Oke, I've made new, smoother normal map for weapon. It shouldn't be that sharp as before, actually it is very delicate right now.
And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture.
As for quality over quantity, we are aiming to make quality models, but we are trying also to use what we got from the old team. Since we picked up the project from old team we have reworked, or made completly from scratch 90% of the models, because these models did not match what we want to achieve. This Sako isn't the best, but it is acceptable for us. For example as for Twardy, which I've posted yesterday, after closer look at it I'm almost completly reworking the model.
Cheers!