Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
PR2 is completely separated. They even have their own forums.
No, they do what they want. Even if some people say its under the same umbrella, it really isnt. Except having the name PR.
No, they do what they want. Even if some people say its under the same umbrella, it really isnt. Except having the name PR.
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Re: Ask the [DEV]s a (?) - Part 2
Although I'm sure we all follow the same philosophy of promoting realism, teamwork whilst preserving fun gameplay
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Re: Ask the [DEV]s a (?) - Part 2
https://www.youtube.com/watch?v=HCaeYjVoEXI
Would it technically be possible to do cluster bombs like these in PR?
Would it technically be possible to do cluster bombs like these in PR?
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Re: Ask the [DEV]s a (?) - Part 2
Not with making each individual bomblet without some extreme workaround with python or something which wouldn't be worth the strain on the server let alone the effort.Kerryburgerking wrote:https://www.youtube.com/watch?v=HCaeYjVoEXI
Would it technically be possible to do cluster bombs like these in PR?
For BF2 what I would do is just make an effect of the cluster bomb splitting into lots of little bombs part way though flight and when the (invisible) bomb hit the floor have an explosion effect of lots of little bombs going off, but code wise just have a single bomb explosion that didn't do that much damage but had a very large explosion radius to it, which would simulate pretty well the overall effect of what a cluster bomb dose, both visually and in code without having to do a massive, time consuming workaround or putting the server under quite a bit of strain of tracking each little bomblet in flight to the ground.
But its worth noting that Cluster Bombs are no longer used by many countries these days as lots of the bomblets tend not to go off when hitting the ground and they tend to go off in farmers faces years after the conflict.
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Re: Ask the [DEV]s a (?) - Part 2
if we could have something like the video, bombing enterable building would be an option to hit inf inside.
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Re: Ask the [DEV]s a (?) - Part 2
This might be an odd question, but how hard would it be to make some left handed shooters in-game? Or do the military not train left handed shooters? Could you just flip animations or I'm guessing it would be way more difficult? Thx
And now, we wait.....
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Re: Ask the [DEV]s a (?) - Part 2
Not all weapons ingame are usable on both sides IRL. Even if they were, it is alot more complicated than just flipping
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Re: Ask the [DEV]s a (?) - Part 2
I figured it would be, but as a lefty, I had to ask lol[R-DEV]Rudd wrote:Not all weapons ingame are usable on both sides IRL. Even if they were, it is alot more complicated than just flipping
And now, we wait.....
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Re: Ask the [DEV]s a (?) - Part 2
Hehe no worries the only game I recall where there was a dynamic left/right system was splintercell, felt unnatural going over to the left!
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Re: Ask the [DEV]s a (?) - Part 2
I loved that mechanic. The animation wasn't very realistic perhaps, but it certainly was extremely useful - much better mechanic than a plain lean, in my opinion. Especially in close quarters, a fight is sometimes simply decided by whose barrel is out of cover first.^^'[R-DEV wrote:Rudd;1999308']Hehe no worries the only game I recall where there was a dynamic left/right system was splintercell, felt unnatural going over to the left!
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Re: Ask the [DEV]s a (?) - Part 2
If you had the ability to mod bf3\4 what features would you remove\add\change
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Re: Ask the [DEV]s a (?) - Part 2
Everything\everything\everything.greg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
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Re: Ask the [DEV]s a (?) - Part 2
Realistic colors, better sounds, lower sprint speed, stamina, removal of fov reduction when aiming with no scope, PR recoil and spread system, seperate tank driver and gunner in two seats, factions, specific weapons to each faction, removal of unlock/rank ....greg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
Too much work.
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Re: Ask the [DEV]s a (?) - Part 2
Fastropesgreg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
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Re: Ask the [DEV]s a (?) - Part 2
Which one is it BTW, PRBOT 4 does nothing except fly, pressed all teh buttons?ElshanF wrote:They'd for sure add the lethal prbot
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Re: Ask the [DEV]s a (?) - Part 2
IIRC prbot4 is the super fast oneX-Alt wrote:Which one is it BTW, PRBOT 4 does nothing except fly, pressed all teh buttons?