maybe add some more cover and detail in the roads? like debry piles or roadblocks?
keep it up
![Smile :)](./images/smilies/icon_e_smile.gif)
Scale of this city is not even comparable to the size of Grozny, but good job man.Mrslobodan wrote:Ok so here is the new minimap with medium terrain lightmaps. I will make the terrain a bit brighter and also change some other lightsettings.
( There are some objects in some random places which I will move/delete later)
Well yeah, but that does mean there is some limit, I'm not saying exactly where it's at, just that you can't make a 2-4 km map with 100% city, or you can but as you say there will have to be alot of space between the buildings, which I guess would't look too good.crocop:There isnt a exact limit per se, but the general guideline is to not densely place them
4km maps = 16km^2Sylent/shooter: 2. You will not be able to make a full city map in a 4km map. Its too big and it won't even be playable. 2km is even pushing it a bit... If you take a look at other pr maps that have cities look at how they are done, muttrah for example has a lot of dead space because of the ocean.
This is news to me, unless you mean modified textures not by the BF2editor or non-object LMs?[R-DEV]Amok@ndy wrote:if you eneable the right settings the lightmaps get reloaded automatically, would need to check though which setting it was