[Map] Torgan Valley (2km) [WIP]

simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map]Torgan Valley (2km) [WIP]

Post by simeon5541 »

Grober wrote:There is a heli runway in map so ...

i would like to have a mix of hinds and w3 sok?ł youtube
but for now no one works on w3 model so for now only hinds cause i dont want give polish forces abbility to put FO's easy way every where so no Mi-17 on this map :)
Personally I like more idea of Sokol plus Hind against MEC heavy APCs
and even maybe one Shilka on their side.
Problem is that PR doesn't posses Sokol model.
I bet that number of people have said to you that POE2 have Sokol model,
and other dozen of people that they are not Blacksand mod and that they would not give it to PR.
However I am sure that there could be reached some agreement since if
I remember corectly French Forces are using few models from some French Forces BF2 mod which is
not made by Black Sand Studios.
In the end if you can't use it permanently you should try to agree with them to loan it for some time.
Example :
POE2 Sokol would be used for two PR versions until Polish Forces make its own model,
if Polish forces doesn't make its own model by that time they have obligation to remove
POE2 model from at that time next version and replace it with what they have at their disposal.
Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: [Map]Torgan Valley (2km) [WIP]

Post by Brooklyn-Tech »

song in that video is a PERFECT map loading song.

dont know if you can use it due to copyrights and things like that. would have to look into it
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Map]Torgan Valley (2km) [WIP]

Post by Heavy Death »

This map looks so cute for some reason, especially the version where you did all the fields. Cant wait to play on it!
waldov
Posts: 749
Joined: 2012-06-26 04:01

Re: [Map]Torgan Valley (2km) [WIP]

Post by waldov »

Nice map but ins mode should be taliban vs poland.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Map]Torgan Valley (2km) [WIP]

Post by Doc.Pock »

the lake/river ends quite awkwardly on the west and southwest end... otherwise looks nice
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map]Torgan Valley (2km) [WIP]

Post by Rhino »

simeon5541 wrote:Problem is that PR doesn't posses Sokol model.
I bet that number of people have said to you that POE2 have Sokol model,
and other dozen of people that they are not Blacksand mod and that they would not give it to PR.
However I am sure that there could be reached some agreement since if
I remember corectly French Forces are using few models from some French Forces BF2 mod which is
not made by Black Sand Studios.
In the end if you can't use it permanently you should try to agree with them to loan it for some time.
Example :
POE2 Sokol would be used for two PR versions until Polish Forces make its own model,
if Polish forces doesn't make its own model by that time they have obligation to remove
POE2 model from at that time next version and replace it with what they have at their disposal.
POE2 have refused to trade with any mod many times in the past. We have even offered them items like our Harrier etc but they where under the firm belief that their assets should stay inside their mod.
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map]Torgan Valley (2km) [WIP]

Post by Pvt.LHeureux »

Well maybe they thought that their mod would last... But mods that don't alter the gameplay in BF2 die quickly.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map]Torgan Valley (2km) [WIP]

Post by simeon5541 »

[R-DEV]Rhino wrote:POE2 have refused to trade with any mod many times in the past. We have even offered them items like our Harrier etc but they where under the firm belief that their assets should stay inside their mod.
That is sad . . .
Their mod would be even greater with some PR assets,and opposite.
--------------
But what is with Mi-24 model ?
There is few of them made by BSS and there is one from SF.
I still wonder why there is sill no Hind in PR. :-?
I'm not saying that PR can't work without it,
but it is such a common Attack Helicopter Worldwide.
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Map]Torgan Valley (2km) [WIP]

Post by ddeo »

Grober is also working on Mi-24 Hind model. Take a look at our design plan: https://docs.google.com/spreadsheet/ccc ... 2SlE#gid=2 It's at pretty advanced stage. Model has been started by guywithawrench, then it was given to us. Grober has almost completly remastered it. :)
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Map]Torgan Valley (2km) [WIP]

Post by The_MDexs »

Looks like a village from arma 2 But still great work keep it up

MDexs
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Map]Torgan Valley (2km) [WIP]

Post by Heavy Death »

YES! LOOK AT THAT VILLAGE! Look how buildings arent aligned to a grid. 11/10 would play.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map]Torgan Valley (2km) [WIP]

Post by CTRifle »

very cool!
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