PR:BF2 v1.1.4.0 Changelog

The changelogs for recently released Project Reality versions
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: PR:BF2 v1.1.4.0 Changelog

Post by UTurista »

'[R-DEV wrote:AncientMan;1990503']
Added deployable 5m sandbag wall.
Any chance of adding this to the Insurgents?
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: PR:BF2 v1.1.4.0 Changelog

Post by WarEagle751 »

So freakin excited to play now with all these changes! :grin: :mrgreen: I'm going to play right now infact. :m1helmet: :firing:

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.1.4.0 Changelog

Post by X-Alt »

Got this on 24\7 loop while playing Sebneh! You devs have Nailed it! https://www.youtube.com/watch?feature=p ... k-yDEniAQ0
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: PR:BF2 v1.1.4.0 Changelog

Post by sirfstar »

Added truck with mounted ZU-23-2 AA cannon.
And where to find it?
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.4.0 Changelog

Post by Roque_THE_GAMER »

[R-DEV]-=anders=- wrote:Will be more transparent in next update... Wich I hope wont be long after this one!
Thanks.
Rageguy
Posts: 7
Joined: 2014-03-09 22:51

Re: PR:BF2 v1.1.4.0 Changelog

Post by Rageguy »

Is there going to be a change in the way atgm launches? i mean the massive ammount of smoke it emmits.
and the firing of tank shells etc. they seem to smoke it up a little bit too much
PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Re: PR:BF2 v1.1.4.0 Changelog

Post by PR0_SNIPE »

thanks. so the waiting time to be a civilian is now 2 minutes??
You're hit and then hear the shot.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: PR:BF2 v1.1.4.0 Changelog

Post by StevePl4y5 »

Awesome, the new map is amazing, incredibly detailed, even the clouds move. Only problem is the lag but well, gotta get a new PC anyways if I wanna play PR2.
blacktea65
Posts: 46
Joined: 2013-10-12 21:23

Re: PR:BF2 v1.1.4.0 Changelog

Post by blacktea65 »

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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: PR:BF2 v1.1.4.0 Changelog

Post by Dukuu_npanop »

sirfstar wrote:And where to find it?
Nowhere, should have been to Sbeneh) It causes CTD ;)
Sgt.Blackburn
Posts: 4
Joined: 2013-12-08 05:39

Re: PR:BF2 v1.1.4.0 Changelog

Post by Sgt.Blackburn »

This is so NICE!
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nicknames: Sgt.Blackburn; ziipzaaapM16A4
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: PR:BF2 v1.1.4.0 Changelog

Post by Hurricane »

'[R-DEV wrote:AncientMan;1990503']
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I am 100% sure this is no coincidence ;)
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.1.4.0 Changelog

Post by SANGUE-RUIM »

Geronimo wrote:Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
me too! :sad:
Kadoken
Posts: 14
Joined: 2013-12-20 04:29

Re: PR:BF2 v1.1.4.0 Changelog

Post by Kadoken »

Aww, collaborators are gone? They were my favorite class.
Ranzpirat
Posts: 225
Joined: 2012-11-11 23:54

Re: PR:BF2 v1.1.4.0 Changelog

Post by Ranzpirat »

Thanks for you dedication continuous dedication. Keep up the good work. Looking forward to see more ins and unregular forces maps again. Hooray! <:^)
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[MI5]Richard_Price
Posts: 1
Joined: 2013-12-28 17:03

Re: PR:BF2 v1.1.4.0 Changelog

Post by [MI5]Richard_Price »

Decreased scorpion armour? Well...
houdaifatam
Posts: 289
Joined: 2014-01-31 00:21

Re: PR:BF2 v1.1.4.0 Changelog

Post by houdaifatam »

Seriously?! OMG !!!
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"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: PR:BF2 v1.1.4.0 Changelog

Post by Dukuu_npanop »

Zu23 and Zu23 mounted on a truck causes CTD =(
Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: PR:BF2 v1.1.4.0 Changelog

Post by Dude_Nukem »

Hurricane wrote:Image

I am 100% sure this is no coincidence ;)
Already replied but haha, this is very well found. If this is intentional, than I like even like it more! :)

Managed to play a couple minutes, and it feels great! Thank you DEVs, again!
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mineral »

Dukuu_npanop wrote:Zu23 and Zu23 mounted on a truck causes CTD =(
on COOP or online?
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