[Vehicle] Mi-24V Hind

Discussion pertaining to the PR Polish Forces faction.
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: Mi-24V Hind

Post by [F|H]Zackyx »

Grober wrote:

its not "chosen" yet i think ddeo should answer your question :P
thx :smile:
If you give the gatling and the fixed twin 23mm it will be the most op Attack chopper in PR
[R-DEV]Rhino wrote: Also another thing. You should really look into what other versions of the Hind PR might need. I dunno much about the hind but I do know there are many different versions and it would be best to forward plan what versions PR needs and make them now or at least make preparations to have them done in the future, like different weapons etc,
I don't know if you are planning to make a MEC version for the hind but i think the mi-24 super hind mk.III made by ATE would be a very good choice this version is actually use in the Algerian army, plus i found some pretty sick art work :

Image

Image

Image

This is the link of the deviant art of the guy who made this maybe you can enter in contact with him and use is 3dsmax models it would be awsome, and this guy also made some realy nice Su-30 and Su-27 models.

This chopper on kashan desert will be Awesome and much more realistic than the Mi-28 because nowadays there is no arabe army using the havoc i know that Iraq ordered 30 of them but from what i read recently the contract was blocked because of USA pressure and there is some rumours about the possibility of Algeria to buy some but this not official yet.

Siregar3d on deviantART



Mi-24 Upgrades - ATE Offiacial Website of Ate with all the details

Data sheet with all detail and pictures of the instruments panels


More pictures if you are interested in it HELICO PASSION - MI24 Hind - Algrie
Last edited by [F|H]Zackyx on 2013-01-01 06:32, edited 1 time in total.
Rhino
Retired PR Developer
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Re: Mi-24V Hind

Post by Rhino »

I'm sorry guys but the last thing we need right now is everyone throwing up lots of suggestions about what Hinds we could use as that will only confuse the matter. Need the MAs and faction leads to state which ones they need.
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Rhino
Retired PR Developer
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Re: Mi-24V Hind

Post by Rhino »

I said don't make 3D needles since they are pointless without working gauges :p
2D ones on the texture with a normal map are best.

Round bits you should look into making rounder, generally adding more tris to the main mesh and little details and modelling the fan blades etc.

One big thing I've just noticed is you MUST weld the screens, gauges, buttons etc into the cockpit, otherwise they will zfight and you don't want that! Right now you just have them as separate objects/elements on top which just won't do.
http://i.imgur.com/nZ6gk.jpg
Note how all the stuff is welded in.
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Rhino
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Re: Mi-24V Hind

Post by Rhino »

Grober wrote:you destroyed my day
:D

Remember like the 1st person model of a weapon, the cockpit is very close and constantly in the face of the player so you need to make the bits that are close to him and relevant, high detail and pretty so he can get fully immersed into the cockpit and feel like he/she is there.

If you have something looking really boxy, like that massive round screen you have, or something zfighting in their face the entire time they are flying like the buttons/gauges on the SU-25/A-10 etc, it just totally brakes the immersion and distracts the player from the game and experience.

You have a lot of polys to play with with a 1p model, so don't be afraid to make all the details you want on it :D
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Amok@ndy
Retired PR Developer
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Re: Mi-24V Hind

Post by Amok@ndy »

also you might want to add those 'wings' that are in the cocpit lod also appear on the passengers lod
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Mi-24V Hind

Post by ChallengerCC »

The mi-24 super hind mk.III is a realy cool helicopter and my favorit one!

It would be possible to integrate the mk.III for the PMC,


mi-24 super hind in blood diamond, a Para Military/PMC Group (i know its a film, but PR is also a game :) )


The standart Hind D or so would be nice anyway
Last edited by ChallengerCC on 2013-01-16 13:52, edited 3 times in total.
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Harvester
Posts: 9
Joined: 2011-04-22 19:47

Re: Mi-24V Hind

Post by Harvester »

We can take these models for PR?
Mi24 3D Models and Textures | TurboSquid.com
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: Mi-24V Hind

Post by ddeo »

Harvester wrote:We can take these models for PR?
Mi24 3D Models and Textures | TurboSquid.com
We would have to add a lot of tweaks to them. To be honest, we have already something like this, whole 3p model of our Mi-24 needs only optimalization and tweaks.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Mi-24V Hind

Post by karambaitos »

[R-DEV]Rhino wrote: :D

Remember like the 1st person model of a weapon, the cockpit is very close and constantly in the face of the player so you need to make the bits that are close to him and relevant, high detail and pretty so he can get fully immersed into the cockpit and feel like he/she is there.

If you have something looking really boxy, like that massive round screen you have, or something zfighting in their face the entire time they are flying like the buttons/gauges on the SU-25/A-10 etc, it just totally brakes the immersion and distracts the player from the game and experience.

You have a lot of polys to play with with a 1p model, so don't be afraid to make all the details you want on it :D
unrelated question, is welding needed in newer engines as well, or is it only in old ones like BF2, also when do you need to weld each verticie of a circle like the HSI in this picture and when is it not needed like the radar warning receiver im guessing on the top extruded panel
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Tim270
PR:BF2 Developer
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Re: Mi-24V Hind

Post by Tim270 »

Zfighting still obviously happens a lot in modern engines. There are however some ways around it to a extent.

For example we can use code to pretty much eliminate z-fighting on 1p weapons, we cant do the same however for vehicles or 3p weapons/buildings/kits.

Welding is just good practice in a lot of situations also as it helps to optimize your uv space. For example, having loads of black shadows in your diffuse from the AO just shows that it is wasted space having intersection geometry there. Smaller details, not such a big deal.
Rhino
Retired PR Developer
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Re: Mi-24V Hind

Post by Rhino »

Ye, what Tim said. Saw some really horrible, basic z-fighting errors in PS2 which where due to it not being welding and that even was on a 1p handheld weapon model...
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Jafar Ironclad
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Re: Mi-24V Hind

Post by Jafar Ironclad »

How are we doing here?
ddeo
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Re: [Vehicle] Mi-24V Hind

Post by ddeo »

Hey.
From what I know Grober has paused work on Mi24 to concentrate on studies. I think he passed exams already, so I'm sure he will continue work on Hind soon.
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Ason
PR:BF2 Developer
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Re: [Vehicle] Mi-24V Hind

Post by Ason »

Isn't this also the type which the russians used in Chechnya 1995 ?
https://www.google.se/search?hl=en&q=ch ... 4AS3zYHoCQ

Would be awesome in PR!
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Vehicle] Mi-24V Hind

Post by Trek762 »

I talked to OPK guy. He says PR is allowed to use the Mi-24 model from their mod.

So? Maybe we could use the OPK model for now? I don't think that the whole (model, UV's, textures, code etc.) Mi-24 from Grober is gonna be finished... in nearest future.
ddeo
Retired PR Developer
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Re: [Vehicle] Mi-24V Hind

Post by ddeo »

Trek762 wrote:I talked to OPK guy. He says PR is allowed to use the Mi-24 model from their mod.

So? Maybe we could use the OPK model for now? I don't think that the whole (model, UV's, textures, code etc.) Mi-24 from Grober is gonna be finished... in nearest future.
Sounds good. Can you contact me privately? I've tried to contact you for few months already, I've send you several private messages on IM client and PR forums.
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