PR Graphic Enhancement Mod

General discussion of the Project Reality: BF2 modification.
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Daniel
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re: PR Graphic Enhancement Mod

Post by Daniel »

Gainward Phantom? :D If so, we have the same specs (though me Kingston HyperX Genesis)... xD lol... 100 fps all the time on all PR maps with ENB on? O_O loool
labonte95
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Joined: 2011-02-12 20:31

re: PR Graphic Enhancement Mod

Post by labonte95 »

i cannot get my pr to work with shift window, can anyone help?
SIDEKILL3R
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re: PR Graphic Enhancement Mod

Post by SIDEKILL3R »

ComradeHX wrote:BS; I saw you bragging about how good enb looks in-game at CIA server.
Yeah i kept restarting and it came on. Now it just won't come on at all i think its due to steam in some way but it sucks cause it looked very nice indeed
SIDEKILL3R
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re: PR Graphic Enhancement Mod

Post by SIDEKILL3R »

is there a reason why my BF2 crashes right after i start it using ENB
Mora
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re: PR Graphic Enhancement Mod

Post by Mora »

How about some before and after screenshots?
SIDEKILL3R
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re: PR Graphic Enhancement Mod

Post by SIDEKILL3R »

SIDEKILL3R wrote:is there a reason why my BF2 crashes right after i start it using ENB
Ok i found out why my game crashes on startup when mumble overlay is running. Can't run both ENB and Mumble Overlay at the same time which sucks but oh well goodbye mumble overlay
Banok
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Joined: 2012-02-04 05:07

re: PR Graphic Enhancement Mod

Post by Banok »

is there any way to easily uninstall? did this a while ago dont think I backed it up.
iSmall
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re: PR Graphic Enhancement Mod

Post by iSmall »

SpectrePR wrote:A 650m is a notebook card. Not nearly as powerful as a 570 desktop card.
His 580m is also notebook card
Game Warden
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Joined: 2013-04-01 23:56

re: PR Graphic Enhancement Mod

Post by Game Warden »

I downloaded this and gave it a go, but my gameplay looks no where near the photos on the first page. Everything just looks vivid like the saturation was just turned up. It doesn't have that dynamic lighting or detailed look like the photos up front. Any suggestions?
DoomKillsU
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re: PR Graphic Enhancement Mod

Post by DoomKillsU »

Banok, the files that were given in the ENB folder do not replace any files in the PR directory, so if you download the ENB folder again to get the titles of the files that you added to the pr directory, then you can easily remove them.
Phoenixo_Idaho
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re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

Game Warden wrote:I downloaded this and gave it a go, but my gameplay looks no where near the photos on the first page. Everything just looks vivid like the saturation was just turned up. It doesn't have that dynamic lighting or detailed look like the photos up front. Any suggestions?
It's ok, we've have improved the ENB a little by supressing the bloom. It was too shiny. So thoses photos are now obsoletes.
Phoenixo_Idaho ; Medic & Mortars Specialist
Game Warden
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re: PR Graphic Enhancement Mod

Post by Game Warden »

Phoenixo_Idaho wrote:It's ok, we've have improved the ENB a little by supressing the bloom. It was too shiny. So thoses photos are now obsoletes.
Alright, but it still looks a lot different when I see other people using yet on youtube. Does the anders sound mod help with the graphics as well or just sound, if so I really don't want to download it yet since 1.0 is around the corner.
Phoenixo_Idaho
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re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

Game Warden wrote:Alright, but it still looks a lot different when I see other people using yet on youtube. Does the anders sound mod help with the graphics as well or just sound, if so I really don't want to download it yet since 1.0 is around the corner.
Anders sound mod is, as it's name indicates, a sound mod : it doesn't interfer with graphics. Anyway, you should use it, it improves a lot immersion. :-P
Phoenixo_Idaho ; Medic & Mortars Specialist
Pesticide
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re: PR Graphic Enhancement Mod

Post by Pesticide »

any word on if the pr team wants to include this as an option for 1.0 ?
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Daniel
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re: PR Graphic Enhancement Mod

Post by Daniel »

Sadly not yet (afaik) :( :cry:
Maybe since a good alt-tab solution still needs to be found...
Darman1138
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Joined: 2013-02-01 03:50

re: PR Graphic Enhancement Mod

Post by Darman1138 »

Anyone know if this works with the Ambient Occlusion settings that Predator.v2 came up with?

https://www.realitymod.com/forum/f10-pr ... d-2-a.html
ComedyInK
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Joined: 2011-03-16 16:33

re: PR Graphic Enhancement Mod

Post by ComedyInK »

Game Warden wrote:I downloaded this and gave it a go, but my gameplay looks no where near the photos on the first page. Everything just looks vivid like the saturation was just turned up. It doesn't have that dynamic lighting or detailed look like the photos up front. Any suggestions?
Dynamic Lighting is engine side. It wont look like the version, because om 0.2 a lot of the features got turned down. It would be nice if the other version can be put back up as well.
Phoenixo_Idaho
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re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

Darman1138 wrote:Anyone know if this works with the Ambient Occlusion settings that Predator.v2 came up with?

https://www.realitymod.com/forum/f10-pr ... d-2-a.html
It works well with it !

Go to page 8 of that thread and you'll find a tutorial that will help you. :wink:
Phoenixo_Idaho ; Medic & Mortars Specialist
LITOralis.nMd
Retired PR Developer
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re: PR Graphic Enhancement Mod

Post by LITOralis.nMd »

How to delete this?
Psyko
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re: PR Graphic Enhancement Mod

Post by Psyko »

can you make an installer next time? i really dont want to have to handpick files when deleting. its messy. otherwise it looks very realistic and fairly balanced. though the alt+tab crash is very frustrating as i like to alt tab when the maps are loading and stuff.
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