If you want to remove scopes from weapons from supply crates or forbid using scopes at all I believe you should use some other way, still I have no effective idea how to do that, but I think nothing is impossible.Mrslobodan wrote:ok nice If you want to you can share either a map (with no scopes, and if possible with ru vs mil) or if you'd like you can just post a description of how to do it and maybe some examples What do you mean with not be able to customize kit before spawn? Can I only remove scopes from weapons from crates?
Also I adapted v0.86 fools_road_day2 coop to 1.036 and created new coop level based on Iron Ridge (you can see init.con belonging to that map in the attachment above). Both maps are ru vs mil. Coop maps help me to test all the issues, ideas (e.g. custom map-binded vehicles or stationary weapons) of the map because of the large number of bots. Also killing bots numbers of bots using ZU-23-2 in the inf map relaxes so much
You can customize kits before spawn, choose scoped or unscoped version. If you'll use my method you will not be able to choose militia helmet-kits in the spawn menu, but you will be able to get helmeted kit from supply crates. The same thing will be with scoped weapons for russians. Currently in my config (init.con / server.rar), militia is deprived from choosing std or alt kits, but russians use standard ru_sp config and they can select btw scoped and unscoped weapons.