Critical Open Tasks

General discussion of the Project Reality Falklands modification.
Doc.Pock
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Re: Critical Open Tasks

Post by Doc.Pock »

i am. also your creating a simple structure tut's pictures dont work...
Rhino
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Re: Critical Open Tasks

Post by Rhino »

servers down it looks like but its not excatly the best tut for making a jet :p
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Doc.Pock
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Re: Critical Open Tasks

Post by Doc.Pock »

im not excactly making a jet :D im doing grober a quick favour ;)
Doc.Pock
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Re: Critical Open Tasks

Post by Doc.Pock »

hey rhino could we talk in xfire? docpock
DowJonesARG
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Re: Critical Open Tasks

Post by DowJonesARG »

Sorry if this is a late call, but If you want realism, you need, and must have all the Sounds/Voices for the Argentinian side with Argentinian Accent. Is the only way it will be true to the MiniMod.

If you want to, I am a MOD and Member of another PR Community, Latinamerican, which have most of the members from Argentina (I'm Argentinian my self).

So If you want we can help. Give me a PM.

If I'm late and another user has offer the same thing, sorry for the long post.

Cheers,


|DowJonesARG|
Rhino
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Re: Critical Open Tasks

Post by Rhino »

Ye we really do need new voices and had a few offers but nothing has come of it so far since I really can't help out there, only people who can are Jaymz and Sofad but both have retired now.

If you can get a team of 3 or more guys all dedicated to doing voices, and you get a soundproof room with good mics (ie, a recording studio) and then you go to Jaymz and Sofad, they then might help you with any luck :D
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Daniel
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Re: Critical Open Tasks

Post by Daniel »

Still, now, 4 months later, none of the many Argies here in the forum can record voices? o_O -.- :p
Rhino
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Re: Critical Open Tasks

Post by Rhino »

LuchoLavalle is making good progress on them right now :)
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Xavo|xXx
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Re: Critical Open Tasks

Post by Xavo|xXx »

This is awesome - way to go LuchoLavelle!
It goes Halle Berry or Hallelujah | Pick your poison tell me what you do | Every body gon' respect the shooter | But the one in front of the gun lives forever
zombie-yellow
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Re: Critical Open Tasks

Post by zombie-yellow »

Could be useful to update the design plan that you posted in the OP :) So we could track the status of the mini-mod better ^^
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Rhino
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Re: Critical Open Tasks

Post by Rhino »

zombie-yellow wrote:Could be useful to update the design plan that you posted in the OP :) So we could track the status of the mini-mod better ^^
Since the start of this mod we have shifted to Redmine for our feature/bug tracking and while I did initially do the google docs to keep the community updated and in the loop, its a lot of work to keep it updated manually etc which I don't have time for, especially not on top of Redmine which is much easier, quicker and better all round :p

I do however keep the Falklands Community Tasks thread updated with any tasks that need doing and works out quite well :)

But if you want a full list of what's on the table on redmine here is a screenshot of all the current issues in PR:F v0.2:
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Last edited by Rhino on 2013-04-11 06:47, edited 1 time in total.
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zombie-yellow
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Re: Critical Open Tasks

Post by zombie-yellow »

Thanks, that's what I wanted :)

Still a lot of work to do for 0.2 :p
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Rhino
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Re: Critical Open Tasks

Post by Rhino »

Keep in mind that most of those new features won't make v0.2. That is a total list of pretty much everything I can think of that's required until the mod is pretty much 100% complete and anything that doesn't make v0.2 will just be moved on to the next version.
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titsmcgee852
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Re: Critical Open Tasks

Post by titsmcgee852 »

Keen for that Sterling! I recall you saying you had someone who could do it. Whatever happened to that?
Rhino
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Re: Critical Open Tasks

Post by Rhino »

titsmcgee852 wrote:Keen for that Sterling! I recall you saying you had someone who could do it. Whatever happened to that?
Someone was working on it, can't recall who but nothing ever materialised from him.

I am hoping on getting my hands on one from an outside source at some point in the future however :mrgreen:
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titsmcgee852
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Re: Critical Open Tasks

Post by titsmcgee852 »

Could you not use this for the gustav? https://www.realitymod.com/forum/f206-a ... 3-wip.html
Rhino
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Re: Critical Open Tasks

Post by Rhino »

titsmcgee852 wrote:Could you not use this for the gustav? https://www.realitymod.com/forum/f206-a ... 3-wip.html
Interesting. Didn't know about that.

Just taken a look at the model and it would need a lot of fixing up before it can be considered to be used but possibly a foundation for someone to work on. But tbh, may be better for someone to start the model again from scratch but if anyone wants to work on fixing this model up, give me a shout :)
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frankenbeanies
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Re: Critical Open Tasks

Post by frankenbeanies »

hey, it still needs to be textured, but I worked on a sterling this afternoon if you want it.


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(Incase Embed isn't working: imgur: the simple image sharer)
Last edited by frankenbeanies on 2013-08-07 00:42, edited 1 time in total.
Reason: wrong gun name
Rhino
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Re: Critical Open Tasks

Post by Rhino »

Cool, looks like it needs quite a lot of work yet and not sure about the process with getting it from Blender to Max also which will probably be quite complicated and will most likley create quite a few issues in the model. If your serious about making this model for PR:F I would suggest you port it to Max9 or start again from scratch in it as the sooner you do that, the better but we are also looking into an alternative source for the Sterling at the moment so I'll keep you posted on if that pans out as if it dose, it will be far better than making a new one from scratch :)
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frankenbeanies
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Re: Critical Open Tasks

Post by frankenbeanies »

Do they need to be in .3ds format? If so, it shouldn't be a problem.
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