[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Pvt.LHeureux wrote:Btw, what's with the fucked up LODs on the trees? Does it only do that in editor?
I hope so :P I haven't tried the map in the game yet.
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Mineral
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Re: [Map] Grozny (2km) [WIP]

Post by Mineral »

it's the overgrowth settings of your trees. Pretty sure it's the same ingame as in the editor. try using overgrowth settings of a similar overgrowth dense map.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

MineralWouter wrote:it's the overgrowth settings of your trees. Pretty sure it's the same ingame as in the editor. try using overgrowth settings of a similar overgrowth dense map.
So you are saying the density of the forests is too high ?
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Mineral
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Re: [Map] Grozny (2km) [WIP]

Post by Mineral »

no. there are settings that set at what distance low quality LODs will show etc. When you go to your overgrowth tool and select general settings there will be an option to change these in the tweaker bar. then you can change the following settings(these are examples from battle_for_qinling):
Overgrowth.viewDistance 1000
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.15
these will decide the quality of your overgrowth at distances. My suggestion is to look at a similar map (with the same amount of overgrowth more or less) and check that map's overgrowth render settings and see if they fit for yours, these can be found in the server.zip/overgrowth/overgrowth.con of a PR map.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

My editor crashes like 50 % every time I'm saving the map, I also noticed it seems like it always happens when I edit the terrain and also place objects on the new terrain, and then save it. It feels like it has gotten worse since I started making the map. I get the message of some memory.dll error with 3 options "Continue", "Try again", and "cancel" it doesn't matter what I press it always goes to a new window asking if I want to open dump folder and then it crashes. Thankfully it saves everything anyway, most of the time. My question is just if this is normal or if I can fix it somehow?
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

MineralWouter wrote:no. there are settings that set at what distance low quality LODs will show etc. When you go to your overgrowth tool and select general settings there will be an option to change these in the tweaker bar. then you can change the following settings(these are examples from battle_for_qinling):



these will decide the quality of your overgrowth at distances. My suggestion is to look at a similar map (with the same amount of overgrowth more or less) and check that map's overgrowth render settings and see if they fit for yours, these can be found in the server.zip/overgrowth/overgrowth.con of a PR map.
Ah I see, thanks man :) Btw if someone got a suggestion of a map with much overgrowth I would be happy to recieve it :)
Last edited by Ason on 2013-04-08 13:56, edited 1 time in total.
Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

Change

Code: Select all

Overgrowth.closeDistPercentage 0.15 
to

Code: Select all

Overgrowth.closeDistPercentage 0.35 
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AfSoccer "I just don't see the natural talent."
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rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

Mrslobodan wrote:My editor crashes like 50 % every time I'm saving the map, I also noticed it seems like it always happens when I edit the terrain and also place objects on the new terrain, and then save it. It feels like it has gotten worse since I started making the map. I get the message of some memory.dll error with 3 options "Continue", "Try again", and "cancel" it doesn't matter what I press it always goes to a new window asking if I want to open dump folder and then it crashes. Thankfully it saves everything anyway, most of the time. My question is just if this is normal or if I can fix it somehow?
I never had really this problem but I used to crash a lot when I only had 2gb of ram, especially when working with UG and OG.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]rodrigoma wrote:I never had really this problem but I used to crash a lot when I only had 2gb of ram, especially when working with UG and OG.
Yeah It also happens alot when I work with UG and OG, I got 8 gb ram so I don't know what's the problem.
Last edited by Ason on 2013-04-08 17:29, edited 1 time in total.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

gx wrote:Change

Code: Select all

Overgrowth.closeDistPercentage 0.15 
to

Code: Select all

Overgrowth.closeDistPercentage 0.35 
yes nice :) I looked at the numbers and compared them to qinling and only the viewdistance was different, I will try it, thanks!
Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

Image

AfSoccer "I just don't see the natural talent."
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Is there some way of connecting walls and pavements automatically, instead of manually using the arrows?
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Thanks man, I didn't have that one :)
rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

Yeah I forgot about that , it helps a lot especially with that ram
Install by placing the new bf2editor.exe into your \EA GAMES\Battlefield 2\ folder.
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Re: [Map] Grozny (2km) [WIP]

Post by AFsoccer »

Mrslobodan wrote:Is there some way of connecting walls and pavements automatically, instead of manually using the arrows?
Snap and align tutorial:
https://www.realitymod.com/forum/f189-m ... video.html

You can also use the grid and select snap to grid.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

'[R-DEV wrote:AFsoccer;1883276']Snap and align tutorial:
https://www.realitymod.com/forum/f189-m ... video.html

You can also use the grid and select snap to grid.
Thanks man! :)

Btw gx, the editor.exe worked great, hasn't crashed for hours now, thanks! :)
Last edited by Ason on 2013-04-09 02:17, edited 1 time in total.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

I have started working on the hills south of Grozny, On the very top of the hill is this, does anybody know what kind of facility it could be? It's on the top of the hill so maybe something to do with water? It's called "Station 56" if that is to any help. If someone got an idea of what it could be it would help me alot.
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waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Thats hard to say its not a water treatment plant or anything to do with waste disposal maybe its some sort of chemical storage area? those containers look built to carry more then water. Or it could be some water storage facility for local farmers?
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sylent/shooter
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Re: [Map] Grozny (2km) [WIP]

Post by sylent/shooter »

To me it looks like a small water treatment plant. Most likely on the hill so that it just gravity feeds the town

Killing the enemy sylently
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Yeah I think the most logical explanation is the water plant, because of the gravity. Thanks for the help guys, it's just easier to build something when you know what you are building :P
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