[Vehicle] Gaz 66 truck [WIP](SY)

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Mineral
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Re: [export] Gaz 66 truck [WIP]

Post by Mineral »

for the insurgents I want to use a new truck (check design plan). But yeah, most likely we will use that truck or a Ural as PH. But the syrian army wont get any truck-ZPU's. We have a shilka for that :D And baathist, I think ctrifle is mostly working on the coloring and major look of the truck, not so much the details yet so don't worry.

And yeah, website host is being a ***** :( Looking for another free host right now.
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CTRifle
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Re: [export] Gaz 66 truck [WIP]

Post by CTRifle »

You're right, just doing color/dirt atm, Ill change writing and such in a bit
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Microwaife
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Re: [export] Gaz 66 truck [WIP]

Post by Microwaife »

Your help and criticism is very appreciated! Keept it coming.
Since I don't have anything to do with that department, just wait until Mineral replies.

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Doc.Pock
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Post by Doc.Pock »

Dont have any official on that but it might be so its used more. Will speak to our MA about this
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Mineral
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Re: [export] Gaz 66 truck [WIP]

Post by Mineral »

107 will not be added. We don't have the recources for that atm. And scorpion will stay until my MA sees that is indeed incorrect! But thanks for the input, I'll take a look ;) btw, we have a new website:
Home

still WIP.Too tired to finish it now :D
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Mineral
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Re: [export] Gaz 66 truck [WIP]

Post by Mineral »

It's far from done :D This is nothing official related to PR. Right now we are trying to get some progress done, so we can show that the team is capable of finishing the job. If we get to that point we will look into applying for making this a official community faction for PR. But that's not for now :)
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AfterDune
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Re: [export] Gaz 66 truck [WIP]

Post by AfterDune »

Baathist wrote:Will this addon be in PR 1.0 like PR:N and PR:F....Are in PR 0.98?
Normandy won't be in v1.0.
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Rhino
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Re: [export] Gaz 66 truck [WIP]

Post by Rhino »

[R-DEV]AfterDune wrote:Normandy won't be in v1.0.
And nor will PR:F, you keep on forgetting to mention that one AD :p
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AfterDune
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Re: [export] Gaz 66 truck [WIP]

Post by AfterDune »

A silent desire, Rhino :D .
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SShadowFox
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Re: [export] Gaz 66 truck [WIP]

Post by SShadowFox »

Why?

123456
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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Mineral
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Re: [export] Gaz 66 truck [WIP]

Post by Mineral »

cause it's too awesome. 1.0 has reached it's awesome limit so they need to spread the awesomeness over a few releases :D
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Rhino
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Re: [export] Gaz 66 truck [WIP]

Post by Rhino »

SShadowFox wrote:Why?

123456
Essentially v1.0 would have to be delayed for it to be included.
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SShadowFox
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Re: [export] Gaz 66 truck [WIP]

Post by SShadowFox »

But, will be any patch including those mini-mods in the future?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
AfterDune
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Re: [export] Gaz 66 truck [WIP]

Post by AfterDune »

Possibly. We're focussing on getting v1.0 out the door first, as we're dying to play it LIVE :) .
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Mineral
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Re: [export] Gaz 66 truck [WIP]

Post by Mineral »

sooo, reviving this thread. Thanks to Moszeusz we are getting there with this asset :) Everything is working except one thing, the glass. I tried to follow it as best as I could like how the mec_trk does it. I made it double faced in the beginning. Then tried 'once-faced' if that's a word. that also didn't really work, so then I used the 'shell' modifier with parameters on 0 to make it double again but still doesn't work like it should.

I use the mi24 glass textures, same as the mec truck. And the material setup is the same too as far as I can tell threw bf2meshviewer.
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The problem with it is that it looks fine from one side, but when you move to the other side(left/right) then the glass disappears and shows up somewhere else completely bugged.

invisible and bugged:
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(it's sticking threw the steering wheel.


looks fine when on the right side of the truck:
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Is this a problem that I did wrong with the model/export? Is it a material problem or a coding problem? I have no clue . and my limited modelling knowledge doesn't help :( Also please ignore texture of model :D
Last edited by Mineral on 2013-06-07 20:03, edited 2 times in total.
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Rhino
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Re: [export] Gaz 66 truck [WIP]

Post by Rhino »

Send me the ingame files and I'll take a quick peak.

BTW, where did this model come from / who made it and would it be a better truck than the Ural for the Modern Russian Forces?

EDIT: might as well send me the .max scene while your at it.
Last edited by Rhino on 2013-06-07 20:45, edited 1 time in total.
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Adriaan
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Re: [export] Gaz 66 truck [WIP]

Post by Adriaan »

It's the 6 wheel model, so no, unfortunately.
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