Also, can someone change the title to "Assault on Grozny" instead of just Grozny?
Here are some new pics, I think it looks better with a BTR coming along
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://i.imgur.com/NVhQc7k.jpg)
![Image](http://i.imgur.com/vHgFVvJ.jpg)
![Image](http://i.imgur.com/hQDBvLJ.jpg)
![Image](http://i.imgur.com/L7wQCM9.jpg)
![Image](http://i.imgur.com/BDln2IS.jpg)
Yes it will I think. even if the lightmaps folder is empty or anything it will re-generate that tai file to my best knowledge.[R-DEV]Amok@ndy wrote:dont think that this helps
Mrslobodan wrote:Thanks guys, all feedback noted
I really couldn't have gotten close to where I am without the new statics, once again thanks to Arcturus and the PN team for letting me use them
EDIT: Mineral I re-generated Terrain lightmaps on medium but I didn't get any tai file, but I guess you mean I need to generate objects lightmaps in order for it to be created, since its in the subfolder called objects?![]()
I'm sorry but could you explicate that? Do you mean if the terrain lightmaps generation doesn't create LightmapAtlas.tai file I should run objects lightmaps?Rabbit wrote:Yes, then if it doesn't automatically do atlas lightmaps, run them.
Code: Select all
levels/iron_thunder/lightmaps/objects/tunnel_bunker_cover=00=1469=178=31.dds levels/iron_thunder/lightmaps/objects/LightmapAtlas0.dds, 0, 0, 0, 0.25, 0.25
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objects/vegitation/pr/textures/bark1.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0.5, 0.125, 0.5
objects/vegitation/pr/textures/fir_lod_v2.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.25, 0.25
objects/vegitation/pr/textures/tree_branches_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0.25, 0.25, 0.25
objects/vegitation/pr/textures/tree_deciduous_2_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0.5, 0.25, 0.25
objects/vegitation/pr/textures/tree_deciduous_3_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0.75, 0.25, 0.25
objects/vegitation/pr/textures/tree_deciduous_4_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.25, 0.25
objects/vegitation/pr/textures/birch_green_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.25, 0.125, 0.25
objects/vegitation/pr/textures/camonet_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0, 0.125, 0.25
objects/vegitation/pr/textures/fir_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.25, 0.125, 0.25
objects/vegitation/asia/textures/leaf_me_nc_drybush01_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.75, 0.125, 0.125
objects/vegitation/asia/textures/leaf_ncslybush01de_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0.125, 0.125, 0.125
objects/vegitation/middle-east/textures/leaf_me_nc_drybush01_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.75, 0.125, 0.125
objects/vegitation/middle-east/textures/leaf_mehighleafbush01de_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.125, 0.125
objects/vegitation/pr/textures/deciduous_bush_1_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.75, 0.0625, 0.25
objects/vegitation/pr/textures/deciduous_bush_2_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.5, 0.125, 0.125
objects/vegitation/pr/textures/hedgerow_20m_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.625, 0.25, 0.0625
objects/vegitation/pr/textures/largebush_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.5, 0.125, 0.125
objects/vegitation/pr/textures/hedgerow_10m_lod.dds levels\iron_thunder\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.6875, 0.125, 0.0625
Screenshots look nice, it looks like the modern Stalingrad it should. Are those destroyed Apartments custom models? ive never seen them before, they look very nice as opposed to all the apartments being untouched. The map definitely has the dark desolate feeling unique to Grozny.Mrslobodan wrote:Thanks Amok, luckily I saved the old lightmaps folder with the LightmapAtlas file, I just thought it had something to do with the looks of the map, like it was something that needed to be re-generated everytime I made terrain/object changes like lightmaps needs to be remade.
Also, can someone change the title to "Assault on Grozny" instead of just Grozny?
Here are some new pics, I think it looks better with a BTR coming along
if you have vehicles and weapons loaded in your editor, then all you have to do is select the object spawner and on the tweakbar you'll see the vehicle for team 1 and 2. Click that drop down menu and select the vehicle you want.1. If I remember correctly I once saw a post about a new? way to choose what kind of kits/weapons to use in the kits menu/spawn menu ingame. It was like a menu in the editor with 2 rows on for each team of 6-8 dropdown boxes to set the kits. I believe it was to make it easier to not have to do it in text files. Was that WIP or just in my dreams?