]CIA[ Kokan & Hookers (North America)
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Re: ]CIA[ Kokan & Hookers (North America)
You can register on our forums at the following link: ]CIA[ Gaming Forums and submit an abuse report.
If you have trouble registering please send me a private message or use the "Contact Us" form our website and we will sort it out for you.
If you have trouble registering please send me a private message or use the "Contact Us" form our website and we will sort it out for you.
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Re: ]CIA[ Kokan & Hookers (North America)
]CIA[ Gaming Forums or PM me here
or Join our ts look for anyone with the 4 Shield or the red pheonix
or Join our ts look for anyone with the 4 Shield or the red pheonix
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Re: ]CIA[ Kokan & Hookers (North America)
Been playing on and off for about 5-6 hours now reporting a squad bug at 7 squads every game but admins took no action on it. I had people saying it had been longer than that.
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Re: ]CIA[ Kokan & Hookers (North America)
AWESOME games today on vietnam mod Barracuda! Craziest firefights I have seen and been part of in a very long time. Awesome squad work, awesome pilots. Awesome gameplay.
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Re: ]CIA[ Kokan & Hookers (North America)
Ze server is crapping out atm, very lagging and (possibly nonrelated) mumble keeps crashing for many people. Time is 10pm Pacific Time (Washington State), map was Al Bashra.
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Re: ]CIA[ Kokan & Hookers (North America)
Guys, any good bad feedback? Lag maplist ideas? etc
]CIA[ Gaming Director
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Visit us at http://www.ciagaming.org
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Re: ]CIA[ Kokan & Hookers (North America)
Great server, good teamwork, awesome admins!
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Re: ]CIA[ Kokan & Hookers (North America)
]CIA[ Kokan & Hookers Rules
Simplified Ruleset:1. Do not disrupt Gameplay.
A. This rule includes everything and anything that disrupts gameplay, at the discretion of the admin team.
B. Do not use the server to chat about something other than the immediate game, come to our forum instead
C. Do not fly unless you have experience. Use a local server: [Tutorial] Local RCON Commands
2. Heavy assets need crewman or pilot kits. They are reserved by appropriately named squads.
A. Never duplicate a heavy asset squad.
3. Do not use heavy assets before 15 active players on each side.
4. Do not fire into an enemy DoD.
5. Do not rush flags, if it can't be captured immediately, you cannot attack it.
Full ruleset:
1. Do not disrupt gameplay.
a. Use common sense. Below are some pointers
- This rule includes everything and anything that disrupts gameplay, at the discretion of the admin team.
- This means to play in the spirit of the game: as realistically as possible within the game engine.
- No suicide tactics for all regular armies.
- These tactics are only allowed for insurgent forces with suicide vehicles.
- Project Reality is a game, not a forum.
- Do not insult, anger or taunt other players.
- Arguing in the all chat is also not allowed.
- Come to our Forum if you have an issue
- Do not rush flags out of the AAS order.
If it cannot be captured, stay out of the cap radius
2. Squads
a. Don't make squads until the countdown timer reaches 1:30
- This allows players with older machines and slower connections to load in and have a chance at claiming assets.
- It also assists in prevention of "Squad Bugging" the server.
b. No duplicate squads
c. One man locked squads are not allowed.
Asset squad leaders should attempt to leave their squad unlocked to allow players a chance at using the asset(s). Failure to comply will result in a kick and a ban if necessary.
3. Assets
***CLAIMABLE ASSETS ARE THOSE WHICH REQUIRE A KIT TO BE USED***
- If the first squad was created early, it will be resigned and the 2nd squad takes priority.
b. Asset squads must be named correctly and specifically after the asset classification they intend to claim.
- We will do our best to accommodate you, but if you make this a headache, we will disband the involved squads at our discretion.
- Note: See rules 2 and 8a.
d. Abandoning assets is considered asset wasting. Bring it back, support your team.
e. Do not solo heavy assets or use inappropriate vehicles as a taxi.
f. No heavy assets until the match is 15v15
Note: If player count drops below 15v15, heavy assets must be returned to main.
g. Learn to fly on a local server, not on any full server
- Here are some helpful commands for using a local server setup [Tutorial] Local RCON Commands
h. You need to use Mumble if you are using a heavy asset
4. Baserape of a main and its DoD is strictly prohibited at all times.
DO NOT ENGAGE AND STAY AWAY FROM ANYTHING THAT IS WITHIN THE DoD
- Treat a main base like it is comepletely under enemy control until it can be capped
- This rule also applies to maps like Silent Eagle, where the German Main Base is, for gameplay purposes, effectively within a DoD.
- This rule is derived from the DoD itself: you shouldn't be there for a reason.
5. Do not spawn on Unknown Caches.
- This more often than not gives away their position.
- Be smart about positioning yourself on the map; maybe setup a fake cache.
6. Roadkilling intentionally is not allowed.
7. You must join a squad within 2 minutes or you will be automatically kicked.
8. All CIA servers are Mumble mandatory: PR Mumble Download
9. Recruiting by outside clans is FORBIDDEN. If you are caught recruiting, you will receive an immediate ban. The server logs are checked daily for this.
10. Admin word is FINAL. If you have been banned, you may appeal you ban HERE. If there is abuse, you may report it HERE or private message SyntheticCoyote, Wolfmancat, Acemantura, FatalWaffles, or email [email protected]
Player Commands
These commands are available to public players.
!report <name> <reason> - [Ex: !report Wolfmancat asset stealing]
!admins - Gives a list of the admins currently on the server.
!shownext - Shows the map that is next in the rotation
Please remember that admins are playing the game too. If your situation is not dealt with, please post it on the site, join our TeamSpeak, or email [email protected]
[url=ts3server://74.91.30.42/]Click here to join our TS Server.[/url]
SyntheticCoyote, Wolfmancat, Acemantura, the Admin team, and the rest of Covert Infiltrate Assault.
Last edited by SyntheticCoyote on 2013-02-19 14:55, edited 2 times in total.
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Re: ]CIA[ Kokan & Hookers (North America)
You should really update the baserape rule on Korengal , it was annoying to see US soldiers shooting out of the main and we couldn't legally shoot back. Just allow small-arms fire (AKs , RPGs , UGLs) so you won't have those problems because now it will definetly make people angry.
We are staying up!
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Re: ]CIA[ Kokan & Hookers (North America)
I shall discuss it with the admins. Thanks for the feedback.
]CIA[ Gaming Director
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Re: ]CIA[ Kokan & Hookers (North America)
Isn't it covered under the rules not to be shooting out. I'm not sure what "defensive fire" is, but its definetly not shooting across the valley.
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Re: ]CIA[ Kokan & Hookers (North America)
I'll look into it. Americans aren't supposed to be camping from their main, but only to go as far as making it safe for egress.B.Pronk(NL) wrote:You should really update the baserape rule on Korengal , it was annoying to see US soldiers shooting out of the main and we couldn't legally shoot back. Just allow small-arms fire (AKs , RPGs , UGLs) so you won't have those problems because now it will definetly make people angry.
Make sure you call it next time as it is BS.
You are allowed to shoot out as long as its for the purpose of protecting your DoD or for making it safe to leave or enter, not simply to kill.chrisweb89 wrote:Isn't it covered under the rules not to be shooting out. I'm not sure what "defensive fire" is, but its definetly not shooting across the valley.
Call BS next time.
Yeah, coyote shouldn't have posted the rules here, they are currently in a state of flux.Steeps5 wrote:I just looked on your forum rules and they vary from the ones you posted above Synthetic. The rushing rule on your forum says something along the lines "no rushing first flag" while the one above says no rushing at all.
Always ALWAYS default to our forum where they will be the most up to date.
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Re: ]CIA[ Kokan & Hookers (North America)
Acementura BS? For me BS is bullshit. But if you want me to report when already half the team is talking about it , well I don't see any need for it. The other problem is , when the 5.56 rounds are hitting everything around me , I won't be able to look who it is and what kit he has in order to report.
And why I also suggested allowing small-arms fire , it is more fun to have a huge fight around the outpost. Because now it is just sit on the cache in the valley and getting sniped from above. Am I the only one missing the "old Korengal" where we could just keep on shooting at each other at the outpost? I think that as long as they are not shooting mortars into the outpost everything should be fine.
And why I also suggested allowing small-arms fire , it is more fun to have a huge fight around the outpost. Because now it is just sit on the cache in the valley and getting sniped from above. Am I the only one missing the "old Korengal" where we could just keep on shooting at each other at the outpost? I think that as long as they are not shooting mortars into the outpost everything should be fine.
We are staying up!
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Re: ]CIA[ Kokan & Hookers (North America)
Ace I agree with Pronk. Lets go back to the original only small arms fire in and out....
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Re: ]CIA[ Kokan & Hookers (North America)
Yeah, I've been thinking about it and it goes the with the map's intended design.
I'll write it in when I get home.
I'll write it in when I get home.
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Re: ]CIA[ Kokan & Hookers (North America)
Edit: Nevermind.
Last edited by Tequila on 2013-02-27 05:47, edited 1 time in total.
Something something build a fob.