Insurgency, bugs, warts and all
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- Posts: 1189
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Insurgency, bugs, warts and all
It completely numbs my mind that Insurgency is still seeing play despite an absolutely mind-numbingly game-breaking bug that's in it. Consider all the complaints over the years about hackers and ghosting, this is worst than that, and it's as though every single person on a 50 player team is using the hack in addition to all the other advantages that Blufor have.
I know there was a thread made about this on release and that the Devs have noted it and temporarily solved the problem, but decided not to hotfix it or patch it until they have more content to justify the work involved in producing a patch. I get it. I respect that you're a volunteer dev team and I respect the huge work involved. Many years ago I fiddled with animations hoping to contribute to the game and I fully appreciate the huge work that goes into this.
This thread isn't complaining at you.
Every time there's a mapvote, almost ENTIRELY without exception, all of Redfor votes for Insurgency and all of Blufor votes for AAS. There was always sort of a trend in this direction, but never as pronounced as now because Insurgency was never as pants on head retarded as now. When the map starts, there's still a rush for people to try and join Blufor and kick people off Blufor, using teamswap hacks or just spamming in hope. Every single time I play on any server, the Blufor team is stacked with server admins or members of the clan that owns the server.
Insurgency has always been a divisive issue in this game, but the entire game mode is literally bugged as fuck right now. Even if we were polite and pretended that there wasn't a sizeable minority of people who cheat in this game, and even a cursory google search will tell you that isn't the case (hell, reading chat in the few remaining prominent servers reveals prominent people openly talking about cheating), insurgency right now is worse than having a whole team of hackers against a whole team of non-hackers. Can you imagine how much people would pay to have a hack that enables one shot kills anywhere?
I'm not saying Insurgency is unwinnable or anything right now (because god knows, there have probably been fewer rounds than you have fingers that an INS team has actually had a higher KDR than Blufor in the last few years), I'm saying it's stupid. It's the very definition of frustration and retardedness, and it's still on everyone's map rotations.
If the community were still in a healthier state, as it was a few years ago in the 0.6-0.9 days and there was a page worth of populated servers someone could join, it wouldn't be so bad. Some people are masochists and have always loved the punishment, sorry challenge, of the Insurgent experience, no matter how stacked the cards are on a given map. But plenty of other people would rather sidestep the one dimensional gameplay, particularly when it's as pants on head retarded as it is now, but we can't anymore. People are forced onto a few servers because the community is so small now; the douchebaggery that ensues is only tolerated at all by many people because there are no other options left for us. The fact that you still get Koreans, Japanese and Australians playing with 200-350 ping on your servers because our communities died should be enough to tell you that there are a hell of a lot of people that are on your servers because you're the last place standing.
So, to everyone spamming the INS votes, to admins who think it's good for the health of PR to put half their server through agony every second round, to everyone spamming teamswaps to get on Blufor and kick last round's Redfor off, to the asset whores, to the server admins who don't enforce their own rules properly on INS, to the at least once a round Blufor squad who camps the Ins main and finally to the publically self admitted ghosters you aren't helping the game even a little bit right now. I'd honest to god rather play the iteration of insurgency where no hideouts could be spawned than the one where every single Blufor soldier has a .50 caliber assault rifle, and if any of you admins bothered to join pub squads on Insurgent teams, you'd know that a hell of a lot of your player base feels the similarly.
So, to all offending parties, I propose a toast: "To killing PR a little bit at a time, may one day none of us have a place to play."
I know there was a thread made about this on release and that the Devs have noted it and temporarily solved the problem, but decided not to hotfix it or patch it until they have more content to justify the work involved in producing a patch. I get it. I respect that you're a volunteer dev team and I respect the huge work involved. Many years ago I fiddled with animations hoping to contribute to the game and I fully appreciate the huge work that goes into this.
This thread isn't complaining at you.
Every time there's a mapvote, almost ENTIRELY without exception, all of Redfor votes for Insurgency and all of Blufor votes for AAS. There was always sort of a trend in this direction, but never as pronounced as now because Insurgency was never as pants on head retarded as now. When the map starts, there's still a rush for people to try and join Blufor and kick people off Blufor, using teamswap hacks or just spamming in hope. Every single time I play on any server, the Blufor team is stacked with server admins or members of the clan that owns the server.
Insurgency has always been a divisive issue in this game, but the entire game mode is literally bugged as fuck right now. Even if we were polite and pretended that there wasn't a sizeable minority of people who cheat in this game, and even a cursory google search will tell you that isn't the case (hell, reading chat in the few remaining prominent servers reveals prominent people openly talking about cheating), insurgency right now is worse than having a whole team of hackers against a whole team of non-hackers. Can you imagine how much people would pay to have a hack that enables one shot kills anywhere?
I'm not saying Insurgency is unwinnable or anything right now (because god knows, there have probably been fewer rounds than you have fingers that an INS team has actually had a higher KDR than Blufor in the last few years), I'm saying it's stupid. It's the very definition of frustration and retardedness, and it's still on everyone's map rotations.
If the community were still in a healthier state, as it was a few years ago in the 0.6-0.9 days and there was a page worth of populated servers someone could join, it wouldn't be so bad. Some people are masochists and have always loved the punishment, sorry challenge, of the Insurgent experience, no matter how stacked the cards are on a given map. But plenty of other people would rather sidestep the one dimensional gameplay, particularly when it's as pants on head retarded as it is now, but we can't anymore. People are forced onto a few servers because the community is so small now; the douchebaggery that ensues is only tolerated at all by many people because there are no other options left for us. The fact that you still get Koreans, Japanese and Australians playing with 200-350 ping on your servers because our communities died should be enough to tell you that there are a hell of a lot of people that are on your servers because you're the last place standing.
So, to everyone spamming the INS votes, to admins who think it's good for the health of PR to put half their server through agony every second round, to everyone spamming teamswaps to get on Blufor and kick last round's Redfor off, to the asset whores, to the server admins who don't enforce their own rules properly on INS, to the at least once a round Blufor squad who camps the Ins main and finally to the publically self admitted ghosters you aren't helping the game even a little bit right now. I'd honest to god rather play the iteration of insurgency where no hideouts could be spawned than the one where every single Blufor soldier has a .50 caliber assault rifle, and if any of you admins bothered to join pub squads on Insurgent teams, you'd know that a hell of a lot of your player base feels the similarly.
So, to all offending parties, I propose a toast: "To killing PR a little bit at a time, may one day none of us have a place to play."
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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- Posts: 493
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Re: Insurgency, bugs, warts and all
I think the few servers thing boils mainly down to 100 players. More players on a server for a relatively small community (5-600 people on weekends?) means there can only be so many populated servers. I don't think PR has died significantly over the time that I've been playing, 0.8 never had more than 600 playing at any given time to my recolection but it seemed like more than now because of the larger variety of populated servers.
This is just really you venting but in regards to Blufor always being stacked. That will always be the case no matter how even the gameplay on ins becomes, the assets and the idea that players are fighting the insurgents in recent wars motivates a lot of players to jump directly for the Blufor experience.
One of my problems with insurgency is the mindset of ins players, it's more of a free for all with some loosely based teamwork between people who know what they are doing and can adapt well from the AAS mode of gameplay.
in b4 the lock?
This is just really you venting but in regards to Blufor always being stacked. That will always be the case no matter how even the gameplay on ins becomes, the assets and the idea that players are fighting the insurgents in recent wars motivates a lot of players to jump directly for the Blufor experience.
One of my problems with insurgency is the mindset of ins players, it's more of a free for all with some loosely based teamwork between people who know what they are doing and can adapt well from the AAS mode of gameplay.
in b4 the lock?
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Re: Insurgency, bugs, warts and all
I have to say that I don't at all see where you're coming from. I love playing game mode INS, on top of that, I love playing on the INS team. There are a lot of others who feel the same. I have beaten BLUFOR many a time as an INS. Noobs and clan mates will always switch to BLUFOR because they think a scope gives them an advantage or they just want to play with their clan mates. As for a team switching hack? I've never seen that. No matter what, their will always be team switchers and ghosters. I would say that in my experience, BLUFOR prevails 60% to 70% of the time, that's just my experience. 

And now, we wait.....
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Re: Insurgency, bugs, warts and all
It's not about the scopes, it's about the fact that Insurgents are killed in 1 shot at the moment.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Re: Insurgency, bugs, warts and all
They should become critically wounded after 1 shot. No body armor. They would be incapacitated and need medic attn IRL for sure.
And now, we wait.....
- bad_nade
- Support Technician
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- Location: Finland
Re: Insurgency, bugs, warts and all
Ok folks, it's time for my first post after being away from the forums and the game for over three years. I returned to PR late last year and I have given PR good +200 hours of game play since then. Even being away for several years I consider myself as a veteran. I first started playing PR when Al Basrah still had flags 
During all these years INS has always been my favorite game mode and it still is. I do play AAS too, but if there is a populated server running Al Basrah or Fallujah, I'm in. One of its strengths is that good round of INS at INS side doesn't require a good squad, whereas in AAS if you don't find decent squad you might as well try to find yourself another server because that round is going to be a misery for you anyway. And now days, when there is only couple of populated servers and competent squad leaders are few and far in between, it's not uncommon that the only good squad is either full, locked or specific to language you know nothing about. Or the squad is missing altogether. Vehicle squad are always there, of course, but unfortunately I don't do tanks or flying. On the INS side, however, you just pick up a kit and start doing your stuff while still having a blast [pun intended] and being able to communicate via chat and mumble. Yes, I do lots of lone wolfing in INS, but I also communicate, build hideouts and sometimes go commander if needed.
There is always going to be some bugs, like this one hit kill bug -- which, ironically enough, appeared in the PR roughly at the same time as in BF4
-- and the mortar bug that still prevent some insurgency factions from using mortars. But to be honest, insurgency at its current state is perfectly fine. It has had its dark moments in the past, but the post 1.0 era with the improved IED's, RPG's and kits in general has been great time for INS.
Just fix the couple of small bugs and keep up the good work.

During all these years INS has always been my favorite game mode and it still is. I do play AAS too, but if there is a populated server running Al Basrah or Fallujah, I'm in. One of its strengths is that good round of INS at INS side doesn't require a good squad, whereas in AAS if you don't find decent squad you might as well try to find yourself another server because that round is going to be a misery for you anyway. And now days, when there is only couple of populated servers and competent squad leaders are few and far in between, it's not uncommon that the only good squad is either full, locked or specific to language you know nothing about. Or the squad is missing altogether. Vehicle squad are always there, of course, but unfortunately I don't do tanks or flying. On the INS side, however, you just pick up a kit and start doing your stuff while still having a blast [pun intended] and being able to communicate via chat and mumble. Yes, I do lots of lone wolfing in INS, but I also communicate, build hideouts and sometimes go commander if needed.
There is always going to be some bugs, like this one hit kill bug -- which, ironically enough, appeared in the PR roughly at the same time as in BF4

Just fix the couple of small bugs and keep up the good work.
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Re: Insurgency, bugs, warts and all
I guess I'm a masochist. Thanks for inferring that because I like playing as an insurgent sometimes I'm mentally unstable.
Anyways yeah of course people try and team switch everyone wants the uber l33t tactical scopes and body armour. I like being an insurgent because I can still rape your virgin ***, your SLs virgin ***, and then I'll wait for the medic to come and rape his **** as well, all with some spray from my AK47 and a grenade.
OH noes then I get sniped a few times in a round and die! OH WOE IS ME! THE TICKETS! THE TICKETS- oh wait.... Then I respawn and I come after the sniper and the butt hurt begins again. AND I'll camp his kit for a bit and make his whole team pay if I can.
Play smarter not... whinier?
Anyways yeah of course people try and team switch everyone wants the uber l33t tactical scopes and body armour. I like being an insurgent because I can still rape your virgin ***, your SLs virgin ***, and then I'll wait for the medic to come and rape his **** as well, all with some spray from my AK47 and a grenade.
OH noes then I get sniped a few times in a round and die! OH WOE IS ME! THE TICKETS! THE TICKETS- oh wait.... Then I respawn and I come after the sniper and the butt hurt begins again. AND I'll camp his kit for a bit and make his whole team pay if I can.
Play smarter not... whinier?
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Re: Insurgency, bugs, warts and all
A much more likely scenario is: you see a blufor squad, you engage 1 guy who after being shot 3 times vaguely aims at you, shoots a burst and you're wounded. You respawn just to be spawnkilled by a Stryker, so you respawn in main base, take a kit and get killed as soon as you leave main by another stryker camping your main.redman0123 wrote:I guess I'm a masochist. Thanks for inferring that because I like playing as an insurgent sometimes I'm mentally unstable.
Anyways yeah of course people try and team switch everyone wants the uber l33t tactical scopes and body armour. I like being an insurgent because I can still rape your virgin ***, your SLs virgin ***, and then I'll wait for the medic to come and rape his **** as well, all with some spray from my AK47 and a grenade.
OH noes then I get sniped a few times in a round and die! OH WOE IS ME! THE TICKETS! THE TICKETS- oh wait.... Then I respawn and I come after the sniper and the butt hurt begins again. AND I'll camp his kit for a bit and make his whole team pay if I can.
Play smarter not... whinier?
OP, these forums don't represent the player base at all.
I'm sure after getting shot in the foot you'd be laying on the ground looking at the sky...IWI-GALIL.556FA wrote:They should become critically wounded after 1 shot. No body armor. They would be incapacitated and need medic attn IRL for sure.
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Re: Insurgency, bugs, warts and all
You wouldn't be sprinting for cover either, I'd imagine you would no longer b able to stand. I've never been shot in the foot.Prevtzer wrote:I'm sure after getting shot in the foot you'd be laying on the ground looking at the sky...

And now, we wait.....
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Re: Insurgency, bugs, warts and all
A 2cm wide metal pole pierced my foot a few years back. Painful as fuck but I was still able to walk around, now imaging that in a combat situation and my body flooded with adrenaline and opium, I think I'd do just fine.IWI-GALIL.556FA wrote:You wouldn't be sprinting for cover either, I'd imagine you would no longer b able to stand. I've never been shot in the foot.![]()
Beside, I remember reading an article about an insurgent that was shot 7 times and still returned fire, until a sergeant managed to close in on him and finished him off with his sidearm. The human body is surprisingly resilient, even when heavily injured, as long as vital components are not harmed.
That said, it's a game, compromises are to be made. Not directly aimed at you galil.
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Re: Insurgency, bugs, warts and all
Oh lord. I was on the insurgents game on a game on Fallujah, and the Blufor was ghosting. Some guy that changed from Blufor to Insurgents said they had unknown caches instantly marked on the map as soon as they spawned, and had squads camping the unknowns till they became known. I spawned in a hideout and went to around to a building opposite to the unknown cache building to find a squad camping in it. Killed all of the squad. Thank god the next time I played Insurgency on Al Basrah, I had fun being a civi and getting martyr'd.
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Re: Insurgency, bugs, warts and all
There are a quite a few civi bugs, and the 1 shot kill bug favors civis (unless the gun that is being shot is a shot gun) so it balances out, and the Devs will be soon releasing a patch that will fix the 1 shot kill bug, as well as other things.
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Re: Insurgency, bugs, warts and all
I couldn't agree with you any harder, Truism. Nothing is more aggravating than this bug right now, and I've been playing damn near every night for the last 3 years, up until recently of course. When 1.0 was initially released, insurgents couldn't lay any deployables so no servers ran INS, I don't know why that isn't the case now when it's a much worse bug.
Regardless, we just have to keep holding on for the next patch, and this will all be a bad dream.
Not in 1.1 you haven't, internal stats show otherwise, unless your definition of "many" is a small number.IWI-GALIL.556FA wrote:I have beaten BLUFOR many a time as an INS.
Regardless, we just have to keep holding on for the next patch, and this will all be a bad dream.
Last edited by nater on 2014-01-26 23:34, edited 2 times in total.

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Re: Insurgency, bugs, warts and all
I'm not too worried about your "internal stats." they can be crammed as far as I'm concerned. I'm talking about my experience, not your internal stats experience. HOG and CIA constantly run INS, man up.nater wrote:Not in 1.1 you haven't, internal stats show otherwise, unless your definition of "many" is a small number.
Regardless, we just have to keep holding on for the next patch, and this will all be a bad dream.
And now, we wait.....
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- Retired PR Developer
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Re: Insurgency, bugs, warts and all
Nice read. I'll put it in the vault with the 20 or so other similar threads.
I think everybody is pretty clear that there are issues atm - some are being worked on. Players are hardcoded.
I think everybody is pretty clear that there are issues atm - some are being worked on. Players are hardcoded.