Smaller Omaha level?

Suggestions from our community members.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Wait wasn't this thread about a smaller Omaha level? So why not make it 1km x 1km instead of 2x2 like the one we already have..? :?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Smaller Omaha level?

Post by Mineral »

gx, if you actually are going to make this map(i'm against it as we already have a beach landing map and it would be way better to make a map based on the other battles around europe instead of making the same thing twice + You still have another map unfinished + maybe updating overlord to make it better is way more efficient ) that just make a separate thread for it, this is just confusing.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Smaller Omaha level?

Post by Pvt.LHeureux »

I'm already working on Overlord to make it better.

gx, it's true that if you wish to make a Normandy map, what would be welcomed is a 2km x 2km map like the battle of Mortain where we could have planes and more tanks/vehicles.

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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Smaller Omaha level?

Post by Rabbit »

*scrapped as people ***** to much*
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AfSoccer "I just don't see the natural talent."
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: Smaller Omaha level?

Post by Mineral »

I just think your other map is looking way to promising. It would be sad to see it put on hold for an additional Normandy beach assault. I feel like having one project at a time is a better way to do things :)

But that's just me. I'm not trying to be an annoying complainer here. It's just if you open this forum and see how many promising maps were made and abandoned just because the mapper thought of a even better concept and then none of them got finished.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Smaller Omaha level?

Post by AfterDune »

Man, this got out of hand quickly... :|

Right, gx is already working on a map that has great progress as far as I know, so of course that map will be finished first. But one can post ideas and historically accurate images to, one day, create a map that's historically accurate (as far as possible with our assets) and can still deliver that "holy shit!" feelings as the current Overlord does.

This map, if it's ever made, is intended to replace Overlord. The current map is still cool, but if this new map is more accurate and still gives you an overdose of awesomeness, it'll replace it for sure.
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Smaller Omaha level?

Post by Ts4EVER »

Pvt.LHeureux wrote:I'm already working on Overlord to make it better.

gx, it's true that if you wish to make a Normandy map, what would be welcomed is a 2km x 2km map like the battle of Mortain where we could have planes and more tanks/vehicles.

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You want to use that as a PR map? That's a three division attack while you would ahve a depleted company on a battlefield of the same size.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Smaller Omaha level?

Post by Arc_Shielder »

gx stated in Shikotan Island thread that he is going to wait for the 1.0 release. Until then he has the time to get involved in another project. Apparently he has an experient background and judging from the bits I've seen of Shikotan, I'm pretty sure he is capable of delivering a great map.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Smaller Omaha level?

Post by Pvt.LHeureux »

Ts4EVER wrote:You want to use that as a PR map? That's a three division attack while you would ahve a depleted company on a battlefield of the same size.
Just the terrain, don't need to make it super historically accurate. Also it gives us an occasion to use the P51 :-P
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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