it's the overgrowth settings of your trees. Pretty sure it's the same ingame as in the editor. try using overgrowth settings of a similar overgrowth dense map.
MineralWouter wrote:it's the overgrowth settings of your trees. Pretty sure it's the same ingame as in the editor. try using overgrowth settings of a similar overgrowth dense map.
So you are saying the density of the forests is too high ?
no. there are settings that set at what distance low quality LODs will show etc. When you go to your overgrowth tool and select general settings there will be an option to change these in the tweaker bar. then you can change the following settings(these are examples from battle_for_qinling):
these will decide the quality of your overgrowth at distances. My suggestion is to look at a similar map (with the same amount of overgrowth more or less) and check that map's overgrowth render settings and see if they fit for yours, these can be found in the server.zip/overgrowth/overgrowth.con of a PR map.
My editor crashes like 50 % every time I'm saving the map, I also noticed it seems like it always happens when I edit the terrain and also place objects on the new terrain, and then save it. It feels like it has gotten worse since I started making the map. I get the message of some memory.dll error with 3 options "Continue", "Try again", and "cancel" it doesn't matter what I press it always goes to a new window asking if I want to open dump folder and then it crashes. Thankfully it saves everything anyway, most of the time. My question is just if this is normal or if I can fix it somehow?
MineralWouter wrote:no. there are settings that set at what distance low quality LODs will show etc. When you go to your overgrowth tool and select general settings there will be an option to change these in the tweaker bar. then you can change the following settings(these are examples from battle_for_qinling):
these will decide the quality of your overgrowth at distances. My suggestion is to look at a similar map (with the same amount of overgrowth more or less) and check that map's overgrowth render settings and see if they fit for yours, these can be found in the server.zip/overgrowth/overgrowth.con of a PR map.
Ah I see, thanks man Btw if someone got a suggestion of a map with much overgrowth I would be happy to recieve it
Last edited by Ason on 2013-04-08 13:56, edited 1 time in total.
Mrslobodan wrote:My editor crashes like 50 % every time I'm saving the map, I also noticed it seems like it always happens when I edit the terrain and also place objects on the new terrain, and then save it. It feels like it has gotten worse since I started making the map. I get the message of some memory.dll error with 3 options "Continue", "Try again", and "cancel" it doesn't matter what I press it always goes to a new window asking if I want to open dump folder and then it crashes. Thankfully it saves everything anyway, most of the time. My question is just if this is normal or if I can fix it somehow?
I never had really this problem but I used to crash a lot when I only had 2gb of ram, especially when working with UG and OG.
I have started working on the hills south of Grozny, On the very top of the hill is this, does anybody know what kind of facility it could be? It's on the top of the hill so maybe something to do with water? It's called "Station 56" if that is to any help. If someone got an idea of what it could be it would help me alot.
Thats hard to say its not a water treatment plant or anything to do with waste disposal maybe its some sort of chemical storage area? those containers look built to carry more then water. Or it could be some water storage facility for local farmers?
Yeah I think the most logical explanation is the water plant, because of the gravity. Thanks for the help guys, it's just easier to build something when you know what you are building