Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Wheres_my_chili wrote:And every US soldier is asian?
the skin colour and race of your soldier is dependent on your spawning kit, if you happen to select a certain number of a certain kit, you get a ethnically biased unit :)
Image
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

[R-DEV]Rudd wrote:the skin colour and race of your soldier is dependent on your spawning kit, if you happen to select a certain number of a certain kit, you get a ethnically biased unit :)
But 9 0f 10 soldiers in the Candaian Forces in PR are black, i don't doubt that there is black canadians in their army but it seems a bit weird that they would have more black soldiers then the US
Mean, green and unseen!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

OMG you guys are all such resists! (j/k) :p

Ye we most likley need to look more thoroughly at what each spawn selection has what solider so we can make the more common kits like rifleman spawn with the most common type of guy and then have the least common spawning kits like breacher, rifleman AT etc spawn with not so common type of guy :p
Image
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Ask the [DEV]s a (?) - Part 2

Post by _Fizzco_ »

Best conversation ever.
Image
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

First world mod problems.

Please make canadian forces voices 20% french.
Please make canadian skins 3,8% native american.
Please make canadian skins 2,9% african-canadian.
Image
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

Whatever happened to Sandin? I was just watching a PR montage and saw some of the Sandin footage and realized I had totally forgotten about it.
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Darman1138 wrote:Whatever happened to Sandin? I was just watching a PR montage and saw some of the Sandin footage and realized I had totally forgotten about it.
More importantly, what ever happened to sangin?
(again i'm really sorry that i'm asking again. Just a little update would be nice.) :smile:
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

camo_jnr_jnr wrote:More importantly, what ever happened to sangin?
(again i'm really sorry that i'm asking again. Just a little update would be nice.) :smile:
As I told you not that long ago its still being worked on and when we have something that's ready to show we will show it.
Image
RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: Ask the [DEV]s a (?) - Part 2

Post by RazoR41 »

I can only expect this April Fools day to be just as entertaining as last years... :p

Is there gonna be a bit of an insight here?
Last edited by RazoR41 on 2014-03-27 09:13, edited 1 time in total.
Arab
PR:BF2 Developer
Posts: 2883
Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

Ever gotten into trouble for any reason while developing PR:BF2 like from companies?
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Ask the [DEV]s a (?) - Part 2

Post by Spush »

Arab wrote:Ever gotten into trouble for any reason while developing PR:BF2 like from companies?
No because we don't use content from other companies, besides VBF2 assets, which isn't a problem. Would be a problem if we for instance take BF2142 assets and port into VBF2. Anyways when we can't make our own assets, we trade with other mods and give credit, or we ask and give credit. Simple as that, if they say no then it doesn't go ingame.
Viikkasota
Posts: 43
Joined: 2011-08-25 18:04

Re: Ask the [DEV]s a (?) - Part 2

Post by Viikkasota »

Are you going to add co-op for Battle of Ia Drang sometime?
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

What happened to dynamic sky which would turn dark & bright again ?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

That was part of Mosquill's testing for a weather system long time ago :) I think the basic idea was to only let time pass a few hours(otherwise you get issues with static shadows of the lightmaps not matching the sun's direction).

But a day/night system was never the plan as far as I know. I doubt anyone is working on it now. Can't see much use for it in 1.1.
Image
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

It'd be perfect for maps such as the Kashan & Ramiel. Why does pr have such few night maps ?
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

BF2 engine allows a day/night cycle only locally. Not even sure if he used 2142 for that test back then.
flygarn1
Posts: 2
Joined: 2013-02-24 18:05

Re: Ask the [DEV]s a (?) - Part 2

Post by flygarn1 »

Would it be possible to have ranks ingame matching the ones on the forum? So the ranks can be seen in scoreboard and on your shirt.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

flygarn1 wrote:Would it be possible to have ranks ingame matching the ones on the forum? So the ranks can be seen in scoreboard and on your shirt.
Possibly on the scoreboard with a sh*t load of coding but on your player model, no chance and at the end of the day we have far better things to be working on hehe :)
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

you don't fancy being a field marshal ingame Rhino? :P
Image
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

How do the forums ranks work?
Post Reply

Return to “PR:BF2 General Discussion”