PR Graphic Enhancement Mod

General discussion of the Project Reality: BF2 modification.
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

[R-COM]LITOralis.nMd wrote:How to delete this?
Go to your BF2 folder and erase all files linked to the ENB.
Last edited by Phoenixo_Idaho on 2013-04-09 22:25, edited 1 time in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

re: PR Graphic Enhancement Mod

Post by IWI-GALIL.556FA »

Im a fan!!! love it
SAM609
Posts: 184
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

ComedyInK wrote: It wont look like the version, because om 0.2 a lot of the features got turned down. It would be nice if the other version can be put back up as well.
You can download the V0.2 Californian Sun from first post now ! It has the same lighting as first version ,but with warmer sunlights and without the shiny menu problem !
You can also check out the new screenshots in first page !! ;-)
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mantiX
Posts: 11
Joined: 2009-03-17 11:32

re: PR Graphic Enhancement Mod

Post by mantiX »

what if a use alt+ctrl+delete to tab out from the game, will it still crash it?
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

mantiX wrote:what if a use alt+ctrl+delete to tab out from the game, will it still crash it?
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Yes !
Phoenixo_Idaho ; Medic & Mortars Specialist
Dark_Slayer
Posts: 13
Joined: 2012-06-21 22:07

re: PR Graphic Enhancement Mod

Post by Dark_Slayer »

This ENB mod doesn't work for me. When I am ready loading the map the game CTD. Any idea how to get it working ?
PIRAJU
Posts: 15
Joined: 2008-04-02 22:55

re: PR Graphic Enhancement Mod

Post by PIRAJU »

Dark_Slayer wrote:This ENB mod doesn't work for me. When I am ready loading the map the game CTD. Any idea how to get it working ?

It happens the same to me :?
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

re: PR Graphic Enhancement Mod

Post by ComedyInK »

Make sure you don't have mumble's show FPS box ticked; if you are using steam overlay, it will also crash; Xfire ingame will also cause the game to crash\.
MisTyK
Posts: 136
Joined: 2010-08-03 15:07

re: PR Graphic Enhancement Mod

Post by MisTyK »

Any chance to see graphics improvement in 0.1 ? Like play4free or this enb
On Project Reality, since v0.87 released 09-04-2009

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

re: PR Graphic Enhancement Mod

Post by badmojo420 »

Looks nice, but I'm here for the gameplay/teamwork, not fancy graphics.
Spush
Retired PR Developer
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Joined: 2007-02-19 02:08

re: PR Graphic Enhancement Mod

Post by Spush »

badmojo420 wrote:Looks nice, but I'm here for the gameplay/teamwork, not fancy graphics.
Then why even bother posting in the thread?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

re: PR Graphic Enhancement Mod

Post by badmojo420 »

[R-DEV]Spush wrote:Then why even bother posting in the thread?
To emphasize the fact that not everybody cares about visual enhancements.

People are asking for this to be added to an official build, which isn't something I want, I feel like it should be optional. Also, I don't think it's something the developers should be spending time on.

Really, I'm just sharing my opinion on something PR related. Is that not allowed?
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

re: PR Graphic Enhancement Mod

Post by doop-de-doo »

It's incredible that he was actually able to overlay gfx over such an old game. Congratz.

:evil: B4TM4N :evil:
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

re: PR Graphic Enhancement Mod

Post by CTRifle »

Then set your graphics on low, boom

Seriously tho, looks great!
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

re: PR Graphic Enhancement Mod

Post by ComradeHX »

badmojo420 wrote:To emphasize the fact that not everybody cares about visual enhancements.

People are asking for this to be added to an official build, which isn't something I want, I feel like it should be optional. Also, I don't think it's something the developers should be spending time on.

Really, I'm just sharing my opinion on something PR related. Is that not allowed?
It is not necessary but it really does help; because adjusting color palette to be more accurate to real life produces better effects on camouflage...etc.

And if depth of field would work; that would be even better.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

re: PR Graphic Enhancement Mod

Post by ComedyInK »

badmojo420 wrote:To emphasize the fact that not everybody cares about visual enhancements.

People are asking for this to be added to an official build, which isn't something I want, I feel like it should be optional. Also, I don't think it's something the developers should be spending time on.

Really, I'm just sharing my opinion on something PR related. Is that not allowed?
Don't think of it as a visual enhancement, think of it as a correction for the engines lack of color. If this ENB gets updated to support the current features as seen with GTA4, the game will look and feel better. Better color pallet, better atmosphere, better overall tone of the game, which in turn will attract new players.
Last edited by ComedyInK on 2013-04-12 12:19, edited 1 time in total.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

badmojo420 wrote:To emphasize the fact that not everybody cares about visual enhancements.

People are asking for this to be added to an official build, which isn't something I want, I feel like it should be optional. Also, I don't think it's something the developers should be spending time on.

Really, I'm just sharing my opinion on something PR related. Is that not allowed?
Dude Something that improve visuals could improve gameplay too : with this ENB i've a sharpener vision of what is going on. it's even very usefull when i use Thermal/night goggle. :p
Phoenixo_Idaho ; Medic & Mortars Specialist
SAM609
Posts: 184
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

MisTyK wrote:Any chance to see graphics improvement in 1.0 ? Like play4free or this enb
I think the DEVs are(or was) working to add some post processing effect to game ! It's been mentioned in the new changelog several times ! and I really hope they can make it !
but in the meantime I'll continue to work on this ENB preset ! when I started working on this preset , I just wanted to remove that ugly orange tint in the all sunny maps and add more color to all dark and dreary maps , to make them more visually desirable ! but after messing around the ENB's codes for two weeks to find a solution for Alt+Tab crash , now I can see a lot of Potential in this ! just yesterday I merged 2 different ENBseries to achieve some new effects that can't be done before ! now the game looks more photo realistic then ever , and I'm still working to make more and more improvements into it !! :wink:

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ComedyInK
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Joined: 2011-03-16 16:33

re: PR Graphic Enhancement Mod

Post by ComedyInK »

Anyway of having maps like fools road and dragon fly stay their original color? I'm a fan of the doom and gloom atmosphere of those maps.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

re: PR Graphic Enhancement Mod

Post by badmojo420 »

ComradeHX wrote:It is not necessary but it really does help; because adjusting color palette to be more accurate to real life produces better effects on camouflage...etc.

And if depth of field would work; that would be even better.
Are you saying if I was to use this and play against someone without it, I would be at a disadvantage during maps with lots of foliage because the camo looks better on my screen?
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