PR:BF2 v1.1.1.0 Changelog

The changelogs for recently released Project Reality versions
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PR:BF2 v1.1.1.0 Changelog

Post by AncientMan »

Looks like there were a few issues in v1.1.0.0, so we spent the day fixing them up, and we're now up to v1.1.1.0. Additionally, there's a few changes that didn't quite make it into v1.1.0.0.

The update will be released some time around 1300 PRT (UTC).

PR:BF2 v1.1.1.0 (2014/01/04)
-----------------------

BINARIES:
  • Added support for Amazon CD Keys. Please see this post for more information.
GENERAL:
  • Fixed issue with Insurgent/Taliban deployables.
  • Fixed adjustable sights in M72A7 and Insurgent RPGs.
  • Fixed Mortar HUD.
VEHICLES:
  • Fixed critical damage level on Chinese AAV.
  • Updated 9M117 to deal less damage against heavy armored vehicles.
WEAPONS:
  • Updated Mortar IEDs to kill FOBs instantly.
  • Increased ZPU4 overheating rate.
  • Decreased SKS recoil.
SERVER:
  • Fixed CD Key Hash logging.
LEVELS:
  • Updated Dovre
    • Replaced one Puma APC with a Puma IFV.
  • Updated Khamisiyah
    • Added Insurgency 16 (USMC vs Insurgents), Insurgency 32 (USMC vs MEC), and Insurgency 64 (US Army vs MEC) layers.
    • Changed flag layout on AAS32 to focus battles on city and balance assets.
    • Changed flag layout on AAS16 to focus battles on city and adjusted tickets.
    • Added USAF jets to AAS32 and AAS128 (US Army layers) to include the F-15E, plus some other balancing changes to assets.
    • Fixed construction site to prevent players from getting stuck.
  • Updated Lashkar Valley
    • Replaced one Puma APC with a non-respawnable ATV on AAS layers.
    • Replaced a .50cal Technical with a Rocket Technical on AAS layers.
Last edited by AncientMan on 2014-03-13 01:27, edited 2 times in total.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.1.1.0 Changelog

Post by SANGUE-RUIM »

awesome, thanks again!
camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.1.1.0 Changelog

Post by camo »

awesome, khamisiyah insurgency sounds awesome.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.1.0 Changelog

Post by Roque_THE_GAMER »

no fix for khamisiyah large when you get out of the combat area with jet and start to blend at less than 3 seconds?
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR:BF2 v1.1.1.0 Changelog

Post by Rezza »

Thanks for the quick update.
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droobloo
Posts: 2
Joined: 2013-12-10 06:45

Re: PR:BF2 v1.1.1.0 Changelog

Post by droobloo »

Y'all are pretty quick on the draw with those updates. Awesome work and thanks!
maximi4444
Posts: 32
Joined: 2011-06-20 06:35

Re: PR:BF2 v1.1.1.0 Changelog

Post by maximi4444 »

Thanks for the update DEVs ;) much appreciated especially on the mortars ;)
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR:BF2 v1.1.1.0 Changelog

Post by HunterMed »

Thanks DEVs!

Ins on Khami sounds interesting
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: PR:BF2 v1.1.1.0 Changelog

Post by crazygamelover »

Wow, F15?!?!?! Are you serious!?!?!??! Don't scare me with things like these, its not nice!!! XD
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: PR:BF2 v1.1.1.0 Changelog

Post by Spyker2041 »

Just curious, when the updater from 1.1.0.0 to 1.1.1.0 was running I saw it updating Shijia and Muttrah server.zip, however the changelog does not mention any changes.
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: PR:BF2 v1.1.1.0 Changelog

Post by Jafar Ironclad »

Roque_THE_GAMER wrote:no fix for khamisiyah large when you get out of the combat area with jet and start to blend at less than 3 seconds?
was fixed.
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: PR:BF2 v1.1.1.0 Changelog

Post by Kerryburgerking »

Been waiting on the Strike Eagle for so long :D :D :D
Mean, green and unseen!
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR:BF2 v1.1.1.0 Changelog

Post by IWI-GALIL.556FA »

Good work dev's. That was a fast fix! :)

And now, we wait.....
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: PR:BF2 v1.1.1.0 Changelog

Post by paul161616 »

great job devs! nice to see a quick bug squishing, now back to PR...
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.1.1.0 Changelog

Post by AFsoccer »

Spyker2041 wrote:Just curious, when the updater from 1.1.0.0 to 1.1.1.0 was running I saw it updating Shijia and Muttrah server.zip, however the changelog does not mention any changes.
Sometimes we fix things that are minor and don't need a mention in the changelog (to keep it from getting too long). For instance, the change to Shijia Valley was regarding bird effects. Somehow when you triggered a bird effect, 3 flocks of birds would fly upward. I fixed that so just one flock would fly up. Pretty minor but still needed to be done. Muttrah's change was probably something similar.
Kerryburgerking wrote:Been waiting on the Strike Eagle for so long :D :D :D
Yeah, me too. Enjoy the power of the Strike Eagle! Btw, in case anyone wonders, the F-15E requires two players and can be quite effective if used correctly so the MEC have two SU-22s per one F-15E. Again... enjoy. :)
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PR:BF2 v1.1.1.0 Changelog

Post by Pvt.LHeureux »

  • Replaced a .50cal Technical with a Rocket Technical on AAS layers.
Yeeeees, more of those babies :-)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: PR:BF2 v1.1.1.0 Changelog

Post by Wayet »

thanks !
Viral_Krieger
Posts: 24
Joined: 2013-05-31 20:56

Re: PR:BF2 v1.1.1.0 Changelog

Post by Viral_Krieger »

Thank you for the quick update!
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