[Weapon] UKM-2000P [WIP](PL)

ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

Thanks lucky. As for bullets, I'm not sure, but I've been told to wait for 1.0 release.
reptilianhuman
Posts: 54
Joined: 2012-12-05 00:36

Re: [Weapon] UKM-2000P

Post by reptilianhuman »

Great seeing all this awesome stuff. Great work.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Weapon] UKM-2000P

Post by lucky.BOY »

Alright

Image
the bottom faces of the springs are not visible, also you should move "ends" of each spring up, there is need for them to go so deep into the model.

Image
Verts on the flash hider do not line up with the ones on barrel, i would suggest to rotate the barrel so they line up. Should make UVing less messy, too

Image

http://i.imgur.com/e4RGm.jpg
http://i.imgur.com/LEeXP.jpg
Some unneeded verts here and there

Image
http://i.imgur.com/9eSna.jpg
It collides :)

Image
Is this meant to collide like that? You need to make sure how the reloading will look, that everything fits in place etc.

Anyway, fantastic model, I keep it open to just look at it from time to time, its beautiful :)
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

Thanks lucky, I've fixed that and optimized model slightly. More stuff will use normal map. This is updated p3d: p3d.in - UKM-2000

I'm going to model rail today too, this one: http://i62.photobucket.com/albums/h90/R ... 000_02.jpg

edit: forgot to mention, currently it is 8700 tris. :) Original had above 14k
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [Weapon] UKM-2000P

Post by Spush »

Don't need to model the bullets, we have our own set of bullets.
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

Ok, I've updated the model. It has no more bullets, and I've tweaked the chamber's cover.
p3d.in - UKM-2000
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Weapon] UKM-2000P

Post by rodrigoma »

Cant wait to see this textured, It is nice to see the polish forces are coming along
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Weapon] UKM-2000P

Post by lucky.BOY »

Looking real good!
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

Hi! I've small update for you guys. :) Model has been finished, I'm doing only final tweaks right now and I'll be UVW it soon.

I had to rework completly ironsight, it was copied from our Beryl before. Ironsight should look like this:
Image
I've also made Picatinny rail:
Image

Here is the p3d link: p3d.in - UKM-2000

Hope you like it. :)

9072 tris.
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

As I said I'm making final tweaks to the model, but thanks for noticing it. The reason why it is flupped right now is because it was mirrored from the other model you see on the right side.
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] UKM-2000P

Post by ddeo »

Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: [Weapon] UKM-2000P

Post by ChallengerCC »

'[R-COM wrote:ddeo;1852382']Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
Realy good, low poly work! UVMap, textures, animations, code and you are good to go. :)
Image
Post Reply

Return to “Texturing”