![Image](http://i.imgur.com/B1RRd6y.jpg)
As a reference I'm looking at the M20 superbazooka since it's very similar. So as far as my knowledge goes it should be set up as this:
-GEOM0: 1P high poly mesh
-GEOM1: 3d scope
-GEOM2: 3p (with +-3 lods)
Is this correct? Now I'm talking ahead here, but once he gets to UV mapping, how should this be set up? 1p and 3p separate textures? Anyway, mostly looking for feedback on the model itself right now.