![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks for feedback guys and for good words. It really motivates to do further work.
![Smile :)](./images/smilies/icon_e_smile.gif)
Well the model should be pretty much the same, just with any r/l differences, problem is a PCO can't be animated like a handheld weapon.ddeo wrote:Thanks Rhino, everything is clear now except one thing. How it works in vehicles, or when spike will be static weapon? What do I need to model, empty tube and missile as second model, or same as for infantry?
The missile should be unwrapped to its own sheet, but before you do that post it up here to confirm its all goodddeo wrote:edit: also about projectile in 3p, I can model it, but where should I store it's texture? I could UVW projectile on separate texture sheet. After that it could be just scaled down and copied to global projectiles texture sheet when weapon will be ready and some faction will want to use it.
rgr, btw for the 3p model you should take note of this topic: https://www.realitymod.com/forum/f189-m ... apons.htmlddeo wrote:Roger that!
I'll tweak the 1p model first. Hopefuly I will be able to show update today.
Yes, I know about it, but thanks for the link. I doubt I will post update today, maybe tomorrow. I want to polish model as much as possible before showing it again.'[R-DEV wrote:Rhino;1920228']rgr, btw for the 3p model you should take note of this topic: https://www.realitymod.com/forum/f189-m ... apons.html