PR Doesnt feel so hardcore anymore.

General discussion of the Project Reality: BF2 modification.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR Doesnt feel so hardcore anymore.

Post by matty1053 »

I agree.

Again, it's almost proof in the thread under Gen. Discussion... "Too many noobs, not enough SL's"

I do agree with this. But the thing I realised. Is people not taking assets seriously. :P


Again, SCHOOL IS GOING ON, and it's not summer where us gamers stay inside our air conditioned homes, drooling about how a\/\/3$0M PR 1.0 is!

So, wait till weekends. (Fridays at 3:00 est tend to start the fun!)
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: PR Doesnt feel so hardcore anymore.

Post by ComedyInK »

Spook wrote:Muttrah was never known for varied gameplay :P

Devs wanted more casual players so they made the game more casual. They reached their goal within the first month of the release. Now the causuals moved on to BF4 Beta and GTA 5 and most of the hardcore guys hang around in other games. The playercount rarely reaches 400 on EU peak times. It was not even that bad in 0.98 ... you see less clans and publics on servers. Its just a handful of big and medium sized clans that still cling to PR. Devs knew that PR was slowly dying because of its age, its normal. They tried to extend its lifetime by going more casual. It was worth a try but IMO a bad decision, I think there would still be more players around if the game would have sticked to its roots.
I'm sure the intentions of the Devs wasn't to make the game more "casual", but filled with less BS moments, thus why they changed the Deviation, which many can agree, pre-1.0 was an extremely annoying, agitating, and rage inducing mechanic. Besides Deviation change, and the new rally system, the core gameplay, I feel has gone unchanged.

Want to know what I feel has changed? The player base. People, including squad leaders are more selfish. Start of the round, I announce my plans over squad net, only maybe two SLs respond, I spawn in, and guess what, three other SLs want to do the damn same thing I wanted to do, but decided against telling/planing it out so someone gets the shit end of the stick. It's annoying. No one talks over squad leader channel, and there is barely any team cohesion anymore to formulate a proper attack, everyone rushes in like an idiot, rather than backing the hell off the cache that is heavily defend on the island @ Al-Basrah, they'd rather waste 350 tickets trying to repetitively attack it, rather than taking a moment to think of a better plan. And screw listening to the commander because he was live intel on enemy positions/movement, lets all hurdle away from the objective and defend an arbitrary position of no strategic value.

TL :D R; teamwork is dead, players are selfish.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR Doesnt feel so hardcore anymore.

Post by CR8Z »

As a 5+ year vet, I disagree with most of you. The game is not less "hardcore" to me, whatever that means. Given the right squad, I still routinely have rounds where I have very few deaths, and sometimes fewer kills, but we are still near or at the top of the board. I'll agree that the deviation and 100+ servers made frequent contact more inevitable, but there are certainly exceptions to that rule. There are still lines of defense, and logistic lines, I think it just depends on who's playing when.

If it feels less hardcore, I would guess it's because we have a lot of new players who haven't learned how to play properly yet. Let's hope they do.
[GER]Birnd
Posts: 63
Joined: 2012-07-07 07:25

Re: PR Doesnt feel so hardcore anymore.

Post by [GER]Birnd »

Improvement was made in Ground Vehicle Warfare to make maneuvering viable.
That Aspect is more Hardcore now, but nearly never happens.
The potential 24/7 Laze on any Heavy Asset leaving Base makes any Ground Asset a waste of tickets while Cas is up, even AAs.

Regarding Infantry:
Running Speed went up some Time Ago,
Deadly Accurate Fire almost instant on long Range,
Deadly Full Auto instant on close-medium Range,
(Disorted and unclear Audio, might be just me),
Reinforcement Points closer to the Frontline (*1).
Defenders Advantage got removed(*3), constantly Pushing forward always wins.(*2) Teamplay is not viable, u dont have the time to organize anything. Organised Squads are a Relic from previous Versions.

I agree with u, but look forward,
maybe Arma3 :P R or PR2 brings the Spark back, they have a different Dev Team.


*1 Rally Points, since 1.0 are Lasting Reinforcement Points without needing Time or Effort to set up. Better and less costly then FOs.

*2 If ur Squad wipes another and has casualties(more than 2) the enemy Squad can respawn and arrive to kill u while u still revive ur shot Squadmates. Outnumbered and without knowing where they exactly come from, u will be wiped, they know exactly where u have to be.

*3 Reduced Settle Times. Reminds me of CS, 1 Guy skilled in Aiming wipes entire Squads by Run and Gun.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Doesnt feel so hardcore anymore.

Post by Rhino »

I can understand why some of you feel PR is less hardcore for slightly lower vehicle spawn times in some cases, and RPs, BUT I find it amusing that some of you think PR is less hardcore because "weapons are more deadly". In that case vBF2 must be super hardcore :p

As for some of you who are claiming PR has lost a lot of its player base, numbers are still above v0.98s, although GTA5 and BF4 have taken a hit, as well as uni/school starting etc, these players will come back once they get board of those games, which will happen pretty fast and get more time to play.
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: PR Doesnt feel so hardcore anymore.

Post by Gracler »

The awkward deviation in 0.98 was like a PR trademark for me. I can't think of any other active game that uses that amount of forced deviation in a fps.

Now that it is gone I had to teach myself not be be static when in a fire-fight again. Run and gun like the other main-stream fps games.


Don't get me wrong I also felt that the deviation was a pain in the ***, but I also think driving a slow vehicle back and forth to rearm is a pain in the *** but they both make it feel much more strategical.

If your not moving "aka" defending your as good as dead unless if the enemy has no idea where you are at.
Last edited by Gracler on 2013-10-17 09:05, edited 2 times in total.
camo
PR:BF2 Developer
Posts: 3163
Joined: 2013-01-26 09:00

Re: PR Doesnt feel so hardcore anymore.

Post by camo »

I think the problem with PR is these "PR is dying" threads seem to be popping up more frequently. I do agree that many squad leaders seem to have briefly left but they will be back and then it will the same as normal.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: PR Doesnt feel so hardcore anymore.

Post by ghostfool84 »

Iam not a fan of this "pr is dying ...again" thing... but there was a huge drop. In 098 there were ~500 players online in the evening (european time). After Release of 1.0 there were about 900 players online, 2 weeks ago like 500 again. Now we are at 300, thats means 2 Full Servers, one dying and rest coop. Usually more people play on the weekend but this drop is not because "pr is becoming older". Hopefully they will come back, but it needs some fixes to put this awesome new PR version in a more "finalised" status. I really dont understand why some small errors are not fixed or (so do i think) rolled out yet, so we have to wait for the "big package" again i think.
[KSK]
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PR Doesnt feel so hardcore anymore.

Post by ChallengerCC »

Gracler wrote:The awkward deviation in 0.98 was like a PR trademark for me. I can't think of any other active game that uses that amount of forced deviation in a fps.

Now that it is gone I had to teach myself not be be static when in a fire-fight again. Run and gun like the other main-stream fps games.


Don't get me wrong I also felt that the deviation was a pain in the ***, but I also think driving a slow vehicle back and forth to rearm is a pain in the *** but they both make it feel much more strategical.

If your not moving "aka" defending your as good as dead unless if the enemy has no idea where you are at.
True, true.
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M.Hart
Posts: 48
Joined: 2011-06-01 08:10

Re: PR Doesnt feel so hardcore anymore.

Post by M.Hart »

I have been playing PR for more than 5 years, actively for about the last 3-4 years. Been through some of the good battles in 0.8. Lived through the release of the IDF, Heer, Canadians. Then 0.97 (0.98 ) hit the spot. Everything stayed the same for like 1 or 2 years? Community changed during that time, old players left or got bored of the same maps played again and again.

But even though I knew all of that, I was still playing with the hope, hope that 1.0 will be released tommorow and everything will change to the point, when I started playing PR. Was running home from school to play PR till the very night...

The problem was, when 1.0 was released, not that much has changed. Yeah it was a great refresh for few months but after I saw all the maps and mechanics, that were new in 1.0 I kinda got bored of PR again. Same thing happened with the community. We had old players bored and leaving or new players, who came to play PR not like PR but more like BF3.

The good old times, when there were hardcore players, who wanted to play PR more ArmA-ish are long gone and lost.

I have uninstalled PR now but not forever. The only thing I hope for is that one Day, when I come back and everything will be far better than when I left.

To sum this up, I don't think PR is the problem. PR was, is and will be awesome. A crossover of Milsim and Action - best combination in the world. What is not adding to the experience though are, no offense, these CoD and BF3 kids, who came only to click with their LMB instead of actually experience the PR as it was meant to be. Solution to this problem is Community. Only PR Community can change PR Community. I remember the days when PR-DEVs were around, giving us the know-how on PR, it was simply awesome.

In the end, I wish the PR Community, to all of you guys, DEVs and Players, the Best I can and I really look forward to returning to PR one day, after all I spent with it so much time it became a heart-thing, you know what I mean.

So once again, Thank You all for these awesome years in PR and I look forward to see you all again in the future.

Wishing the Best,
Michael Hart

P.S. I apologies for my terrible english grammar, Cheers :D
"Let's get serious." - Serious Sam

"War does not determine who is right - only who is left." - Bertrand Russell

"A journey of a thousand miles begins with a single step." - Confucius
-Steiner-
Posts: 5
Joined: 2010-11-15 10:42

Re: PR Doesnt feel so hardcore anymore.

Post by -Steiner- »

I recently started playing again after a long break, and so far I enjoy the game very much. I have seen multiple times now what happens to the community around a game if it gets older and after reading every comment I have to say that it sounds like the normal progression. There are a few things in my opinion though everyone (or in some cases especially the Developers / Admins) can do to improve the experience players have in the game:

1. Clans could invite players to learn the basics of the game in pvp or coop games
2. Don't get angry at beginners or even verbaly abuse them
3. Add civilian bots on certain maps (Yes, I'm not kidding)
4. Add the possibility to vote for a gamemode (with gamemode I mean a set of settings that either leans to the hardcore, more realistic or casual site) via script. Just let the actual players on a server decide how they want to play the game
5. I applied for a server license a few days ago, and got no response so far. Even if you want to assure quality over quantity (which is 100 % the way to go in my opinion, don't misunderstand me) you can't expect the community to stay big or even increase if you don't give others the opportunity to play the game like they want.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR Doesnt feel so hardcore anymore.

Post by DesmoLocke »

Sounds like some of you could use a week or two off and away from PR. ;-)
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PR player since 0.5 (Feb 2007)

Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: PR Doesnt feel so hardcore anymore.

Post by Gracler »

-Steiner- wrote:I recently started playing again after a long break, and so far I enjoy the game very much. I have seen multiple times now what happens to the community around a game if it gets older and after reading every comment I have to say that it sounds like the normal progression. There are a few things in my opinion though everyone (or in some cases especially the Developers / Admins) can do to improve the experience players have in the game:

1. Clans could invite players to learn the basics of the game in pvp or coop games
All respectable clans do this already
2. Don't get angry at beginners or even verbaly abuse them
True, a lot of people need to calm down
3. Add civilian bots on certain maps (Yes, I'm not kidding)
not technically possible
4. Add the possibility to vote for a gamemode (with gamemode I mean a set of settings that either leans to the hardcore, more realistic or casual site) via script. Just let the actual players on a server decide how they want to play the game
Would require server restart and a "super" admin not just a regular admin so it should be done through the server forum vote
5. I applied for a server license a few days ago, and got no response so far. Even if you want to assure quality over quantity (which is 100 % the way to go in my opinion, don't misunderstand me) you can't expect the community to stay big or even increase if you don't give others the opportunity to play the game like they want.
If you don't have a big community behind you or a lot of followers on youtube (I'm looking at you Bluedrake :D ) then your just wasting your time and money.
Your another example showing the fact that you never stop playing PR, you just go on leave. :D
-Steiner-
Posts: 5
Joined: 2010-11-15 10:42

Re: PR Doesnt feel so hardcore anymore.

Post by -Steiner- »

"If you don't have a big community behind you or a lot of followers on youtube (I'm looking at you Bluedrake ) then your just wasting your time and money."
And that's exactly the kind of attitude I'm not understanding. I just don't see the disadvantages.

- There is no harm in issuing a license, it can only improve the game and community
- It can be revoked anytime
- I'm willing and have the means, why not use that
- Every server you add has the potential to multiply the playerbase, or create new connections with people that can last a life time.

In the worst case szenario there is one more empty server in the browserlist. So what? :)
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PR Doesnt feel so hardcore anymore.

Post by Heavy Death »

Everything is ok with PR as far as the model goes. Exept the constant respawn of enemies not far from where you killed them. That makes it into that vanilla feel. Otherwise its pretty close to ArmA if you ask me.

Anyway, Tournaments, events and campaigns are the way to go. Its the same in every old game that is somehow based on realism. Arma, various racing sims, PR etc. Its riddled with trolls and clueless noobs, griefers and so on and to get premium gameplay you need locked events.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: PR Doesnt feel so hardcore anymore.

Post by Gracler »

-Steiner- wrote:And that's exactly the kind of attitude I'm not understanding. I just don't see the disadvantages.

- There is no harm in issuing a license, it can only improve the game and community
- It can be revoked anytime
- I'm willing and have the means, why not use that
- Every server you add has the potential to multiply the playerbase, or create new connections with people that can last a life time.

In the worst case szenario there is one more empty server in the browserlist. So what? :)
It was just a friendly advice.

I don't see how another server in the big sea of servers is going to benefit PR.

If PR was low on servers or your server is located in a region that needs servers it's a different story.
Since you appear to be from Germany and Europe is probably the area with most servers I reckoned this is not the case in this situation.

So you gotta ask yourself if you really need a server to make new connections, and I guess you made your point so go for it :)
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: PR Doesnt feel so hardcore anymore.

Post by rodrigoma »

I will be waiting for your QRF and peeps created maps , will be awesome ;)
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: PR Doesnt feel so hardcore anymore.

Post by OldGoat5 »

I was just on for 2 rounds and it was as nerve racking as ever.
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