[Weapon] UKM-2000P [WIP](PL)
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- Retired PR Developer
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- Joined: 2012-04-26 08:16
Re: [Weapon] UKM-2000P
Thanks lucky. As for bullets, I'm not sure, but I've been told to wait for 1.0 release.
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- Joined: 2012-12-05 00:36
Re: [Weapon] UKM-2000P
Great seeing all this awesome stuff. Great work.
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- Joined: 2010-03-03 13:25
Re: [Weapon] UKM-2000P
Alright
the bottom faces of the springs are not visible, also you should move "ends" of each spring up, there is need for them to go so deep into the model.
Verts on the flash hider do not line up with the ones on barrel, i would suggest to rotate the barrel so they line up. Should make UVing less messy, too
http://i.imgur.com/e4RGm.jpg
http://i.imgur.com/LEeXP.jpg
Some unneeded verts here and there
http://i.imgur.com/9eSna.jpg
It collides
Is this meant to collide like that? You need to make sure how the reloading will look, that everything fits in place etc.
Anyway, fantastic model, I keep it open to just look at it from time to time, its beautiful
the bottom faces of the springs are not visible, also you should move "ends" of each spring up, there is need for them to go so deep into the model.
Verts on the flash hider do not line up with the ones on barrel, i would suggest to rotate the barrel so they line up. Should make UVing less messy, too
http://i.imgur.com/e4RGm.jpg
http://i.imgur.com/LEeXP.jpg
Some unneeded verts here and there
http://i.imgur.com/9eSna.jpg
It collides
Is this meant to collide like that? You need to make sure how the reloading will look, that everything fits in place etc.
Anyway, fantastic model, I keep it open to just look at it from time to time, its beautiful
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- Retired PR Developer
- Posts: 790
- Joined: 2012-04-26 08:16
Re: [Weapon] UKM-2000P
Thanks lucky, I've fixed that and optimized model slightly. More stuff will use normal map. This is updated p3d: p3d.in - UKM-2000
I'm going to model rail today too, this one: http://i62.photobucket.com/albums/h90/R ... 000_02.jpg
edit: forgot to mention, currently it is 8700 tris. Original had above 14k
I'm going to model rail today too, this one: http://i62.photobucket.com/albums/h90/R ... 000_02.jpg
edit: forgot to mention, currently it is 8700 tris. Original had above 14k
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- Retired PR Developer
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Re: [Weapon] UKM-2000P
Don't need to model the bullets, we have our own set of bullets.
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- Retired PR Developer
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- Joined: 2012-04-26 08:16
Re: [Weapon] UKM-2000P
Ok, I've updated the model. It has no more bullets, and I've tweaked the chamber's cover.
p3d.in - UKM-2000
p3d.in - UKM-2000
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- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Weapon] UKM-2000P
Cant wait to see this textured, It is nice to see the polish forces are coming along
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Re: [Weapon] UKM-2000P
Hi! I've small update for you guys. Model has been finished, I'm doing only final tweaks right now and I'll be UVW it soon.
I had to rework completly ironsight, it was copied from our Beryl before. Ironsight should look like this:
I've also made Picatinny rail:
Here is the p3d link: p3d.in - UKM-2000
Hope you like it.
9072 tris.
I had to rework completly ironsight, it was copied from our Beryl before. Ironsight should look like this:
I've also made Picatinny rail:
Here is the p3d link: p3d.in - UKM-2000
Hope you like it.
9072 tris.
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- Retired PR Developer
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- Joined: 2012-04-26 08:16
Re: [Weapon] UKM-2000P
As I said I'm making final tweaks to the model, but thanks for noticing it. The reason why it is flupped right now is because it was mirrored from the other model you see on the right side.
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Re: [Weapon] UKM-2000P
Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
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- Posts: 401
- Joined: 2010-08-21 10:35
Re: [Weapon] UKM-2000P
Realy good, low poly work! UVMap, textures, animations, code and you are good to go.'[R-COM wrote:ddeo;1852382']Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.