[quote=""'[R-DEV"]AfterDune;1887502']I have a model of the M40, but for some strange reason it would crash the game. Can't remember what it was... Making a new model would be best anyway.
I also have a Maxim model, with and without a shield. And EOD has a Quad 50 for the US.
Don't think we'll be adding the above things to the game, as that would mean even
more work before v1.0 is released. But they may be introduced in the future, sure.[/quote]
Cool to know there was something in the works and you have some models, I didn't know about the quad 50 in researching US stationary AA in Vietnam, so cool you brought that up. A quad 50 though prolly isn't a high priority since there wasn't much NVA aircraft use in Vietnam in the actual war, and currently in game there are no NVA aircraft on any maps really? If someone were to plan a project to bring assets in game I would just say leaveout the US AA for the foreseeable future or maybe do handheld like the
FIM-43 Redeye, which could be a limited AA kit like normal PR, then just have no handheld for the NVA/Vietcong
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[quote="waldov""]For NVA AA give them a Dshka mounted in a foxhole(which i think Insurgents and Taliban should get BTW) which will require no new models but will just be a case of combining 2 current models which shouldnt be too hard i hope.
here is what i mean:
Dshk in Vietnam
Another Dshk in Vietnam
A dshk in Afghanistan
Bottom line is theres a damn lot of Dshks out there in NAM and still in Afghanistan and Iraq and it would be cool to give some to these teams:
So there you go for NVA air defense and hopefully even insurgent AA.[/quote]
Think this is a wonderful idea! Maybe easier to do than the quad I mentioned and makes sense more for a deployable as quads are more vehicle mounted or emplaced, and also something that can have benefit for more of the mod like the Taliban is definetely more worthwhile. I hope to see this badly too for the Taliban/NVA.
[quote=""'[R-DEV"]Tim270;1887819']Dhsk on a tripod is in the works but unlikely to be finished anytime soon.[/quote]
Good to know its in the works, should be great to also add for the Insurgents.
[quote="waldov""]Is there anything some one who has no modding experience do to help it come along? I'm serious id really like to see this happen and offer help if i could.[/quote]
I share your enthusiasm quite alot lol, and really want to see some things come along and im currently working on modding skills myself.
tankninja1 wrote:Dshks would be a fair replacement on maps where the quad cannons are unrealistic or an unfair advantage to the NVA like on Charlie's Point
Also agree, a cannon would tear *** up on a map like that so a idea as it being the only deployable AA, or a alternate deployable would be good. Also vehicle mounted quad could work as a asset, then the Dshk as the main deployable.
As for balance, I thought about when the mod comes along in the end just having the balance good to gameplay but also realism. In the real Vietnam war, the US was a powerhouse well equipped conventional faction, while the NVA was a faction above unconventional equipment wise, but much more guerrila and different in warfare then the US. I say ideally the US should be powerful in assets and equipment, but the NVA much more like a glorified militia with using things like AA, explosives and traps to counter the US firepower. Also some vehicles and airpower, but just not as much. For example on one map the NVA could get a lot of apcs and tanks, while the US gets few but has awsome AT firepower to counter. Or one map the US has a lot of armor, but the NVA guerila tactics balance that out, and with the NVA having deployable AA the US could have powerful aircraft and more of it.
I know this is a thread for deployables and vehicle mounts but good vehicles to add for the US would be:
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Minigun fire support from a gunship
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Bell AH-1 Cobra
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Bell UH-1 Huey attack variant( may already be ingame not sure)
Others too but most were mostly carrier/US air force based. Not sure how realistic that would be for a player to takeoff from a base camp in game and such, unless there was a map with the carrier in the Ocean like Charlies point where there could be player control CAS, then other jets and such could be incorporated.