Smaller Omaha level?

Suggestions from our community members.
Rabbit
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Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

Arcturus_Shielder wrote:Concept wise it can be historically accurate. In all of those objects you have proper replacements.
Whats proper though? Id say a good 80% of emplacements were tobruk bunkers or sandbags, in fact these bunkers that are always used. http://www.ryanarts.co.uk/temp/bunker2.jpg
They are completely inaccurate. A, they were observation bunkers and I have not found 1 source that actually has them there, in fact I found sources that say they were not there are all.
Tobruk bunker
http://3.bp.blogspot.com/-XIZEC5IfUf8/T ... C_3264.jpg

The thing I could see you with getting away with is the panzer turret as it didn't last long at all.
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: Smaller Omaha level?

Post by AfterDune »

With historically accurate, I don't mean realistic objects. What I mean is towns, objectives, places of interest, etc. But with the assets we already have. If someone wants to model stuff, that's fine and great, but imo not necessary to create a nice map. Like on Brecourt. Pretty accurate, but using our own stuff.
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Rabbit
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Re: Smaller Omaha level?

Post by Rabbit »

[R-DEV]AfterDune wrote:With historically accurate, I don't mean realistic objects. What I mean is towns, objectives, places of interest, etc. But with the assets we already have. If someone wants to model stuff, that's fine and great, but imo not necessary to create a nice map. Like on Brecourt. Pretty accurate, but using our own stuff.
Everything I listed was an objective with the exception of the sea wall, (which could be done with modifying terrain and painting it with a cobble texture) and the church, which was said to be used for spotting, and could be important. I don't even mention the mansion in verville as it would be more for keeping it authentic. The bunkers I listed we actual objectives for infantry and rangers.
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: Smaller Omaha level?

Post by AfterDune »

If you like, can you draw a "minimap" of what -you- would like to see a map like this, while staying accurate-ish (like Brecourt accurate-ish). Would be interesting?
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smith1215
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Joined: 2008-07-02 14:53

Re: Smaller Omaha level?

Post by smith1215 »

Make a BF1942 omaha beach map. It would be perfect.
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Rabbit
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Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

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http://imgur.com/dt4px
Blue- US main

White- From left to right, Charlie --- Dog Green

Red - left to right. Verville Draw or WN72
http://omahabeach.vierville.free.fr/6ju ... icHard.jpg
Trenches or WN 71
http://omahabeach.vierville.free.fr/6ju ... icHard.jpg
If you did it small enough you could even throw in a munitions point where you see both of the "4"s

Black- Mortar position or WM73 A bunker with artillery piece was here with a mortar tube to its left.

Yellow left to right- Crossroads----- Verville-sur-mer

Lime- German Counter or Ammo Depot.

It would be a 2kmx2k and leaves a lot of open area for para version.
Last edited by Rabbit on 2012-12-26 22:09, edited 2 times in total.
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AfSoccer "I just don't see the natural talent."
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lucky.BOY
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Joined: 2010-03-03 13:25

Re: Smaller Omaha level?

Post by lucky.BOY »

You posted link to a missing picture, gx?

I agree it would be nice to see more accurate bunker statics, nearly all of those that are currently there are observations bunkers, proper bunkers should have small firing ports with possibly HMGs and cannons laffeted in them. Somebody would have to make them first though, and its quite a bit of work :)
Rabbit
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Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

Hmm, it shows for me, but I re-uploaded it and added a link.
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Well we have the bunkers from french hope wich are good, but they have big useless part with grass texture on it, it those were removed (edited out) we would have waaaay more potential.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

I think its worth asking fh2. They have the exact statics but they are unused, sitting there doing nothing
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: Smaller Omaha level?

Post by AfterDune »

Pvt.LHeureux wrote:Well we have the bunkers from french hope wich are good, but they have big useless part with grass texture on it, it those were removed (edited out) we would have waaaay more potential.
We could change the texture to something else, if it makes you feel better ;) . Also they shine a bit too much, but even that can be fixed I'm sure.
gx wrote:I think its worth asking fh2. They have the exact statics but they are unused, sitting there doing nothing
Don't think they'll trade, but pass me a list of names and I could always ask around.
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Arc_Shielder
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Re: Smaller Omaha level?

Post by Arc_Shielder »

Removing the green texture would also mean that someone also needs to add external walls in unseen parts. Retexturing is easier.

The only object there that might be a little hard to portray is the hotel. Do you have a reference, gx?
Furniture is not a problem, building might be.
AfterDune
Retired PR Developer
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Re: Smaller Omaha level?

Post by AfterDune »

Perhaps we should replace the grass texture with a concrete texture? This way you can use it in various environments. Unsure how it looks, but that's something we just have to try.
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Yeah use the same texture as the concrete part, so we don't have to paint ugly grass around them :lol:

But the best would be to remove the grassy part so the bunkers would be smaller and would fit in more places.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

Arcturus_Shielder wrote: The only object there that might be a little hard to portray is the hotel. Do you have a reference, gx?
Furniture is not a problem, building might be.
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Best bet to design Vierville around this, as it is damn close to what it was. I think it's from the 50's or 60's, the changes where small, rebuilt the church and hotel in the draw. Vierville from all accounts I have wasn't bombed or hit by anything due to the need to keep the roads there. I only know of 2 craters found just outside the village, that is it. (wit exception to the naval bombardment of the church.)

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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: Smaller Omaha level?

Post by AfterDune »

Nice references right there, gx :) . Cheers. With all the information provided in this thread, someone can make a totally bad-*** and pretty accurate re-make of that area!
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Pvt.LHeureux
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Re: Smaller Omaha level?

Post by Pvt.LHeureux »

If given some good static models.. yeah :|
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
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Re: Smaller Omaha level?

Post by AfterDune »

Meh, you can create a very nice looking map with all the stuff we already have.

Of course more accurate statics are always welcome, but not necessary to create a nice looking map. The tobruk bunkers though would be very nice to have.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Well if we had more enterable houses, some pubs/bars, french markings on buildings.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Smaller Omaha level?

Post by sweedensniiperr »

juno could be done aswell.
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