[Map] Assault on Grozny (2km) [Released]
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
Yeah I know it would look much better with lightmaps but I still got some unfinished parts and I don't know how terrain painted after lightmaps will look. I got this feeling that for example lightmapped grass will look different from non-lightmapped grass which will confuse me if i repaint many parts, like there will be darker and lighter spots everywhere. But maybe its just in my mind :/
Last edited by Ason on 2013-06-24 10:30, edited 1 time in total.
-
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Map] Grozny (2km) [WIP]
AFAIK terrain lightmaps shouldnt cause what you describe, as they are basically overlayed over terrain textures, so if you repaint terrain, you dont erase lightmaps on that bit. This is for primary terrain. For secondary terrain, lightmaps are baked into the color texture, so it might happen there.
-
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Map] Grozny (2km) [WIP]
Also you might like to play around with the light and color light settings, you really make things look better and it will give you incentive to keep going ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
Hey guys I finished making all CP's for AAS64 so i wanted to try it ingame but it crashes at 14 %, when loading objects...I've spent the last hours searching for help on forums but there is no one who solved it, so does someone know what could be the problem ? I im running it in windowed mode but i get no error message... I just wanted to try it fast so I haven't done much to the setting of CP's and spawners but here is my Init and GPO.
I took the GPO from the Editor folder but i noticed there was also a GPO file in the Gamemodes/gpm_cq folder so tell me if its the wrong one or if i can give any other info.
Init:
GPO:
I took the GPO from the Editor folder but i noticed there was also a GPO file in the Gamemodes/gpm_cq folder so tell me if its the wrong one or if i can give any other info.
Init:
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\grozny_first\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\grozny_first\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "chinsurgent"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
Code: Select all
rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: cpname_grozny_first_aas64_russianmain_ru_mbt]
ObjectTemplate.create ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.activeSafe ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 ru_tnk_t90
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
if v_arg1 == host
rem [ObjectSpawner: cpname_grozny_first_aas64_russianmain_ru_mbt]
Object.create cpname_grozny_first_aas64_russianmain_ru_mbt
Object.absolutePosition -920.357/25.000/817.576
Object.rotation 0.000/0.000/0.000
Object.setControlPointId 1
Object.layer 2
endIf
rem ********** Spawn Points **********
rem [SpawnPointTemplate: cpname_grozny_first_aas64_russianmain_1]
ObjectTemplate.create SpawnPoint cpname_grozny_first_aas64_russianmain_1
ObjectTemplate.activeSafe SpawnPoint cpname_grozny_first_aas64_russianmain_1
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
ObjectTemplate.setAllowSpawnCloseToVehicle 1
rem [SpawnPoint: cpname_grozny_first_aas64_russianmain_1]
Object.create cpname_grozny_first_aas64_russianmain_1
Object.absolutePosition -895.353/25.000/814.649
Object.rotation 95.127/0.000/0.000
Object.layer 2
rem [SpawnPointTemplate: cpname_grozny_first_aas64_chechenmain_1]
ObjectTemplate.create SpawnPoint cpname_grozny_first_aas64_chechenmain_1
ObjectTemplate.activeSafe SpawnPoint cpname_grozny_first_aas64_chechenmain_1
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 109
ObjectTemplate.setAllowSpawnCloseToVehicle 1
rem [SpawnPoint: cpname_grozny_first_aas64_chechenmain_1]
Object.create cpname_grozny_first_aas64_chechenmain_1
Object.absolutePosition 621.021/36.000/-879.669
Object.rotation -88.923/0.000/0.000
Object.layer 2
rem ********** Control Points **********
rem [ControlPointTemplate: cpname_grozny_first_aas64_russianmain]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_russianmain
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_russianmain
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_russianmain
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.supplyGroupId 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_airport]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_airport
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_airport
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_airport
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 101
ObjectTemplate.timeToGetControl 150
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 22
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_oilcenter]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_oilcenter
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_oilcenter
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_oilcenter
ObjectTemplate.radius 110
ObjectTemplate.controlPointId 102
ObjectTemplate.timeToGetControl 150
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 22
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_northcity]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_northcity
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_northcity
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_northcity
ObjectTemplate.radius 120
ObjectTemplate.team 2
ObjectTemplate.controlPointId 103
ObjectTemplate.timeToGetControl 200
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 30
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_southcity]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_southcity
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_southcity
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_southcity
ObjectTemplate.radius 100
ObjectTemplate.team 2
ObjectTemplate.controlPointId 104
ObjectTemplate.timeToGetControl 180
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 40
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_junkyard]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_junkyard
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_junkyard
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_junkyard
ObjectTemplate.radius 70
ObjectTemplate.team 2
ObjectTemplate.controlPointId 105
ObjectTemplate.timeToGetControl 180
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 52
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_lumbermill]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_lumbermill
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_lumbermill
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_lumbermill
ObjectTemplate.radius 60
ObjectTemplate.team 2
ObjectTemplate.controlPointId 106
ObjectTemplate.timeToGetControl 180
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 52
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_trainstation]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_trainstation
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_trainstation
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_trainstation
ObjectTemplate.radius 80
ObjectTemplate.team 2
ObjectTemplate.controlPointId 107
ObjectTemplate.timeToGetControl 180
ObjectTemplate.timeToLoseControl 180
ObjectTemplate.supplyGroupId 52
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_waterplant]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_waterplant
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_waterplant
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_waterplant
ObjectTemplate.radius 90
ObjectTemplate.team 2
ObjectTemplate.controlPointId 108
ObjectTemplate.timeToGetControl 180
ObjectTemplate.timeToLoseControl 150
ObjectTemplate.supplyGroupId 60
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_grozny_first_aas64_chechenmain]
ObjectTemplate.create ControlPoint cpname_grozny_first_aas64_chechenmain
ObjectTemplate.activeSafe ControlPoint cpname_grozny_first_aas64_chechenmain
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName cpname_grozny_first_aas64_chechenmain
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.controlPointId 109
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
if v_arg1 == host
rem [ControlPoint: cpname_grozny_first_aas64_russianmain]
Object.create cpname_grozny_first_aas64_russianmain
Object.absolutePosition -877.592/25.000/813.055
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_airport]
Object.create cpname_grozny_first_aas64_airport
Object.absolutePosition 3.944/25.000/839.299
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_oilcenter]
Object.create cpname_grozny_first_aas64_oilcenter
Object.absolutePosition -422.451/25.000/-35.225
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_northcity]
Object.create cpname_grozny_first_aas64_northcity
Object.absolutePosition -152.499/25.000/238.394
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_southcity]
Object.create cpname_grozny_first_aas64_southcity
Object.absolutePosition 142.985/25.230/-58.590
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_junkyard]
Object.create cpname_grozny_first_aas64_junkyard
Object.absolutePosition -315.125/25.000/-234.563
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_lumbermill]
Object.create cpname_grozny_first_aas64_lumbermill
Object.absolutePosition -587.178/26.000/-559.495
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_trainstation]
Object.create cpname_grozny_first_aas64_trainstation
Object.absolutePosition 723.627/25.000/10.560
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_waterplant]
Object.create cpname_grozny_first_aas64_waterplant
Object.absolutePosition 195.057/59.985/-386.229
Object.layer 2
rem [ControlPoint: cpname_grozny_first_aas64_chechenmain]
Object.create cpname_grozny_first_aas64_chechenmain
Object.absolutePosition 606.370/35.880/-879.394
Object.layer 2
endIf
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_AAS_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -1023.395874/1021.563599
CombatArea.addAreaPoint -1022.465271/-1022.986877
CombatArea.addAreaPoint 1018.771606/-1022.007263
CombatArea.addAreaPoint 1021.208496/1019.911133
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2
Last edited by Ason on 2013-07-29 01:55, edited 1 time in total.
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Grozny (2km) [WIP]
Did you make anything custom for your map? A custom road, a custom overgrowth? Anything like that?
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
nope nothing custom:/
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Grozny (2km) [WIP]
Do you use any objects that you added afterwards to your pr_edit folder? Which weren't there in the beginning? The custom barrels of rhino perhaps?
From another mod, from somebody who gave it to you?
Take a copy of your map and back it up somewhere. Then remove each part of your map one at the time and try loading it each time. Start by removing all overgrowth, then all undergrowth, then all statics and so on. That's how I usually find the culprit.
From another mod, from somebody who gave it to you?
Take a copy of your map and back it up somewhere. Then remove each part of your map one at the time and try loading it each time. Start by removing all overgrowth, then all undergrowth, then all statics and so on. That's how I usually find the culprit.
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
okok thx Mineral, are you sure there isn't some smaller things i can check first ? I've read in forums that i should check my staticobjects.con and overgrowth file, the only problem is i don't know what to look for inside the files...
And if i do it like you say should i remove lets say all wirefence then try map, then remove all brickwalls and try it etc etc?
And if i do it like you say should i remove lets say all wirefence then try map, then remove all brickwalls and try it etc etc?
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Grozny (2km) [WIP]
try with the big things first, take your overgrowth and remove all of it. Same for undergrowth. Usually the problem lies with those. Then move on to staticobjects.
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
Should I simply remove the "overgrowth paint" from the terrain or should I also remove overgrowth materials and some files in the level folder ?
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Grozny (2km) [WIP]
Go to ur init.con and delete all the lines referencing overgrowth ![Smile :)](./images/smilies/icon_e_smile.gif)
Keep removing stuff until the map loads, to identify the problem![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Keep removing stuff until the map loads, to identify the problem
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
Ok I got it working after removing all OG and also the stuff in the init, so do I need to remake all OG?
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Grozny (2km) [WIP]
go into your overgrowth and start removing a layer. See which layer is causing the problem. Or that no overgrowth is outside of the map.
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
yeah im doing that now didn't think of that at first ![Razz :P](./images/smilies/icon_razz.gif)
Btw is it a problem if the OG and UG goes all the way out to the edges of the terrain?
EDIT: I tried to start the map with the original OG file only i removed all the OG from the edges and lowered density on some trees, and now I got this error message:
![Image](http://i.imgur.com/h18aTwJ.jpg)
![Razz :P](./images/smilies/icon_razz.gif)
Btw is it a problem if the OG and UG goes all the way out to the edges of the terrain?
EDIT: I tried to start the map with the original OG file only i removed all the OG from the edges and lowered density on some trees, and now I got this error message:
![Image](http://i.imgur.com/h18aTwJ.jpg)
Last edited by Ason on 2013-07-29 17:02, edited 2 times in total.
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Grozny (2km) [WIP]
yeah I'd just delete all your OG materials (but keep your overgrowth.raw, that's probably fine) and tweak it from scratch or find an old working version of your overgrowth.con
main OG and UG can only exist on the primary terrain, iirc (but I'm actually having an issue with this myself atm) LOD trees can go in the secondary terrain. (Example, Pavlovsk bay)
If you do put a normal tree (i.e. not a LOD tree) in the surrounding terrain, the map will crash. However I suspect this isn't your problem.
Could you post your overgrowth.con? There are certain trees which might be causing an issue. olivebig04.con (a vbf2 tree...) does it for me iirc.
main OG and UG can only exist on the primary terrain, iirc (but I'm actually having an issue with this myself atm) LOD trees can go in the secondary terrain. (Example, Pavlovsk bay)
If you do put a normal tree (i.e. not a LOD tree) in the surrounding terrain, the map will crash. However I suspect this isn't your problem.
Could you post your overgrowth.con? There are certain trees which might be causing an issue. olivebig04.con (a vbf2 tree...) does it for me iirc.
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
If I delete the OG materials and keep the OG.raw will that mean i will have to repaint the entire map or will the "paint" still be there ?
Code: Select all
Overgrowth.viewDistance 610
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.15
Overgrowth.addMaterial Outsidewoods 4
Overgrowth.setActiveMaterial Outsidewoods
Overgrowth.addType Trees
Overgrowth.setActiveType Trees
OvergrowthType.geometry pine_dead
OvergrowthType.density 1.1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.1
Overgrowth.addType trees2
Overgrowth.setActiveType trees2
OvergrowthType.geometry tree_branches_1
OvergrowthType.density 1.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.3
OvergrowthType.minRadiusToOthers 0.2
Overgrowth.addType trees3
Overgrowth.setActiveType trees3
OvergrowthType.geometry tree_branches_2
OvergrowthType.density 1.3
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.3
OvergrowthType.minRadiusToOthers 0.2
Overgrowth.addType trees4
Overgrowth.setActiveType trees4
OvergrowthType.geometry birch_winter
OvergrowthType.density 0.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.1
Overgrowth.addType Bush_branches
Overgrowth.setActiveType Bush_branches
OvergrowthType.geometry bush_branches
OvergrowthType.density 0.4
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.2
Overgrowth.addType bush_green
Overgrowth.setActiveType bush_green
OvergrowthType.geometry deciduous_bush_1
OvergrowthType.density 0.2
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.4
Overgrowth.addType bush_dedic
Overgrowth.setActiveType bush_dedic
OvergrowthType.geometry bush_deciduous_2
OvergrowthType.density 0.1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 1
OvergrowthType.minRadiusToOthers 0.1
Overgrowth.addType tree_green
Overgrowth.setActiveType tree_green
OvergrowthType.geometry nc_deadlog01
OvergrowthType.density 0.35
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.2
OvergrowthType.minRadiusToOthers 0.2
Overgrowth.addType bush
Overgrowth.setActiveType bush
OvergrowthType.geometry pinebush_5m
OvergrowthType.density 0.3
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType largebush
Overgrowth.setActiveType largebush
OvergrowthType.geometry largebush
OvergrowthType.density 0.3
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType asian_pine
Overgrowth.setActiveType asian_pine
OvergrowthType.geometry nc_pinebig01
OvergrowthType.density 0.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.2
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType pinebig
Overgrowth.setActiveType pinebig
OvergrowthType.geometry nc_pinebig02
OvergrowthType.density 0.3
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.3
Overgrowth.addType oak
Overgrowth.setActiveType oak
OvergrowthType.geometry xp2_oaktree_02
OvergrowthType.density 0.1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 1
OvergrowthType.minRadiusToOthers 0.3
Overgrowth.addType oak2
Overgrowth.setActiveType oak2
OvergrowthType.geometry xp2_oaktree_03
OvergrowthType.density 0.1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 1
OvergrowthType.minRadiusToOthers 0.2
Overgrowth.addType stones
Overgrowth.setActiveType stones
OvergrowthType.geometry rock_v1
OvergrowthType.density 0.08
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 5
OvergrowthType.minRadiusToOthers 1
Overgrowth.addMaterial FieldBushes 2
Overgrowth.setActiveMaterial FieldBushes
Overgrowth.addType bush_branches
Overgrowth.setActiveType bush_branches
OvergrowthType.geometry bush_branches
OvergrowthType.density 6
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 1
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType bush
Overgrowth.setActiveType bush
OvergrowthType.geometry deciduous_bush_1
OvergrowthType.density 1
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType winterpine
Overgrowth.setActiveType winterpine
OvergrowthType.geometry birch_winter
OvergrowthType.density 0.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType tree
Overgrowth.setActiveType tree
OvergrowthType.geometry tree
OvergrowthType.density 0
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addMaterial lightwood 10
Overgrowth.setActiveMaterial lightwood
Overgrowth.addType bush_branches
Overgrowth.setActiveType bush_branches
OvergrowthType.geometry bush_branches
OvergrowthType.density 0.9
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType tree_branches1
Overgrowth.setActiveType tree_branches1
OvergrowthType.geometry tree_branches_1
OvergrowthType.density 2.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType tree_branches2
Overgrowth.setActiveType tree_branches2
OvergrowthType.geometry tree_branches_2
OvergrowthType.density 2.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType birch_winter
Overgrowth.setActiveType birch_winter
OvergrowthType.geometry birch_winter
OvergrowthType.density 1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType dead_pine
Overgrowth.setActiveType dead_pine
OvergrowthType.geometry pine_dead
OvergrowthType.density 1
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0.5
OvergrowthType.minRadiusToOthers 0.5
Overgrowth.addType bush_green
Overgrowth.setActiveType bush_green
OvergrowthType.geometry deciduous_bush_1
OvergrowthType.density 0.9
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addMaterial stumps 12
Overgrowth.setActiveMaterial stumps
Overgrowth.addType stump1
Overgrowth.setActiveType stump1
OvergrowthType.geometry nc_stump01
OvergrowthType.density 2.3
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType stump2
Overgrowth.setActiveType stump2
OvergrowthType.geometry stump
OvergrowthType.density 2.5
OvergrowthType.normalScale 0
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.path levels\grozny_first\overgrowth\
Overgrowth.preLoad
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Grozny (2km) [WIP]
woah, didn't see ur previous message with the screenshot...
http://www.bfeditor.org/forums/index.ph ... opic=11382
seems to be the same issue, they didn't report if the proposed fix worked or not
try recompiling your terrain in the resave option in the editor and then try loading
http://www.bfeditor.org/forums/index.ph ... opic=11382
seems to be the same issue, they didn't report if the proposed fix worked or not
try recompiling your terrain in the resave option in the editor and then try loading
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: [Map] Grozny (2km) [WIP]
I resaved the terrain and I got another error message at 49%:
![Image](http://i.imgur.com/oxFR1kd.jpg)
so there is no particular object in the OG.con which could be the problem ?
I managed to get into the game fine when i tried without any OG, so the problem gotta be something with the OG right ?
![Image](http://i.imgur.com/oxFR1kd.jpg)
so there is no particular object in the OG.con which could be the problem ?
I managed to get into the game fine when i tried without any OG, so the problem gotta be something with the OG right ?
Last edited by Ason on 2013-07-29 20:42, edited 3 times in total.
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Grozny (2km) [WIP]
I havent' used tree green before....and maybe largebush might have an issue (I know I prefer one of the other bushes but that might be performance related).so there is no particular object in the OG.con which could be the problem ?
Dunno about this parkbench business.