[Map] Assault on Grozny (2km) [Released]
- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
Hey, I just did a quick Terrain lightmap on low setting, and I just noticed this info in the bottom:
Average objects per sample: 29.0109
Max objects on sample: 29
Time: 52min 16sec
Samples rendered: 1048576
Samples/second: 334
Total number shadow pixels: 0
Total number of draw calls: 45778107
Total numer of polys: 2296297351
I just thought I'd ask if there is any useful info to see here, or any problems perhaps?Basically I'm just curious if everything looks good, I just thought it was weird that it says 0 shadow pixels, shouldn't it be more?
Average objects per sample: 29.0109
Max objects on sample: 29
Time: 52min 16sec
Samples rendered: 1048576
Samples/second: 334
Total number shadow pixels: 0
Total number of draw calls: 45778107
Total numer of polys: 2296297351
I just thought I'd ask if there is any useful info to see here, or any problems perhaps?Basically I'm just curious if everything looks good, I just thought it was weird that it says 0 shadow pixels, shouldn't it be more?
- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
I have been working a lot on the map so I just thought I'd show some editor pics before christmas
I expanded the city and remade almost the entire north city centre. I also removed a curve from the river inside the city to be able to expand the trainstation. I replaced the eastern trainstation with a industrial-type complex which has been turned into a defensive position. Those are the major changes. I only got a little bit left to build on the southeastern part of the city. I hope you like it, and as always advice and suggestions are appreciated
Also one question, the static fields seem to create a plane shadow, should they be added after lightmapping?
New Minimap:
I expanded the city and remade almost the entire north city centre. I also removed a curve from the river inside the city to be able to expand the trainstation. I replaced the eastern trainstation with a industrial-type complex which has been turned into a defensive position. Those are the major changes. I only got a little bit left to build on the southeastern part of the city. I hope you like it, and as always advice and suggestions are appreciated
Also one question, the static fields seem to create a plane shadow, should they be added after lightmapping?
New Minimap:
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Re: [Map] Assault on Grozny (2km) [WIP]
Really nice work.
Couple things I noticed while looking at it. You should save the OG fields to a different layer, then deselect it when you run terrain lightmaps so you dont get black terrain. The other is the water, it looks really bad. I would find a picture of that river, and use the eyedropper to get the RGB values then make that your water color.
Couple things I noticed while looking at it. You should save the OG fields to a different layer, then deselect it when you run terrain lightmaps so you dont get black terrain. The other is the water, it looks really bad. I would find a picture of that river, and use the eyedropper to get the RGB values then make that your water color.
AfSoccer "I just don't see the natural talent."
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Re: [Map] Assault on Grozny (2km) [WIP]
That's Awesome!
The color palette is epic but the terrain seems a bit dark in contrast to the sky
The color palette is epic but the terrain seems a bit dark in contrast to the sky
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Re: [Map] Assault on Grozny (2km) [WIP]
jesus christ that looks awesome bro, well done!
agreed you may want a slightly darker sky, I'd try the same sky as Shijia.
add your static fields to a gamemode layer without any gamemode/playersize set, then untick that layer to make it disappear, then re-lightmap the grids they were in to remove their shadows. You can select 'nearest' grid when starting the lightmap to re-lightmap only one individual grid, rather than every grid again.Also one question, the static fields seem to create a plane shadow, should they be added after lightmapping?
agreed you may want a slightly darker sky, I'd try the same sky as Shijia.
- Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]
That's a really good job. You made a amazing atmosphere that I've not seen in many maps. With the statics available you really did a good job. I hope I can play this in PR at some point next year
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Re: [Map] Assault on Grozny (2km) [WIP]
Damn this map looks flippin amazing! Atmosphere wise it looks perfect, hopefully it plays out well it sure has the looks going for it. As for the sky i don't know if id make it too much darker i kinda like it the way it is at the moment. Only question how well does the FPS hold up? there must be an awful lot of objects.
- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
Thanks guys, I'm glad you like it
Yeah, I haven't done anything to the water yet, I just picked a color that kinda looked good. To make the water look really good I need to make envmaps, but to do that needs to be done after lightmaps right? so I figured I just save that til after final lightmaps. Eyedropper, is that a tool in ps ? Unfortunately I got very little skills with ps atm:/
@Echo and Rudd: Yeah I also thought the sky was too bright, so now I tried with Shija valley like you said Rudd and I think it looks pretty good, I'll post some pics of it soon
[quote=""'[R-CON"]Mineral;1969819']That's a really good job. You made a amazing atmosphere that I've not seen in many maps. With the statics available you really did a good job. I hope I can play this in PR at some point next year [/quote]
Thanks Mineral, me too a few more months if I work hard!
[quote="waldov""]Damn this map looks flippin amazing! Atmosphere wise it looks perfect, hopefully it plays out well it sure has the looks going for it. As for the sky i don't know if id make it too much darker i kinda like it the way it is at the moment. Only question how well does the FPS hold up? there must be an awful lot of objects.[/quote]
Either I go with a bright terrain and bright sky or dark terrain and dark sky, the darker choice seem to help create the brutal feeling but I'm not sure yet.
I got 14 000 objects atm, I'm guessing I will finish it at about 16 000-17 000. It's pretty smooth inside the city but we'll have to see after final lightmaps
Ah I see, and after I've done the lightmaps I put them back to layer 0 ?Rabbit wrote:Really nice work.
Couple things I noticed while looking at it. You should save the OG fields to a different layer, then deselect it when you run terrain lightmaps so you dont get black terrain. The other is the water, it looks really bad. I would find a picture of that river, and use the eyedropper to get the RGB values then make that your water color.
Yeah, I haven't done anything to the water yet, I just picked a color that kinda looked good. To make the water look really good I need to make envmaps, but to do that needs to be done after lightmaps right? so I figured I just save that til after final lightmaps. Eyedropper, is that a tool in ps ? Unfortunately I got very little skills with ps atm:/
@Echo and Rudd: Yeah I also thought the sky was too bright, so now I tried with Shija valley like you said Rudd and I think it looks pretty good, I'll post some pics of it soon
[quote=""'[R-CON"]Mineral;1969819']That's a really good job. You made a amazing atmosphere that I've not seen in many maps. With the statics available you really did a good job. I hope I can play this in PR at some point next year [/quote]
Thanks Mineral, me too a few more months if I work hard!
[quote="waldov""]Damn this map looks flippin amazing! Atmosphere wise it looks perfect, hopefully it plays out well it sure has the looks going for it. As for the sky i don't know if id make it too much darker i kinda like it the way it is at the moment. Only question how well does the FPS hold up? there must be an awful lot of objects.[/quote]
Either I go with a bright terrain and bright sky or dark terrain and dark sky, the darker choice seem to help create the brutal feeling but I'm not sure yet.
I got 14 000 objects atm, I'm guessing I will finish it at about 16 000-17 000. It's pretty smooth inside the city but we'll have to see after final lightmaps
Last edited by Ason on 2013-12-24 00:47, edited 1 time in total.
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Re: [Map] Assault on Grozny (2km) [WIP]
not required, as long as you don't select any gamemode options for that additional layer, the statics will be added to the staticobjects.con but won't interfere with any gamemodesAh I see, and after I've done the lightmaps I put them back to layer 0 ?
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Re: [Map] Assault on Grozny (2km) [WIP]
It looks AMAZING!
Maybe you could get the hotel retextured to make the top black/burned?
Would be cool if there was more destroyed statics in PR for this map
Maybe you could get the hotel retextured to make the top black/burned?
Would be cool if there was more destroyed statics in PR for this map
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
alright thanks rudd[R-DEV]Rudd wrote:not required, as long as you don't select any gamemode options for that additional layer, the statics will be added to the staticobjects.con but won't interfere with any gamemodes
thanks Pvt I'm afraid that would have to be made by someone else since I don't got the knowledgeIt looks AMAZING!
Maybe you could get the hotel retextured to make the top black/burned?
Would be cool if there was more destroyed statics in PR for this map
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Re: [Map] Assault on Grozny (2km) [WIP]
It looks great Mrslobodan, you have a keen eye for details.
Can't wait to try it out!
Can't wait to try it out!
''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
- Ho Chi Minh
- Ason
- PR:BF2 Developer
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- Joined: 2012-10-22 10:29
Re: [Map] Assault on Grozny (2km) [WIP]
thanks matesalaminl wrote:It looks great Mrslobodan, you have a keen eye for details.
Can't wait to try it out!
I took some ingame pics of the new sky and light settings. Imo this one is alot better.
I will add a bit more fog so don't mind that.
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Re: [Map] Assault on Grozny (2km) [WIP]
Damn, this looks amazing! Can't wait to play it.
"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Re: [Map] Assault on Grozny (2km) [WIP]
Aaah BMPs, so fitting for this map, love it! ^_^
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
Thanks guys!
Btw I think I fixed the lines and X:es above the OG by simply changing the CloseDistPercentage value in the OG general tab. I don't think it matter what you change it to, but I changed it to 1. I'm 95% sure this solved it. If anyone is interested.
Btw I think I fixed the lines and X:es above the OG by simply changing the CloseDistPercentage value in the OG general tab. I don't think it matter what you change it to, but I changed it to 1. I'm 95% sure this solved it. If anyone is interested.
Last edited by Ason on 2013-12-25 12:19, edited 1 time in total.
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Re: [Map] Assault on Grozny (2km) [WIP]
You may have hidden it, with a possibly negative effect on performance. You need toanually repack the OG atlas so that the affected og does not have a bleed into the texture above it.Mrslobodan wrote:Thanks guys!
Btw I think I fixed the lines and X:es above the OG by simply changing the CloseDistPercentage value in the OG general tab. I don't think it matter what you change it to, but I changed it to 1. I'm 95% sure this solved it. If anyone is interested.
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Re: [Map] Assault on Grozny (2km) [WIP]
wow this map looks really awesome, keep up the great work!
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Re: [Map] Assault on Grozny (2km) [WIP]
Also, did you do a groundhemi? You'll need one to make solders and vehicles look the correct darkness