PR:BF2 v1.0 Map Gallery

Project Reality announcements and development highlights.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PR:BF2 v1.0 Map Gallery

Post by AncientMan »

PR:BF2 v1.0 contains 40 maps. 6 of them are new in this version, and 37 of them have Co-Op layers supporting AI. There are 270 individual map variations across 6 game modes, featuring 18 factions from 2 different eras. And while I'm on a roll with all the numbers, there are 3965 ladders, 365 wheelbarrows, and 61 television sets in game!

But no one really cares about that stuff, you want to see the pictures, so here's the updated map gallery for Project Reality: BF2 v1.0!

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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: PR:BF2 v1.0 Map Gallery

Post by Cossack »

Very nice indeed ;)
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.0 Map Gallery

Post by Mineral »

Count dem trees!

very pretty.
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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: PR:BF2 v1.0 Map Gallery

Post by Kovanaama »

Nice! :P

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.0 Map Gallery

Post by Maj.Osama »

piece of art .
Reach[UA]
Posts: 24
Joined: 2008-04-22 12:41

Re: PR:BF2 v1.0 Map Gallery

Post by Reach[UA] »

Ah, Hill488 memories memories... I remember playing that map it was once a nice map.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Map Gallery

Post by SANGUE-RUIM »

YES, WE NEED MOAR
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR:BF2 v1.0 Map Gallery

Post by BloodyDeed »

Check out the new maps, you will be surprised :D
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camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.0 Map Gallery

Post by camo »

Burning sands insurgency, nice. Also that Khamisiyah map looks better and better each time i see it.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR:BF2 v1.0 Map Gallery

Post by HunterMed »

khamisiyah at dusk looks beautiful... also dovre is really nice.
James2464
Posts: 1035
Joined: 2011-07-18 02:26

Re: PR:BF2 v1.0 Map Gallery

Post by James2464 »

camo_jnr_jnr wrote:Burning sands insurgency, nice. Also that Khamisiyah map looks better and better each time i see it.
Let's setup a squad on Big D like that time on Black Gold with the roofs. :D


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Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Map Gallery

Post by Roughbeak »

Whoa, very nice. Love to see almost all maps are in Co-op. ;)

Thank you devs for your hard work over the year, to make (what looks) to be the best version of PR yet.
Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PR:BF2 v1.0 Map Gallery

Post by Hunterman0101 »

Dovre is epic....AWESOME


I CAN'T WAIT
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camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.0 Map Gallery

Post by camo »

[R-CON]James2464 wrote:Let's setup a squad on Big D like that time on Black Gold with the roofs. :D
Haha sure thing, dibs on the machine gunner :mrgreen:
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Churp
Posts: 41
Joined: 2008-11-22 14:34

Re: PR:BF2 v1.0 Map Gallery

Post by Churp »

Any one else notice that the main base for the US in Korengal is back to being in the valley?
Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PR:BF2 v1.0 Map Gallery

Post by Hunterman0101 »

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What this ''30" means?
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: PR:BF2 v1.0 Map Gallery

Post by Chuc »

Hunterman0101 wrote:Image

What this ''30" means?
1 area attack, 30 rounds of artillery, all fired in batteries of 6 (I think?)
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR:BF2 v1.0 Map Gallery

Post by AncientMan »

Naa, 30 minute recharge, so you can fire your artillery area attack every 30 minutes :)
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