[Map] The Battle for Qinling V2

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Rhino
Retired PR Developer
Posts: 47464
Joined: 2005-12-13 20:00

Re: [Map] The Battle for Qinling V2

Post by Rhino »

As pretty much what Mineral said and as it says here: https://www.realitymod.com/forum/f189-m ... rs-up.html
'[R-DEV wrote:Rhino;366110']NOTE TO BEGINNERS: We strongly recommend beginners to start mapping in vBF2 even if you only plan on mapping for PR with a small, simple, 256x2 test map (click to view recommend settings for a first test map) just to get to grips with how BF2 and the BF2 Editor works. Diving strait into PR mapping will only get you really confused with maps crashing when only trying to test them ingame as the first load of tutorials do not tell you how to set your map up for PR. Once you have learnt the basics and got a simple, small test map done which you can run around on and has a few terrain features, statics, roads, perhaps some overgrowth and undergrowth too etc, then its time for you to look into PR mapping.
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Faldril
Posts: 29
Joined: 2012-10-16 11:49

Re: [Map] The Battle for Qinling V2

Post by Faldril »

X-Alt do you finished the map?
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:50, edited 3 times in total.
Faldril
Posts: 29
Joined: 2012-10-16 11:49

Post by Faldril »

So it will be Not finished within the next few weeks?
DogACTUAL
Posts: 878
Joined: 2016-05-21 01:13

Re: [Map] The Battle for Qinling V2

Post by DogACTUAL »

Honestly, with quinling being in the retro map pack already, can't it just be included into the main game as it is for now?

If you can justify having a map like quai river in the main game why not quinling?
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