]CIA[ Kokan & Hookers (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
Post Reply
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ]CIA[ Kokan & Hookers (North America)

Post by chrisweb89 »

I love asset maps/4km, but could we not play them 4 rounds in a row. Tonight we played shijia, black gold, kashan, and silent eagle all in a row. There are plently of AAS maps that aren't 4km maps.
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: ]CIA[ Kokan & Hookers (North America)

Post by _Fizzco_ »

chrisweb89 wrote:I love asset maps/4km, but could we not play them 4 rounds in a row. Tonight we played shijia, black gold, kashan, and silent eagle all in a row. There are plently of AAS maps that aren't 4km maps.
+1, needs moar inf
Image
Deathtrap
Posts: 29
Joined: 2009-08-03 01:02

Re: ]CIA[ Kokan & Hookers (North America)

Post by Deathtrap »

What inf maps do you guys want to see more of?
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ]CIA[ Kokan & Hookers (North America)

Post by chrisweb89 »

For me personally I meant more 2km maps, I kind of think as 4km as asset centered. Fools road and qwai are good 2km maps in my opinion. Silent eagle, and fools road inf layers are also really good.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Kokan & Hookers (North America)

Post by Acemantura »

He wants Indigo.
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: ]CIA[ Kokan & Hookers (North America)

Post by LITOralis.nMd »

Quick question, where are your servers located?

Tech support question, tying to help a guy figure out if he has a possible jitter/packet loss problem on his end or something like that.
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

Kansas City, MO
]CIA[ Gaming Community Officer

Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: ]CIA[ Kokan & Hookers (North America)

Post by Ratface »

Server just went down and its been about 10 minutes or so, something wrong with the box?

Have a good night :D
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

We were having some difficulties yesterday due to a fucked up firewall rule.
]CIA[ Gaming Community Officer

Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: ]CIA[ Kokan & Hookers (North America)

Post by Conman51 »

Deathtrap wrote:What inf maps do you guys want to see more of?
More urban maps in general. I hate these wide open maps where inf cant hide very well(who are usually most of the plyers in the server at anytime....ex. Kashan, Silent Eagle, Yamalia.)

Siege at Ocha, Marlin, Iron Ridge, Dragonfly, Beruit, Muttrah, Asad, Gaza AAS, Iron Eagle CAN be a good urban one if a flag is in the city.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: ]CIA[ Kokan & Hookers (North America)

Post by DoRn »

fools road, always a great choice
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Kokan & Hookers (North America)

Post by Acemantura »

If anyone cares, our data center is down, which includes PR's Mumble Server
Gunslinger1127
Posts: 46
Joined: 2011-12-11 00:17

Re: ]CIA[ Kokan & Hookers (North America)

Post by Gunslinger1127 »

Acemantura wrote:If anyone cares, our data center is down, which includes PR's Mumble Server
Wtf why? Like whats the eta you think it will be back up? :(
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Kokan & Hookers (North America)

Post by Acemantura »

You'll know when I know or before.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Kokan & Hookers (North America)

Post by Acemantura »

We're back up
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

We now have Battlerecorder!

You can find our demos here: ]CIA[ Gaming - Kokan & Hookers BR Demos
]CIA[ Gaming Community Officer

SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

no feedback? haha
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: ]CIA[ Kokan & Hookers (North America)

Post by Mongolian_dude »

Insurgency
I'v noticed a serious problem with ghosting on this server during insurgency.
Just playing a round of Karbala to see BLUFOR Armour and air recon circling an unknown cache location with no reason to be there. I reported the Stryker crew as it was clear it wasnt searching the compound - it went straight to the cache and sat there, looking in. There are multiple places a cache can be in this compound, and its no conincidence it went straight to this one (there were other potential locations much nearer to its line of approach, but it didnt seem bothered with them at all!). Im not going to name names, but it turned out the crew was a server admin. I was ironically kicked immediately for "ghosting" myself by the admin who I reported. What would have been more appropriate for CIA's integrity would be for the admin to deal with it another way, as removing a whistle-blower immediately caused allot of admin-bashing in squad mumble, where people got the idea that it was an attempt to justify misconduct. As for ghosting in general, this is by no means an isolated event. All too often you can observe unknown caches being raided destroyed within a couple of minutes of heir existence. I too am familiar with the phenomenon that a large amount of players have learnt where the cache spawn locations and patrol them, but in these cases it is obvious. I've even observed it happening several times while on BLUFOR myself, either by eye or by map. There is no doubt in these players minds and actions as to where unknown caches are.
I recognise that ghosting is not easy to police, especially when clans play en mass on CIA. However, to me it seems ghosting is disproportionately regular on the CIA server and it might be valuable for CIA to consider how often they should run insurgency maps if elements of the community, from admin to newbie, are insistent on breaking server rules

In regards to this specific event, although feel CIA is one of the best admined servers around, I think those who decide the rules at CIA should either sit down together and revise admining rules/ethos, or simply remind the admin team of what they are meant to be doing and why.

Cracking down on the minority within and outside who wish to screw it up for the rest of us is always an ongoing process. Great server guys, keep up the good work.


...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

Mongolian, I will take care of this. Thanks for the info. I am sorry that you experienced this.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Toszi
Posts: 11
Joined: 2012-09-15 09:48

Re: ]CIA[ Kokan & Hookers (North America)

Post by Toszi »

'[R-MOD wrote:Mongolian_dude;1877992']Insurgency
I'v noticed a serious problem with ghosting on this server during insurgency.

...mongol...
Few days ago on Ins Dragonfly me and my friend were playing as Tank sq, one of CIA guys joined (not admin). After we took 1st know cache he started roaming around city and he "somehow" always ended in buildings where unkow spawned, screaming on chat/mumble "100% there is a cache, a lot of enemies there". We started jokeing after takeing 3th that he will say that in next 5min and he did...

The secound issue are assets whore members/admins. Whenever i take asset squad and i lock it to inv friends who are still connecting and it will end in filling my squad to 6 I'm asked to open it even if they were told that they connecting so i don't need more ppl. About 2 weeks ago on Operation Archer i took APC sq and 2 guys from CIA joined (after warning etc that i have to open) and rushed to the only 1 APC that spawn on start. So i started to kick them since i have to keep sq open untill all mates join, they kept joining until my friends were able to take APC from them. Then I were namecalled by them and few others CIA members from other squads for whole round whenever i were close to them on local mumble.

You have several nice members/admins but i must say that there is a lot of them that are, a cancer to your clan and PR overal.
Post Reply

Return to “PR:BF2 Server Feedback”