1.0 - Weapon Feature (Not 56k friendly)
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Nice blog chuc! Sadly my internet is so slow down here
Curry.
Curry.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Looks amazing, great job Devs!
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Do the British still use the L86 LSW? If so any chance you could put the HK417 as a placeholder for the L129A1 it kinda looks the same and would fit the DMR role alot better than the LSW?
Great Job on the mod anyway
Cheers
Great Job on the mod anyway
Cheers
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Re: 1.0 - Weapon Feature (Not 56k friendly)
So, who's gonna use the PKP?
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Its got the factions who use each weapon in the bottom right of the pic, which for the PKP is just the Russian ForcesTW6464 wrote:So, who's gonna use the PKP?
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Re: 1.0 - Weapon Feature (Not 56k friendly)
ops: I feel silly for not that...[R-DEV]Rhino wrote:Its got the factions who use each weapon in the bottom right of the pic, which for the PKP is just the Russian Forces
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Chinese are using PKP too, as a placeholder.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
If I remember correctly the TT33 fires the 7.62x25mm round which is a SLIGHTLY better armor penetrator than a .45 ACP, however it doesn't have as much effect on flesh and bone. IF I remember correctly could be wrong...
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Re: 1.0 - Weapon Feature (Not 56k friendly)
i second this, it would be good to have a good marksman kit for the british.robbo wrote:Do the British still use the L86 LSW? If so any chance you could put the HK417 as a placeholder for the L129A1 it kinda looks the same and would fit the DMR role alot better than the LSW?
Great Job on the mod anyway
Cheers
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Re: 1.0 - Weapon Feature (Not 56k friendly)
You sure? It should be the normal PKM they are using as there PH afaik as the PLA have their own PKM copy, the Type 80 although they don't use it much in the PLA.Unhealed wrote:Chinese are using PKP too, as a placeholder.
EDIT: just taken a look at the kit code and it looks like for some reason the PLA MG kit is using the PKP, will have to look into that.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Ah possibly yes that might be the reason why the PKP was opted for, all chuc put was "Chucked in the PKP instead to reflect the capabilities of their proper GPMG" so that is probably the reason whyUnhealed wrote:But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
The magazine on the RPK-74 and RPK-74M looks a bit too curved; it should be straighter, like a longer version of the AKS-74U's magazine. Other than that this all looks outstanding and I can't wait to see them in action. Also, how do you put the silencer on & off on the Mk 12 SPR, and will it be a select-fire weapon or semi-auto only?
Last edited by Orca19904 on 2013-06-29 20:39, edited 1 time in total.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
I don't see a big problem, people just don't use those weapons as they're meant to.Unhealed wrote:But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
They use it as if it is a laser gun designated to point 'n kill, while its function is to suppress while a group tries to flank the suppressed enemy.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Agreed. RPK-74 mag is too long.Orca19904 wrote:The magazine on the RPK-74 and RPK-74M looks a bit too curved; it should be straighter, like a longer version of the AKS-74U's magazine. Other than that this all looks outstanding and I can't wait to see them in action. Also, how do you put the silencer on & off on the Mk 12 SPR, and will it be a select-fire weapon or semi-auto only?
Also, the Mk 12 SPR is select fire.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
The type 88 we have in the works has optics and buis, so the PKP was the closest asset we had with those kind of capabilities.[R-DEV]Rhino wrote:Ah possibly yes that might be the reason why the PKP was opted for, all chuc put was "Chucked in the PKP instead to reflect the capabilities of their proper GPMG" so that is probably the reason why
Personal Folio - http://www.studioash.net
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Will pistols now have the slide lock back after firing the last round in the magazine, instead of just during the reload animation? Similarly, I'd also like to see the bolt lock open after firing the last round in the M16 & M4-series weapons.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Unfortunately it's just part of the reload animation.
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Re: 1.0 - Weapon Feature (Not 56k friendly)
Man those new weapons look also nice ingame (PKP )
And it seems that most weapons got new animations. But first time when I saw my russian fold out his AK74M I thought he will slap himself in the face with the buttstock .
And it seems that most weapons got new animations. But first time when I saw my russian fold out his AK74M I thought he will slap himself in the face with the buttstock .
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