When I remove all OG including materials and the overgrowth stuff in the Init the maps works fine and I can join but now when I try to make new materials and try to paint nothing happens, i choose a tree and set the density but no trees are showing:/ It also now say this every time i try to generate OG:
that is pretty strange, I would check your staticobjects.con and delete any parkbenches in there...it could be another problem static that's set up for OG for some reason...so it's requesting a LOD texture that ofc doesn't exist because it's a frickin bench
haha yeah, it must be Now i tried to remove all parkbenches but the editor keeps bugging, after working in the editor for about 1 minute all the trees even the ones that i placed as static objects are all gone :/ And i cant paint new materials, or i can paint the color but no trees are showing:/ does someone know how to like "reset" the entire OG ?
EDIT: I should choose the first one right the .con when picking trees ?
EDIT2: Ok i got it working after removing all OG and the parkbenches so I will now repaint it all.
Last edited by Ason on 2013-07-30 10:22, edited 4 times in total.
I believe the grass will look better after lightmaps. Could someone tell me how I can spawn vehicles? I can't find any thread on that.
I placed one t-90 but it never spawns
this tutorial is based around modifying existing maps, but the parts regarding objecspawners are the best explanation regarding getting vehicle etc to spawn
1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.
2. If i find something i want how can i put it into the editor ? Where should i paste the folder?
1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.
2. If i find something i want how can i put it into the editor ? Where should i paste the folder?
combine that and the objects server, then take the staticsobjects file that it is, and merge it with the pr_edit one.
Ok, I will give it a try now. So I want to get the Train station from Dovre, I copy the train_station folder from the Objects_client and put it into my PR_edit/Objects/Staticobjects/buildings folder. Then I copy the collisionmesh from the meshes folder in the train_station folder from Objects_server and copy the .tweak and .con file and paste them into the train_station folder in pr_edit?
Then I paste the textures into the pr_edit/objects/staticobjects/textures folder ?
EDIT: Ok i managed to get the stuff into the editor but they dont have any color, only the american "I want you" guy.
Last edited by Ason on 2013-08-03 23:16, edited 1 time in total.