Hey guys, I got an idea for the map but I don't know if it's possible or how it could work out.
First of all I read this in the Mapping guidelines post:
"AAS32 is an alternative vehicle layout for AAS. This layer should only be used on large 4km maps where you have alot of options with vehicles or for a unique layout."
Is it possible/allowed to use this layer on my map ?
My idea is rather simple and not really a big deal. I'm thinking of giving the russians 1-3 vehicle depots inside the city to act as russian checkpoints.
This could make the AAS32 layer simulate the time after the russians captured most of the city. The vehicle depots would act as russian checkpoints which would just be an extra thing to the map, the flags would still exist and all the usual gameplay would go on just that the russians would have to think of these checkpoints and defend them (if they want).
I think it would be cool to have some real strategic/important areas to defend which would really offer something to the team defending it. Like there would be a real reason to defend it, which in this case is the vehicle depots.
The negative things that I have come up with so far is that perhaps russians would always have 100% health vehicles, and that's a rather big problem.
I thought of switching the vehicle depots to crates, but the value of the crates is too low to actually build up a defense around them.
(I will have to place the depots in hidden positions so vehicles can't stand inside them and shoot at enemies)
Would like to hear your opinions on this or maybe someone got a better idea of how to create a useful checkpoint for the russians, or maybe this won't work at all?
Here are some pics of how the checkpoints would look(with a little bit more defensive statics like sandbags,concrete barriers etc)
![Image](http://i.imgur.com/Ns3S1Zb.jpg)