[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

When I remove all OG including materials and the overgrowth stuff in the Init the maps works fine and I can join but now when I try to make new materials and try to paint nothing happens, i choose a tree and set the density but no trees are showing:/ It also now say this every time i try to generate OG:

Code: Select all

[Tweaker] Load Object (OvergrowthType)
Ignored Warning[Overgrowth] : Growth can't find geometryTemplate: parkbench1_lod
Overgrowth total vertex/index memory size: 261200
OvergrowthType.normalScale "0" ()
Ignored Warning[Overgrowth] : Growth can't find geometryTemplate: parkbench1_lod
Overgrowth total vertex/index memory size: 261200
I don't know what parkbench1 has to do with OG?
Rudd
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Re: [Map] Grozny (2km) [WIP]

Post by Rudd »

that is pretty strange, I would check your staticobjects.con and delete any parkbenches in there...it could be another problem static that's set up for OG for some reason...so it's requesting a LOD texture that ofc doesn't exist because it's a frickin bench :P

I'd tell your editor to go home, it's drunk tbh.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

haha yeah, it must be :P Now i tried to remove all parkbenches but the editor keeps bugging, after working in the editor for about 1 minute all the trees even the ones that i placed as static objects are all gone :/ And i cant paint new materials, or i can paint the color but no trees are showing:/ does someone know how to like "reset" the entire OG ?

EDIT: I should choose the first one right the .con when picking trees ?
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EDIT2: Ok i got it working after removing all OG and the parkbenches so I will now repaint it all.
Last edited by Ason on 2013-07-30 10:22, edited 4 times in total.
Rudd
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Re: [Map] Grozny (2km) [WIP]

Post by Rudd »

to reset OG, just delete the OG folder and the editor will regen it when you work on it again

yeah always select the .cons, the cols are just meshes to tell the game how to collide with things, the LODs are the far distance low quality versions
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

okok thanks, btw do you know how to make the color of UG brighter? When I try the map ingame the UG is very dark.
Rudd
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Re: [Map] Grozny (2km) [WIP]

Post by Rudd »

In ur light settings at the bottom are the overgrowth lighting options :)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

I tried changing the one at the bottom called TreeSuncolor and Treeskycolor. but no change :/
This is how it looks:
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BroCop
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Re: [Map] Grozny (2km) [WIP]

Post by BroCop »

huh? IIRC doesnt a completely blank hemi cause this?
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Rudd
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Re: [Map] Grozny (2km) [WIP]

Post by Rudd »

No, there should be an overgrowth ambient option too which is the most powerful
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

I only see TreeAmbientcolor and it is on white :/
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

I believe the grass will look better after lightmaps. Could someone tell me how I can spawn vehicles? I can't find any thread on that.
I placed one t-90 but it never spawns

Code: Select all

rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: cpname_grozny_first_aas64_russianmain_ru_mbt]
ObjectTemplate.create ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.activeSafe ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 ru_tnk_t90
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

if v_arg1 == host

   rem [ObjectSpawner: cpname_grozny_first_aas64_russianmain_ru_mbt]
   Object.create cpname_grozny_first_aas64_russianmain_ru_mbt
   Object.absolutePosition -920.357/25.000/817.576
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

endIf
CTRifle
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Re: [Map] Grozny (2km) [WIP]

Post by CTRifle »

why dont you just use it in the editor instead of code..

when you have aCP, just right click and make object spawner, pick what you want and boom its there.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

That's what I did, but it wont spawn, maybe some settings are wrong:/
lucky.BOY
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Re: [Map] Grozny (2km) [WIP]

Post by lucky.BOY »

Getting slowly excited for this map.. :)
Rudd
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Re: [Map] Grozny (2km) [WIP]

Post by Rudd »

Mrslobodan wrote:That's what I did, but it wont spawn, maybe some settings are wrong:/
https://www.realitymod.com/forum/f189-m ... audit.html

this tutorial is based around modifying existing maps, but the parts regarding objecspawners are the best explanation regarding getting vehicle etc to spawn :)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

I'm glad to hear that lucky :D

Thanks rudd, now I got it working :D I didn't have vehicles checked in mod manager so I just couldn't see any vehicles in the drop down box.
waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Awesome Grozny is in progress once again!
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Hey, I got 2 questions:

1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.

2. If i find something i want how can i put it into the editor ? Where should i paste the folder?
Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

Mrslobodan wrote:Hey, I got 2 questions:

1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.

2. If i find something i want how can i put it into the editor ? Where should i paste the folder?
combine that and the objects server, then take the staticsobjects file that it is, and merge it with the pr_edit one.
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AfSoccer "I just don't see the natural talent."
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Ok, I will give it a try now. So I want to get the Train station from Dovre, I copy the train_station folder from the Objects_client and put it into my PR_edit/Objects/Staticobjects/buildings folder. Then I copy the collisionmesh from the meshes folder in the train_station folder from Objects_server and copy the .tweak and .con file and paste them into the train_station folder in pr_edit?

Then I paste the textures into the pr_edit/objects/staticobjects/textures folder ?

EDIT: Ok i managed to get the stuff into the editor but they dont have any color, only the american "I want you" guy.
Last edited by Ason on 2013-08-03 23:16, edited 1 time in total.
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