edited(more important stuff)
![Shocked :shocked:](./images/smilies/imported_shocked.gif)
New map build is available.
Following GX's and other guys feedback, there are some changes and improvements on this map:
* S docks ( nearly empty ones) have been populated
* city blocks have been tweaked to feel a bit more "alive"
*suburbs have been slightly changed to make more sense placement wise (now houses front door doesn't face the fields anymore)
* removed construction site - was out of place, also bad placed
*added some roads/lanes to improve visual experience
*tweaked bunker complex- now looks better
*fixed some hesco placement issues
*replaced VCP perimeter hesco type- now it has the right one
*fixed OG normal scaling
*fixed OG&UG view distances
*removed out of place OG&UG
*removed out of place statics
*increased top tiling on detail textures that covers large areas (i.e now the desert detail should look much better than before)
*fixed bad alignments and floating statics
![Surprised :o](./images/smilies/icon_e_surprised.gif)
ops: (still not sure its completely ok, but much better than before)
*tweaked terrain for roads (some roads were really bumpy) -
need some feedback on this issue
*decreased viewdistance on INS layer
*
Palace and VCP area statics have been lightmapped in 3DS Max for feedback purposes, so get your eyes in there. N.B. Vegitation wasnt LM'ed.
*Due to large number of statics moved/removed/added, terrain is now lightmapped on medium.
*Adjusted flag names position, to be displayed properly
*Fixed some typos in localization file
*altered ambient sound con file. For some reason only muslim prayer could be heard before. Now, ambient sounds and triggers should work properly.
![Shocked :shocked:](./images/smilies/imported_shocked.gif)
Download:
https://www.dropbox.com/s/vwh72xbkvnzhvv8/uq_v4.1.rar
Password:
test
(delete/overwrite old map files if/when prompted)
Have fun and feedback is expected.
LE: link removed: terrain needs some tweaking.
LE1: map available