S. Base
Some in-game Landscape Shots
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/landscape1.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/landscape2.jpg)
Main PLA Base
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/plabase1.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/plabase2.jpg)
The Temple
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/temple1.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/temple2.jpg)
Some lower City Areas
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/lowercity1.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/lowercity2.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/lowercity3.jpg)
Inner City
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/city1.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/city2.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/city3.jpg)
![Image](http://www.x-desertrats.co.uk/uploads/downloads/bf2/pics/pr/city4.jpg)