Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Wheres_my_chili
Posts: 236
Joined: 2011-07-31 23:35

Re: Ask the [DEV]s a (?) - Part 2

Post by Wheres_my_chili »

Just please dont make another US vs Russia map. We have enough of those to drown a horse with.
Omahaaa
Posts: 20
Joined: 2013-07-07 18:08

Re: Ask the [DEV]s a (?) - Part 2

Post by Omahaaa »

Wheres_my_chili wrote:Just please dont make another US vs Russia map. We have enough of those to drown a horse with.
I completely agree. Can we have some more dedicated insurgency maps?
Redamare
Posts: 1772
Joined: 2007-10-30 21:09

Re: Ask the [DEV]s a (?) - Part 2

Post by Redamare »

dtacs wrote:https://www.realitymod.com/forum/f318-2009/70723-map-eyl-somalia-pirate-influenced-map.html

Would hate to see that potential for a whole new side of gameplay to go down the drain.


My feelings on a mostly water map ....


It didnt really work well for vasdo city with that island ... pisses everyone off when they have to swim to the next objective.
PR0_SNIPE
Posts: 148
Joined: 2013-06-29 13:08

Re: Ask the [DEV]s a (?) - Part 2

Post by PR0_SNIPE »

Yes! More insurgency maps please!! I hate AAS games. I just leave when people vote for it or the next map is an AAS map. I refuse to play AAS. It feels like there's no real objective to me. On insurgency there's caches/civilians that make things interesting. BTW I'm always an insurgent; if the server doesn't allow switching I do it anyway because I'd rather be kicked than play on Blu-For.
You're hit and then hear the shot.
IWI-GALIL.556FA
Posts: 485
Joined: 2013-03-25 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

PR0_SNIPE wrote:Yes! More insurgency maps please!! I hate AAS games. I just leave when people vote for it or the next map is an AAS map. I refuse to play AAS. It feels like there's no real objective to me. On insurgency there's caches/civilians that make things interesting. BTW I'm always an insurgent; if the server doesn't allow switching I do it anyway because I'd rather be kicked than play on Blu-For.
Hell yeah, that's the way I play too. Way more fun and challenging then scoping everything out...

And now, we wait.....
Redamare
Posts: 1772
Joined: 2007-10-30 21:09

Re: Ask the [DEV]s a (?) - Part 2

Post by Redamare »

DEVS, In Reference to the

https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/40221-project-reality-store-what-would-you-purchase.html THREAD

What are the Legal implementations and or consequences If a Project reality Labled (With Dog tag logo) Item such as a T-shirt Coffee mug or Underwear were to be created for ones own personal use as a fan boy.
" OR LIMITED DISPERSAL " Few friends, Mother or X amount sold over Ebay' lets say.

What would be an acceptable course of action If any?? should it have something along the lines of (All rights reserved Project reality group), Etc?

Along with this question .. Any thoughts of actually creating a Project Reality Online Store? ( Call for a Pre order placement over a weeks time at what ever % over actual cost. order X amount of merchandise and distribute the items? )

SHANKS :3

-RED

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Eddie Baker
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Re: Ask the [DEV]s a (?) - Part 2

Post by Eddie Baker »

tankninja1 wrote:Why don't TOWs (bgm-71) get any zoom? Does the real one not even have any static zoom like the MILAN? Also doen't France use the MILAN and not the TOW (bgm-71)?
Real one definitely has zoom, and good point. UK also doesn't use the TOW (or the MILAN, anymore, for that matter) but it's still in there. :razz:
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Eddie Baker wrote:Real one definitely has zoom, and good point. UK also doesn't use the TOW (or the MILAN, anymore, for that matter) but it's still in there. :razz:
France should be using the Milan ingame, think they are, but the British are using the TOW as a place holder for a proper stationary AT weapon like as you said, the Milan was phased out of the British forces many years ago.
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dtacs
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Post by dtacs »

Wheres_my_chili wrote:Just please dont make another US vs Russia map. We have enough of those to drown a horse with.
I wouldn't say two maps is that extreme.

The Russia v US are pretty good. Pavlovsk could use a little work but Saaremaa is fantastic.
Wheres_my_chili
Posts: 236
Joined: 2011-07-31 23:35

Re: Ask the [DEV]s a (?) - Part 2

Post by Wheres_my_chili »

Haha yeah, i just realized we only have two. It seems like a lot more though, maybe because we have a lot of maps that feature one of those two factions. It would be nice to have more maps that feature other bluefor factions like the canadians or the french.
Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

mainly for modelers, what made you start to dwelve into 3d art?
matty1053
Posts: 2004
Joined: 2013-07-03 00:17

Ask the [DEV]s a (?) - Part 2

Post by matty1053 »

Lack of Us an Russia maps?
I want more. Lol

Can you devs post pictures of your faces??
DETROIT TIGERS
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Kothra
Posts: 503
Joined: 2009-12-31 13:52

Re: Ask the [DEV]s a (?) - Part 2

Post by Kothra »

The US Army needs more AAS maps. All they have is Kashan afaik.
AnA10Warthog
Posts: 220
Joined: 2012-09-09 15:56

Re: Ask the [DEV]s a (?) - Part 2

Post by AnA10Warthog »

Kothra wrote:The US Army needs more AAS maps. All they have is Kashan afaik.
And some layers of Khamisayah.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
Arab
PR:BF2 Developer
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Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

Khamisiyah with Iraqi Insurgents. Yum!
Jafar Ironclad
Retired PR Developer
Posts: 2169
Joined: 2008-11-26 00:45

Re: Ask the [DEV]s a (?) - Part 2

Post by Jafar Ironclad »

matty1053 wrote:Lack of Us an Russia maps?
I want more. Lol

Can you devs post pictures of your faces??
Sure!

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Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

which one of you is the best at PR?
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

[R-DEV]prbot
Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

haha obviously. right after rhino :P
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