PR:BF2 v1.0 Feature List

The changelogs for recently released Project Reality versions
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: PR:BF2 v1.0 Feature List

Post by Wakain »

Might've overlooked it but is there a full changelog somewhere? Preferably without x's ;)
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: PR:BF2 v1.0 Feature List

Post by ghostfool84 »

Can a mod pls add a link to the first post thats pointing to Ancientsman Changelog page for the small updates?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR:BF2 v1.0 Feature List

Post by Psyrus »

ghostfool84 wrote:Can a mod pls add a link to the first post thats pointing to Ancientsman Changelog page for the small updates?
PR:BF2 Changelog
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: PR:BF2 v1.0 Feature List

Post by MertSahin »

[R-DEV]AFsoccer wrote:Still (in v1.0) or were you talking about v0.98?
We fixed a lot of bugs and that was one of them (at least we thought).
i really dont know mate, i am on vacation right now i will be back in 24 hours... i did not see it on features so i asked it..

the flags where bugged so there was no way to cap it
Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Re: PR:BF2 v1.0 Feature List

Post by Rambo Medic »

Wakain wrote:Might've overlooked it but is there a full changelog somewhere? Preferably without x's ;)
This. There is no way this changelog is complete, the encrypted changelog had WAY more entries.

https://www.realitymod.com/forum/f196-p ... -beta.html

EDIT: Plus, can we get all the changes between 1.0.0 and 1.0.33.0 (or whatever the current version is)?

I do have the changes between 1.0.16 and 1.0.24 (http://webcache.googleusercontent.com/s ... clnk&gl=us) but It'd be really awesome to see a full changelog for 1.0.0 and everything after.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR:BF2 v1.0 Feature List

Post by BloodyDeed »

A full changelog will totally confuse people. There are several entries that got changed on a later part in development or got updated several times.
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centralhigh76
Posts: 180
Joined: 2009-05-04 19:54

Re: PR:BF2 v1.0 Feature List

Post by centralhigh76 »

After a looooooooooooong break from PR glad to be back!
Dark734
Posts: 7
Joined: 2010-03-04 01:49

Re: PR:BF2 v1.0 Feature List

Post by Dark734 »

Added Coyote APC (CF).
Added CF-18/F/A-18 Strike Fighter / Light Attack Jet (CF, USMC).
Added Canadian UH-1N as placeholder for CH-146 Griffon Light Transport Helicopter (CF).
Yay! Time to get back to PR... :)
Forgotten
Posts: 56
Joined: 2011-07-10 20:33

Re: PR:BF2 v1.0 Feature List

Post by Forgotten »

Removed binoculars from most conventional army kits. - WHAT THE HELL
This it the worst thing that u can do for us. But maybe one day, we can see back that binoculars in conventional factions (poor Taliban got it, but American can't?)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.0 Feature List

Post by Rudd »

Insurgents have far greater access to local intel than the blufor forces.

Blufor generally get armour, scopes etc where insurgents do not. I've enjoyd the change thusfar.

And some blufor kits do get binocs/GLTDs
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Forgotten
Posts: 56
Joined: 2011-07-10 20:33

Re: PR:BF2 v1.0 Feature List

Post by Forgotten »

However, this thing really ruins the gameplay.
I understand this decision, when is Insurgency gameplay with poor Talibans, but on AAS?
There is no gameplay, there is hotchpotch, chaos, kittens die and things like that.
KareemSharrock
Posts: 9
Joined: 2013-10-10 06:36

Re: PR:BF2 v1.0 Feature List

Post by KareemSharrock »

thanks for the assistance it has proved to be the really helpful one for us.....
Tapolad
Posts: 15
Joined: 2013-10-16 04:11

Re: PR:BF2 v1.0 Feature List

Post by Tapolad »

Improved Co-op is awesome..
"I believe that a man is the strongest soldier for daring to die unarmed."-Mahatma Gandhi
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